Let me start by stating, that as casual player I don’t have much troubles with feinting - footwork and aggression allow me to avoid the issue of “guessing” most of the time. On public servers it is.
Still, related forum threads made me wonder - what would happen, if any action will be cancelable? Could parry-feinting be an answer to attack feinting/guessing?
Main issue I see with such an approach is that dueling players with decent ping and reaction might get into infinite loop. If they forgot how to kick, of course.
feintable parry is not possible, as feint has no windup in opposite to attacks. You cannot cancel an attack, only the windup. Also the recovery time after a parry is essential for this game. There’s a good reason why you cannot cancel an attack after it is able to do damage. For the same reason you cannot and should not be able to cancel a parry after being able to parry with that parry (crazy sentence xD)
SlyGoat last edited by
This would pretty much turn parries into melee-only shields. Just throw up a parry, wait until it’s about to end, and feint it to throw up another one.
I see, I missed the point, that parry works as a “deflect anything in a time frame if aimed right”. Well, at least I understand system better now, thanks.