Please, try connect to my Server



  • Hi all. I started the CMW server. I can check it only on the local IP (10.10 …). External IP 80.237.3.65:7777 (portforwarding). Someone can test it. Please, put a screenshot of the server list here. )
    steam://run/219640/en/80.237.3.65:7777
    Thank you.
    [Engine.GameReplicationInfo]
    ServerName=!ready Server (TO & KOTH) PRB



  • Can’t connect. Make sure that 7778 is also forwarded through your firewall.



  • @ReMixx:

    Can’t connect. Make sure that 7778 is also forwarded through your firewall.

    Hm… forwarding done fore 7777 and 7778 for tcp. Maybe make for both? Tcp and udp?



  • Made so: port forwarding for 7777 and 7778 for protocol tcp_udp.
    Try again please steam://run/219640/en/80.237.3.65:7777
    Maybe serch in server list?



  • @3axap:

    Made so: port forwarding for 7777 and 7778 for protocol tcp_udp.
    Try again please steam://run/219640/en/80.237.3.65:7777
    Maybe serch in server list?

    Still can’t connect to 80.237.3.65:7777. I’m trying to connect manually through the in-game console with the ‘open’ command. If I can’t connect manually, it doesn’t matter if it shows up in the server browser or not.

    It’s also UDP. All games are UDP!



  • Game server(10.10.11.15) firewall: udk.exe and port 7777,7778 udp is open.
    Maybe someone know Vyatta?

     rule 70 {
         description "TF server(linux)"
         destination {
             address 80.237.3.65
             port 27015
         }
         inbound-interface eth1
         protocol tcp_udp
         translation {
             address 10.10.11.14
         }
     }
     rule 80 {
         description "CMW game server forw.port01(WIN)"
         destination {
             address 80.237.3.65
             port 7777
         }
         inbound-interface eth1
         protocol udp
         translation {
             address 10.10.11.15
         }
     }
     rule 81 {
         description "CMW game server forw.port02(Win)"
         destination {
             address 80.237.3.65
             port 7778
         }
         inbound-interface eth1
         protocol udp
         translation {
             address 10.10.11.15
         }
    
    ```Rule 70 for Team Fortress 2 works fine. But Rule 80 and 81 for CMW no (
    
    Thanks for trying. I will look for the error. Thank you .. I wanted to Russian servers were at least for one more. At game-monitor.com only 16 russian servers..


  • @3axap:

    Game server(10.10.11.15) firewall: udk.exe and port 7777,7778 udp is open.
    Maybe someone know Vyatta?

     rule 70 {
         description "TF server(linux)"
         destination {
             address 80.237.3.65
             port 27015
         }
         inbound-interface eth1
         protocol tcp_udp
         translation {
             address 10.10.11.14
         }
     }
     rule 80 {
         description "CMW game server forw.port01(WIN)"
         destination {
             address 80.237.3.65
             port 7777
         }
         inbound-interface eth1
         protocol udp
         translation {
             address 10.10.11.15
         }
     }
     rule 81 {
         description "CMW game server forw.port02(Win)"
         destination {
             address 80.237.3.65
             port 7778
         }
         inbound-interface eth1
         protocol udp
         translation {
             address 10.10.11.15
         }
    
    ```Rule 70 for Team Fortress 2 works fine. But Rule 80 and 81 for CMW no (
    
    Thanks for trying. I will look for the error. Thank you .. I wanted to Russian servers were at least for one more. At game-monitor.com only 16 russian servers..
    

    What port do you have set for the queryport for Chivalry? The one where it talks to the Steam master server. I think it defaults to 27015 which may conflict with your tf2 server?



  • Right… Maybe. TF2 and CMW 2 physically different server.
    Hm… where i can find and edit default queryport for Chivalry? PCServer-UDKGame.ini not have port parametr. In UDK.exe AOCTO-Stoneshill_P?steamsockets -dedicated=true -seekfreeloadingserver -Port=7777 -QueryPort=7778 -maxplayers=24
    Need change TF2 port? Or i can change default queryport for Chivalry other than 27015?

    p.s When the CMW server is working, T2 server also works fine… No bug. May be need open udp 27015 port in CMW server firewall? (and new rule for Vyatta router… maybe… and change 27015 in TF2…)

    what is multihome=xx.xx.xx.xx parametr? Need for me?
    :(



  • Tried made UDK.exe AOCTO-Stoneshill_P?steamsockets -dedicated=true -seekfreeloadingserver -Port=7777 -QueryPort=27020 -maxplayers=24.

     rule 81 {
         description "CMW game server forw.port02(Win)"
         destination {
             address 80.237.3.65
             port 27020
         }
         inbound-interface eth1
         protocol udp
         translation {
             address 10.10.11.15
         }
    

    How frequently updated http://www.game-monitor.com/search.php? … ocation=RU ?
    Do not want to bore you with my problems. You are so well helped.



  • Last or prelast trying pls) 80.237.3.65:27020



  • 80.237.3.65:7777 works. I’m on it right now.



  • @ReMixx:

    80.237.3.65:7777 works. I’m on it right now.

    Confirmed.



  • Hooray! Thank you all for your help!



  • @ReMixx:

    80.237.3.65:7777 works. I’m on it right now.

    Good… connect to 7777 port,but in monitoring http://www.game-monitor.com/search.php? … ocation=RU hehe…
    And finde bug. New statistic for TF2 server, working in 27015 show CMW stat :P



  • @3axap:

    @ReMixx:

    80.237.3.65:7777 works. I’m on it right now.

    Good… connect to 7777 port,but in monitoring http://www.game-monitor.com/search.php? … ocation=RU hehe…
    And finde bug. New statistic for TF2 server, working in 27015 show CMW stat :P

    I’m not sure what you are saying, but game-monitor always shows the wrong ports. They show the query port instead of the game port. The library that they use to query Steam servers only looks at the query port because that’s all that you need for Source Engine-based games which it was originally coded for.



  • Thanks for the clarification