Sound modding



  • I’m about to try changing some of the Mason teams voices. Replacing one of the classes voices with Tourettes Guy because…well, it’d be hilarious. My main concern is: If I do mod any sounds, is there a chance I can be VAC banned or anything?



  • Running into another issue… I haven’t used UDK since it was called UnrealEd. Are the Chivalry upk’s locked or something? Whenever I try to fully load one of the files, UDK crashes.



  • @Dreadnaught396:

    Running into another issue… I haven’t used UDK since it was called UnrealEd. Are the Chivalry upk’s locked or something? Whenever I try to fully load one of the files, UDK crashes.

    I believe it has something to do with missing assets and configurations/scripts that are scattered about all the upk files. You can use umodel (http://www.gildor.org/en/projects/umodel) to extract sounds though according to one guy.

    The official mod tools with a customized Unreal Editor especially for Chiv is in the works to be released sometime after this content update.



  • Well, they are compressed and/or “cooked”.

    Anyway, you can’t simply modify the packages, first because of the mentioned compressions in Chivalry’s .upk files (as in every commercial UDK game), and second because of a resulting package mismatch in multiplayer sessions.

    You are able to unpack all sounds in .ogg format though by downloading umodel, then doing a “umodel AOC.upk -extract -sounds”.

    http://www.gildor.org/en/projects/umodel

    But yes, this won’t suffice your actual need.


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