[CONF] AdminChangeTeam sometimes crashes client in FFA



  • After logging in as Admin, if I run the AdminChangeTeam command on myself in an FFA match, my client will crash as soon as the game tries to switch me to the other team.

    Out of the 4 times I tried to do this, it has worked only once. I also tried once on another player (a friend), and he was switched without any problems.

    If I recall correctly, my client crash when the chat window said “Switching player Surjikal to team .” or something similar. The important part is the fact that the team name was blank.

    The AdminChangeTeam command is pretty cool in FFA because you can easily be identified as an admin (since your name is red when you chat).



  • If you can reproduce the crash and attach the launch.log (found in Documents\My Games\Chivalry Medieval Warfare\UDKGame\Logs) here, that would help.



  • Here it is:

    Log: Log file open, 01/13/13 00:01:13
    Init: FEngineLoop::PreInit Here
    Init:  ---- call app init here 
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Call platform pre init
    Init: **** Pre InitSHAHashes() ****
    Log: **** InitSHAHashes() ****
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes udkdamagetype.ini
    DevSHA: InitializeFileHashes udkeditorudk.ini
    DevSHA: InitializeFileHashes udkengineudk.ini
    DevSHA: InitializeFileHashes udkfamilyinfo.ini
    DevSHA: InitializeFileHashes udkgameudk.ini
    DevSHA: InitializeFileHashes udkinputdefaults.ini
    DevSHA: InitializeFileHashes udknewweapon.ini
    DevSHA: InitializeFileHashes udkweaponattachment.ini
    DevSHA: InitializeFileHashes udkweapondefaults.ini
    DevSHA: InitializeFileHashes core.upk
    DevSHA: InitializeFileHashes engine.upk
    DevSHA: InitializeFileHashes gfxui.upk
    DevSHA: InitializeFileHashes ipdrv.upk
    DevSHA: InitializeFileHashes windrv.upk
    DevSHA: InitializeFileHashes gameframework.upk
    DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    DevSHA: InitializeFileHashes udkbase.upk
    DevSHA: InitializeFileHashes utgame.upk
    DevSHA: InitializeFileHashes aoc.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes udkbase_loc_int.upk
    DevSHA: InitializeFileHashes startup.upk
    DevSHA: InitializeFileHashes startup_loc_int.upk
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    DevSHA: InitializeFileHashes localvertexfactory.usf
    DevSHA: InitializeFileHashes decalfactorycommon.usf
    DevSHA: InitializeFileHashes terrainvertexfactory.usf
    DevSHA: InitializeFileHashes landscapevertexfactory.usf
    DevSHA: InitializeFileHashes fluidvertexfactory.usf
    DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    DevSHA: InitializeFileHashes resolvevertexshader.usf
    DevSHA: InitializeFileHashes definitions.usf
    DevSHA: InitializeFileHashes common360.usf
    DevSHA: InitializeFileHashes common.usf
    DevSHA: InitializeFileHashes resolvepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    DevSHA: InitializeFileHashes gfxpixelshader.usf
    DevSHA: InitializeFileHashes gfxvertexshader.usf
    DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    DevSHA: InitializeFileHashes velocityshader.usf
    DevSHA: InitializeFileHashes depthoffieldcommon.usf
    DevSHA: InitializeFileHashes random.usf
    DevSHA: InitializeFileHashes materialtemplate.usf
    DevSHA: InitializeFileHashes flattessellation.usf
    DevSHA: InitializeFileHashes pntriangles.usf
    DevSHA: InitializeFileHashes tessellation.usf
    DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    DevSHA: InitializeFileHashes texturedensityshader.usf
    DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    DevSHA: InitializeFileHashes shadowdepthcommon.usf
    DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    DevSHA: InitializeFileHashes hitproxypixelshader.usf
    DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    DevSHA: InitializeFileHashes filtervertexshader.usf
    DevSHA: InitializeFileHashes filterpixelshader.usf
    DevSHA: InitializeFileHashes postprocesscommon.usf
    DevSHA: InitializeFileHashes lightshaftshader.usf
    DevSHA: InitializeFileHashes simplef32pixelshader.usf
    DevSHA: InitializeFileHashes simplef32vertexshader.usf
    DevSHA: InitializeFileHashes deferredlightshaders.usf
    DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    DevSHA: InitializeFileHashes deferredlightingcommon.usf
    DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    DevSHA: InitializeFileHashes fogvolumecommon.usf
    DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    DevSHA: InitializeFileHashes heightfogpixelshader.usf
    DevSHA: InitializeFileHashes heightfogcommon.usf
    DevSHA: InitializeFileHashes heightfogvertexshader.usf
    DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    DevSHA: InitializeFileHashes depthonlypixelshader.usf
    DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    DevSHA: InitializeFileHashes basepasspixelshader.usf
    DevSHA: InitializeFileHashes basepasscommon.usf
    DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    DevSHA: InitializeFileHashes basepassvertexcommon.usf
