~~~ BLEEDING AND MEDICS ~~~



  • You have expanded greatly on my idea thanks.



  • As above; I do like the theory of a bleed mechanic but haven’t experienced it in game play so I’m not best placed to comment. I do, however, feel strongly about the “medic class” and I’m completely against any in-battle bandaging on the grounds that I just don’t think it’s realistic.

    I’m guessing that you can’t have one without the other, as bleeding would be counter to regenerating. So; I’m anti this suggestion, sorry.



  • Bleeding + self-bandage doesn’t sound bad, medics though… :)

    I think this one is a bit in the shady zone, between content for a mod and “acceptability” of being implemented here. Talking about mods, if someone thinks of bleeding, you could also add poisoned arrows/daggers :)



  • Falling back from the battle and staying passive to regenerate health is basically the same thing as bandaging and such, as you are out of the battle and trying to bring your health back up.

    It’s not needed really…. maybe during this existing period of time where you are regenerating health you can have an animation of bandaging going on… just for eye candy, but nothing needs fixing right now as far as I’m concerned.



  • @Cpt-Praxius:

    Falling back from the battle and staying passive to regenerate health is basically the same thing as bandaging and such, as you are out of the battle and trying to bring your health back up.

    It’s not needed really…. maybe during this existing period of time where you are regenerating health you can have an animation of bandaging going on… just for eye candy, but nothing needs fixing right now as far as I’m concerned.

    Agreed.



  • @Reginhard:

    I do, however, feel strongly about the “medic class” and I’m completely against any in-battle bandaging on the grounds that I just don’t think it’s realistic.

    How is bandaging unrealistic? I’m not talking about “bandage = instant heal”. Bandaging is only to stop the blood flow/stop the bleeding affect.

    It is very realistic! Applying pressure to an area with a thick bandage stems the flow of blood, reducing the affect of bleeding. This is all the medic class - or the “bandages” special “weapon” will be able to do.

    Again, in my post I said I wasn’t simply suggesting a medic class, but instead of an extra class, perhaps bandages as a third “weapon” thing.



  • @Cpt-Praxius:

    Falling back from the battle and staying passive to regenerate health is basically the same thing as bandaging and such, as you are out of the battle and trying to bring your health back up.

    Its not the same thing, because if you’re simply standing around waiting to regen health, you’re not actually losing health. With bleeding you are DYING while you’re standing there. There’s a difference.

    I think it will also be cool in-game, as in, the more you start bleeding you start to sway, dizziness, stumbling around when you’re on almost no blood or health. The visual affects for this could be quite cool.

    Plus, for certain classes (knight?) you could do something where, the more they bleed the angrier they get - essentially making a sort of “blood wrath”, which enhances their damage by a small amount of something, until they eventually bleed to death.



  • I am agree with you @KingArthur,

    Also I think that it would be good that medic team or like bandaging. When you think the gameplay, when we loose our health, we go far away from the battlefield and wait then we gain our health again. So, instead of this process, we could have a medic team or bandaging for ourselves or another teammate from our team.

    Thank you for the thoughts.



  • One game I played a lot of was Americas Army.

    There was bleeding and you even had to choose the appropriate skill to fix incapacitating wounds to the player back up.

    However I did get sick of hearing

    “I need a medic.” “Medic, I need a medic”.

    and I cant say I would like to see it in Chivalry, I think it would reduce the violence and have a lot more people running around looking for medics.



  • @gregcau:

    One game I played a lot of was Americas Army.

    There was bleeding and you even had to choose the appropriate skill to fix incapacitating wounds to the player back up.

    However I did get sick of hearing

    “I need a medic.” “Medic, I need a medic”.

    and I cant say I would like to see it in Chivalry, I think it would reduce the violence and have a lot more people running around looking for medics.

    Plus the fact that realistically, medics didn’t even exist in this time period (field medics, that is).



  • @gregcau:

    One game I played a lot of was Americas Army.
    Plus the fact that realistically, medics didn’t even exist in this time period (field medics, that is).

    Oh my. Read my post please. My MAIN suggestion was the idea of adding bandages as a special weapon (same category as fire bombs etc). These could be used to heal yourself, or others. The idea of a “medic” as an after thought. In fact, I personally think bandages would work much better. Maybe I need to edit my original post to make this a bit clearer.



  • @KingArthur:

    @gregcau:

    One game I played a lot of was Americas Army.
    Plus the fact that realistically, medics didn’t even exist in this time period (field medics, that is).

    Oh my. Read my post please. My MAIN suggestion was the idea of adding bandages as a special weapon (same category as fire bombs etc). These could be used to heal yourself, or others. The idea of a “medic” as an after thought. In fact, I personally think bandages would work much better. Maybe I need to edit my original post to make this a bit clearer.

    No, you don’t. I talked about the bandages earlier (or I think I did) - I didn’t really like the idea that much just because I think it would change the combat system a lot.

    Anyways, I was just debating against the people who suggested a medic class.



  • @KingArthur:

    @Reginhard:

    I do, however, feel strongly about the “medic class” and I’m completely against any in-battle bandaging on the grounds that I just don’t think it’s realistic.

