How to help make new players aware of allies



  • I’ve seen a lot of people complain about team attacking and how the majority of new players just LMB swing ect ect, so I started a little experiment on my server by boosting the team damage from 50% to 400%… after a couple of rounds they started to actively act more cautious when going into a fight, using the overhead and stab attacks more often as well as moving their attacks away from players when they are about to hit allies. I’d say it was a success, anyone else tried this?



  • @Fishlips:

    I’ve seen a lot of people complain about team attacking and how the majority of new players just LMB swing ect ect, so I started a little experiment on my server by boosting the team damage from 50% to 400%… after a couple of rounds they started to actively act more cautious when going into a fight, using the overhead and stab attacks more often as well as moving their attacks away from players when they are about to hit allies. I’d say it was a success, anyone else tried this?

    Harsh but fair; perhaps?

    Does it really help Noobs get a feel for the game? Not too sure that it does…erm… interesting idea.



  • @Fishlips:

    I’d say it was a success, anyone else tried this?

    I’ve had team damage set to 500% on my server for weeks, and no, it doesn’t promote careful play at all. What it does promote though, is rampant raging and crying in the chat about team killing.

    Regardless, I prefer to punish the masses that wildly swing and enjoy reading their frustration. Someday they’ll learn to use more skillful maneuvers, someday.



  • Is there a reason why reflecting the friendly fire damage onto the damage dealer doesn’t seem to be a popular proposed alternative?



  • @vanacava:

    Is there a reason why reflecting the friendly fire damage onto the damage dealer doesn’t seem to be a popular proposed alternative?

    Because the option isn’t there; it would have to be coded into a patch.

    It’s already been suggested.



  • @vanacava:

    Is there a reason why reflecting the friendly fire damage onto the damage dealer doesn’t seem to be a popular proposed alternative?

    Accedents happen all the time and half the time its the retard who jumped in the way.

    People would never use siege weapons either.


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