    DevSHA: InitializeFileHashes basepassvertexshader.usf
    DevSHA: InitializeFileHashes ambientocclusionshader.usf
    DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    DevSHA: InitializeFileHashes motionblurcommon.usf
    DevSHA: InitializeFileHashes temporalaa.usf
    DevSHA: InitializeFileHashes temporalaamaskshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfcommon.usf
    DevSHA: InitializeFileHashes modshadowcommon.usf
    DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    DevSHA: InitializeFileHashes spotlightpixelshader.usf
    DevSHA: InitializeFileHashes spotlightvertexshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes screenvertexshader.usf
    DevSHA: InitializeFileHashes screenpixelshader.usf
    DevSHA: InitializeFileHashes radialblurscreenshader.usf
    DevSHA: InitializeFileHashes fxaashader.usf
    DevSHA: InitializeFileHashes fxaa3_11.usf
    DevSHA: InitializeFileHashes mlaashader.usf
    DevSHA: InitializeFileHashes pointlightpixelshader.usf
    DevSHA: InitializeFileHashes pointlightvertexshader.usf
    DevSHA: InitializeFileHashes lutblender.usf
    DevSHA: InitializeFileHashes lightmapdensityshader.usf
    DevSHA: InitializeFileHashes imagereflectionshader.usf
    DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    DevSHA: InitializeFileHashes memcopyshader.usf
    DevSHA: InitializeFileHashes restorecolordepthshader.usf
    DevSHA: InitializeFileHashes splashscreenshader.usf
    DevSHA: InitializeFileHashes onecolorshader.usf
    DevSHA: InitializeFileHashes nullpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    DevSHA: InitializeFileHashes directionallightpixelshader.usf
    DevSHA: InitializeFileHashes directionallightvertexshader.usf
    DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    DevSHA: InitializeFileHashes bokehdof.usf
    Log:  ... running in INSTALLED mode
    Log: Read config file: ..\..\UDKGame\Config\DefaultSystemSettings.ini
    Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: ..\..\Engine\Config\BaseSystemSettings.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKSystemSettings.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultLightmass.ini
    Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini
    Log: Read config file: ..\..\Engine\Config\BaseLightmass.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKLightmass.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultEngine.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultEngineUDK.ini
    Log: Read config file: ..\..\Engine\Config\BaseEngine.ini
    Log: Read config file: ..\..\Engine\Config\BaseEngine.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKEngine.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultGame.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultGameUDK.ini
    Log: Read config file: ..\..\Engine\Config\BaseGame.ini
    Log: Read config file: ..\..\Engine\Config\BaseGame.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKGame.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultInput.ini
    Log: Read config file: ..\..\Engine\Config\BaseInput.ini
    Log: Read config file: ..\..\Engine\Config\BaseInput.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKInput.ini
    Log: Read config file: ..\..\UDKGame\Config\DefaultUI.ini
    Log: Read config file: ..\..\Engine\Config\BaseUI.ini
    Log: Read config file: ..\..\Engine\Config\BaseUI.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
    Log: Read config file: ..\..\UDKGame\Config\UDKUI.ini
    Log: Read config file: ..\..\Engine\Config\ConsoleVariables.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10246
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec  3 2012 19:02:45
    Init: Changelist: 1340247
    Init: Command line: 
    Init: Base directory: E:\ssd\steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\
    [0000.12] Init: Computer: SHAZNK
    [0000.12] Init: User: nick
    [0000.12] Init: CPU Page size=4096, Processors=4
    [0000.12] Init: High frequency timer resolution =3.906357 MHz
    [0000.12] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=4.0GB
    [0000.20] Log: Steam Client API initialized 1
    [0000.33] Log: Steam Game Server API initialized 1
    [0000.33] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.33] Init: Object subsystem initialized
    [0000.33] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
    [0000.37] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 
    [0000.37] Log: Adapter has 1233MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory
    [0000.44] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.49] Log: PhysX GPU Support: ENABLED
    [0000.62] Init: Initializing FaceFX...
    [0000.62] Init: FaceFX 1.7.4 initialized.
    [0000.62] Init: WinSock: I am shaznk (192.168.0.193:0)
    [0001.01] Log: Read config file: ..\..\Engine\Localization\INT\Engine.INT
    [0001.01] Log: Read config file: ..\..\Engine\Localization\INT\Core.INT
    [0002.11] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