    How is bandaging unrealistic? I’m not talking about “bandage = instant heal”. Bandaging is only to stop the blood flow/stop the bleeding affect.

    It is very realistic! Applying pressure to an area with a thick bandage stems the flow of blood, reducing the affect of bleeding. This is all the medic class - or the “bandages” special “weapon” will be able to do.

    Again, in my post I said I wasn’t simply suggesting a medic class, but instead of an extra class, perhaps bandages as a third “weapon” thing.

    Whilst, applying pressure to an area with a thick bandage does indeed stem the flow of blood there is considerable debate regarding medieval treatment of cut wounds. I find your modern day assumption that a bandage would be applied is too much of a leap in the dark of me.

    Also;I don’t think that you fully appreciate just how hard it was to remove armour. With regard to a full suit of armour many of the fixings and ties required second party assistance.

    Putting aside realism and practicality; consider if you will an arrow that has penetrated plate or chainmail, would this be deemed an unbandageable (that’s a new word) wound and result in bleeding out?

    Furthermore; what would the bandaging animation be for a Knight taking a Maul hit to the head?



  • @Reginhard:

    Whilst, applying pressure to an area with a thick bandage does indeed stem the flow of blood there is considerable debate regarding medieval treatment of cut wounds. I find your modern day assumption that a bandage would be applied is too much of a leap in the dark of me.

    Also;I don’t think that you fully appreciate just how hard it was to remove armour. With regard to a full suit of armour many of the fixings and ties required second party assistance.

    Putting aside realism and practicality; consider if you will an arrow that has penetrated plate or chainmail, would this be deemed an unbandageable (that’s a new word) wound and result in bleeding out?

    Furthermore; what would the bandaging animation be for a Knight taking a Maul hit to the head?

    If he doesn’t die, he wraps his entire head in bandages but for the eyes and becomes a mummy.



  • @Hadron:

    If he doesn’t die, he wraps his entire head in bandages but for the eyes and becomes a mummy.

    Lol; I rest my case, for the time being at least.



  • @Reginhard:

    @KingArthur:

    @Reginhard:

    I do, however, feel strongly about the “medic class” and I’m completely against any in-battle bandaging on the grounds that I just don’t think it’s realistic.

    How is bandaging unrealistic? I’m not talking about “bandage = instant heal”. Bandaging is only to stop the blood flow/stop the bleeding affect.

    It is very realistic! Applying pressure to an area with a thick bandage stems the flow of blood, reducing the affect of bleeding. This is all the medic class - or the “bandages” special “weapon” will be able to do.

    Again, in my post I said I wasn’t simply suggesting a medic class, but instead of an extra class, perhaps bandages as a third “weapon” thing.

    Whilst, applying pressure to an area with a thick bandage does indeed stem the flow of blood there is considerable debate regarding medieval treatment of cut wounds. I find your modern day assumption that a bandage would be applied is too much of a leap in the dark of me.

    Also;I don’t think that you fully appreciate just how hard it was to remove armour. With regard to a full suit of armour many of the fixings and ties required second party assistance.

    Putting aside realism and practicality; consider if you will an arrow that has penetrated plate or chainmail, would this be deemed an unbandageable (that’s a new word) wound and result in bleeding out?

    Furthermore; what would the bandaging animation be for a Knight taking a Maul hit to the head?

    Trying to argue realism in a game where realism is sacrificed for game-play - is pointless. I’m suggesting something that would add to the gameplay, while being in part realistic, but not entirely. There are many threads that suggest making things more realistic (I have started one if you remember), and people simply turned it down as “ruining game play”. I now see that games are just that - games. They don’t always have to be completely realistic, for the sake of game balance and enjoyability (that’s also a new word).

    Most of what I suggest, I think should be togglable (I love new words) from the server, meaning there could be servers with bleeding on/off etc.



  • Trying to argue realism in a game where realism is sacrificed for game-play - is pointless.

    As you wish; how about the fact that most injuries I sustain as a Knight aren’t cut wounds.



  • @Reginhard:

    Trying to argue realism in a game where realism is sacrificed for game-play - is pointless.

    As you wish; how about the fact that most injuries I sustain as a Knight aren’t cut wounds.

    Yes, that’s fair enough, but like I said, the “bleeding effect” will not happen all the time. Plus, it would be cool if not all wounds are bandagable. It would make sense that some wounds are just beyond repair I guess. Or, for gameplay’s sake, all wounds are bandagable, but some take longer to bandage than others. Something like that.



  • Why are there no polls attached to these threads to see how many “we” actually are? Don’t count me in, i really didn’t like it in that certain other melee game that is currently around. There are enough means to put pressure on an opponent in this game, you don’t need some death-sentence-by-chance mechanic for that.



  • @carrion:

    Why are there no polls attached to these threads to see how many “we” actually are? Don’t count me in, i really didn’t like it in that certain other melee game that is currently around. There are enough means to put pressure on an opponent in this game, you don’t need some death-sentence-by-chance mechanic for that.

    There are polls on the threads that the devs/mods believe deserve one, as they’re OK with putting it in the game. The lack of one suggests either lack of interest, or the belief it would change the core gameplay too much to be feasible.


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