    [0002.11] Log: Read config file: ..\..\UDKGame\Config\DefaultWeapon.ini
    [0002.11] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0002.11] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0002.11] Log: Read config file: ..\..\UDKGame\Config\UDKWeapon.ini
    [0002.12] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
    [0002.12] Log: Read config file: ..\..\UDKGame\Config\DefaultCharInfo.ini
    [0002.12] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0002.12] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0002.12] Log: Read config file: ..\..\UDKGame\Config\UDKCharInfo.ini
    [0002.31] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    [0002.31] Log: Can't compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    [0002.31] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    [0002.45] Log: Read config file: ..\..\UDKGame\Localization\INT\AOC.INT
    [0002.45] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0002.45] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0002.45] Log: Read config file: ..\..\UDKGame\Config\UDKDamageType.ini
    [0002.47] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
    [0002.47] Log: Read config file: ..\..\UDKGame\Config\DefaultSettings.ini
    [0002.47] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0002.47] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0002.47] Log: Read config file: ..\..\UDKGame\Config\UDKSettings.ini
    [0002.51] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0002.51] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0002.51] Log: Read config file: ..\..\UDKGame\Config\UDKCustomization.ini
    [0002.53] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0002.53] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0002.53] Log: Read config file: ..\..\UDKGame\Config\UDKFamilyInfo.ini
    [0002.60] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0002.63] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0002.65] Log: Read config file: ..\..\UDKGame\Config\UDKNewWeapon.ini
    [0002.70] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0002.70] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0002.70] Log: Read config file: ..\..\UDKGame\Config\UDKStats.ini
    [0003.08] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0003.08] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0003.08] Log: Read config file: ..\..\UDKGame\Config\UDKWeaponAttachment.ini
    [0007.62] Init: Finished loading startup packages in 6.89 seconds
    [0007.64] Log: 99732 objects as part of root set at end of initial load.
    [0007.64] Log: 0 out of 0 bytes used by permanent object pool.
    [0007.64] Log: Initializing Engine...
    [0007.64] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
    [0007.64] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0007.64] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0007.64] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0007.65] Init: UEngine initialized
    [0007.67] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0007.76] Init: XAudio2Device initialized.
    [0007.82] Init: Client initialized
    [0007.82] Log: Size of window 1920 1080
    [0007.82] Log: Read config file: ..\..\Engine\Localization\INT\UnrealEd.INT
    [0012.08] Log: Initializing Steamworks
    [0012.09] Log: Logged in as '[BUN] Surjikal'
    [0012.11] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKEngine.ini
    [0012.11] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKGame.ini
    [0012.11] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKInput.ini
    [0012.11] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKSystemSettings.ini
    [0012.12] Log: Read config file: ..\..\UDKGame\Config\PCServer-UDKUI.ini
    [0012.12] Log: Read config file: ..\..\UDKGame\Config\WrangleContent.ini
    [0012.13] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0012.13] Warning: Warning, Failed to load 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap': Failed to find object 'PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap'
    [0012.13] Log: LocalPlayer 0 - Failed to setup default post process...
    [0012.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0012.17] Warning: Warning, Failed to find object 'Class None.'
    [0012.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0012.17] Warning: Warning, Failed to find object 'Class None.'
    [0012.18] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0012.18] Warning: Warning, Failed to find object 'Class None.'
    [0012.18] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0012.18] Warning: Warning, Failed to find object 'Class None.'
    [0012.18] Log: Read config file: ..\..\UDKGame\Cloud\CloudStorage.ini
    [0012.18] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    [0012.43] Log: Game class is 'AOCEntry'
    [0012.66] Log: Primary PhysX scene will be in software.
    [0012.66] Log: Creating Primary PhysX Scene.
    [0012.67] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.01.13-00.01.26
    [0012.70] Log: Bringing up level for play took: 0.259232
    [0012.72] Log: Current focused movie? SWF.GeneralManager
    [0012.72] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
    [0012.72] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    [0012.72] Log: ########### Finished loading level: 0.537535 seconds
    [0012.72] Init: Game engine initialized
    [0012.72] Log: Initializing Engine Completed
    [0020.30] Log: >>>>>>>>>>>>>> Initial startup: 20.30s <<<<<<<<<<<<<<<
    [0020.40] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCUI.INT
    [0020.67] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCGame.INT
    [0020.74] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCKeybinds.INT
    [0020.78] Log: Read config file: ..\..\UDKGame\Localization\INT\AOCCustomization.INT
    [0020.97] Log: GFullScreen End Movie -- 1
    [0027.00] Log: Assembled 552 auto-complete commands, manual: 92, exec: 452, kismet: 2
    [0027.12] Init: WinSock: Socket queue 32768 / 32768
    [0046.12] Init: WinSock: Socket queue 32768 / 32768
    [0049.18] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 206.207.128.26:7677 01/13/13 00:02:03
    [0049.18] Exit: IpNetDriverSteamworks_0 shut down
    [0080.14] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 250.130.160.1:1025 01/13/13 00:02:33
    [0080.15] Log: GFullScreen End Movie -- 1
    [0080.15] Log: Pending connect to 'steam.90085878084575233/AOC-UDKFrontEndMap?Name=Player?Team=255' failed; Your connection to the host has been lost.
    [0083.53] Log: Request player list data from: 206.217.128.26:7987
    [0089.26] Init: WinSock: Socket queue 32768 / 32768
    [0093.78] Log: LoadMap: steam.90085878084575233/aocffa-throneroomxl_p?Name=Player?Team=255?game=AOC.AOCFFA
    [0093.78] Log: --- LOADING MOVIE START ---
    [0093.86] Exit: IpNetDriverSteamworks_1 shut down
    [0094.07] Log: Missing cached shader map for material M_S02_Diffuse, quality 0, compiling.
    [0094.07] Log: Can't compile M_S02_Diffuse with seekfree loading path on console, will attempt to use default material instead
    [0094.07] Warning: Warning, Failed to compile Material CHV_Stoneshill_Props_PKG.Materials.M_S02_Diffuse for platform PC-D3D-SM3, Default Material will be used in game.
    [0094.79] Log: Primary PhysX scene will be in software.
    [0094.79] Log: Creating Primary PhysX Scene.
    [0094.79] Log: Bringing World aocffa-throneroomxl_p.TheWorld up for play (714) at 2013.01.13-00.02.48
    [0094.80] Log: Bringing up level for play took: 0.433789
    [0094.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
    [0094.80] Warning: Warning, Failed to find object 'Class None.'
    [0094.80] Log: PlayerController class for the pending level is PlayerController
    [0094.80] Log: ########### Finished loading level: 1.014439 seconds
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_10.DecalComponent_5) was missing a material and DefaultDecalMaterial was used!
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_4.DecalComponent_5) was missing a material and DefaultDecalMaterial was used!
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_6.DecalComponent_7) was missing a material and DefaultDecalMaterial was used!
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_5.DecalComponent_5) was missing a material and DefaultDecalMaterial was used!
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_2.DecalComponent_2) was missing a material and DefaultDecalMaterial was used!
    [0094.80] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActor_1.DecalComponent_2) was missing a material and DefaultDecalMaterial was used!
    [0094.81] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActorMovable_13.DecalComponent_9) was missing a material and DefaultDecalMaterial was used!
    [0094.81] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActorMovable_12.DecalComponent_9) was missing a material and DefaultDecalMaterial was used!
    [0094.81] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActorMovable_11.DecalComponent_9) was missing a material and DefaultDecalMaterial was used!
    [0094.81] Log: Decal (DecalComponent aocto-stoneshill_art.TheWorld:PersistentLevel.DecalActorMovable_2.DecalComponent_9) was missing a material and DefaultDecalMaterial was used!
    [0095.16] Log: --- LOADING MOVIE TIME: 1.37 sec ---
    [0095.16] Log: Decal (DecalComponent aocto-stoneshill_artint.TheWorld:PersistentLevel.DecalActor_3.DecalComponent_2) was missing a material and DefaultDecalMaterial was used!
    [0095.55] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: aocto-stoneshill_artint.TheWorld:PersistentLevel.StaticMeshCollectionActor_111 Component: StaticMeshActor_SMC_2967 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill) No geometries in FKAggregateGeom.
    [0095.55] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: aocto-stoneshill_artint.TheWorld:PersistentLevel.StaticMeshCollectionActor_111 Component: StaticMeshActor_SMC_2967 StaticMesh: CHV_general_props.Static_Meshes.books.SM_writing_quill
    [0098.07] Log: Current focused movie? SWF.GeneralManager
    [0098.08] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
    [0098.08] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    [0098.22] Warning: Warning, Failed to load 'SwfMovie SWF.class_select_classimage_archer.png': Failed to find object 'SwfMovie SWF.class_select_classimage_archer.png'
    [0098.22] Log: GFx attempted to load missing object [SWF.class_select_classimage_archer.png]
    [0098.23] Warning: Warning, Failed to load 'SwfMovie SWF.weapon_select_large_placeholder.png': Failed to find object 'SwfMovie SWF.weapon_select_large_placeholder.png'
    [0098.23] Log: GFx attempted to load missing object [SWF.weapon_select_large_placeholder.png]
    [0098.35] Log: GFullScreen End Movie -- 1
    [0104.01] Log: Current focused movie? SWF.HudManager
    [0104.01] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
    [0104.01] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    [0104.17] Warning: Warning, Failed to load 'SwfMovie SWF.mason_eagle.ai': Failed to find object 'SwfMovie SWF.mason_eagle.ai'
    [0104.17] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0104.19] Log: Current focused movie? SWF.HUDOverlay
    [0104.19] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
    [0104.19] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    [0104.22] Log: Current focused movie? SWF.HudManager
    [0104.22] Warning: Warning, Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?'
    [0104.22] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    [0104.31] Warning: Warning, Failed to load 'SwfMovie SWF.mason_eagle.ai': Failed to find object 'SwfMovie SWF.mason_eagle.ai'
    [0104.31] Log: GFx attempted to load missing object [SWF.mason_eagle.ai]
    [0114.41] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.41] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.41] ScriptLog: Script call stack:
    	Function AOC.AOCFFAPRI:ReplicatedEvent
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.41] ScriptLog: Script call stack:
    	Function AOC.AOCFFAPRI:ReplicatedEvent
    	Function AOC.AOCPRI:ReplicatedEvent
    	Function UTGame.UTPlayerReplicationInfo:ReplicatedEvent
    	Function Engine.PlayerReplicationInfo:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.45] ScriptLog: Script call stack:
    	Function AOC.AOCWeapon_JavelinMelee:WeaponEquipping.BeginState
    	Function AOC.AOCMeleeWeapon:WeaponEquipping.BeginState
    	Function AOC.AOCWeapon:WeaponEquipping.BeginState
    	Function AOC.AOCWeapon:AttachWeaponTo
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.51] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0114.90] ScriptLog: Script call stack:
    	Function AOC.AOCWeapon_JavelinMelee:Active.BeginState
    	Function AOC.AOCMeleeWeapon:Active.BeginState
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0119.24] Log: Assembled 554 auto-complete commands, manual: 92, exec: 452, kismet: 4
    [0135.07] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0135.07] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0135.07] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:TornOff
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0135.08] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:Dying.Tick
    	Function AOC.AOCPawn:ActualPlayDying
    	Function AOC.AOCPawn:WeaponAttachmentChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0135.08] Log: WARNING: Cooking Convex For Actor: aocffa-throneroomxl_p.TheWorld:PersistentLevel.AOCDroppedWeapon_1 Component: StaticMeshComponent_2 StaticMesh: WP_shld_Buckler.sm_Buckler_a (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
    [0144.87] ScriptLog: Script call stack:
    	Function AOC.AOCPawn:ReplicatedEvent
    	Function UTGame.UTPawn:ReplicatedEvent
    	Function Engine.Pawn:ReplicatedEvent
    	Function AOC.AOCPawn:NotifyTeamChanged
    	Function AOC.AOCPawn:HandleShieldAttach
    
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.88] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.89] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.90] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.91] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.92] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.93] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.94] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0144.94] Warning: GetSocketWorldLocationAndRotation : Could not find SkeletalMesh (SkeletalMesh == NULL :-( )
    [0158.26] Log: === Critical error: ===
    Fatal error!
    
    Address = 0x1127726  (filename not found) [in E:\ssd\steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x114915b  (filename not found) [in E:\ssd\steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    Address = 0x11491ac  (filename not found) [in E:\ssd\steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32\UDK.exe]
    
    


  • That explains why I have seen people with red names In FFA.



  • Appreciated. Confirmed and added to the list.



  • No problem. It does work sometimes, but say if I do it again after a map switch, it always crashes.


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