Unchangeable config values



  • I’ve noticed while trying to play with my server values, that many of the options take no effect when changed.

    -Damage in UDKWeaponAttachment.ini
    -Faster speeds in UDKNewWeapon.ini
    -Lower gravity in ‘’ ‘’

    I’m trying to create a very specific gametype with a difference weapon/class balance than normal, but am completely unable. Are these settings not server-side? Can they not be altered?



  • Currently no, there’s a bug that prevents modding of any kind. I’m trying to see if we can do something for a patch at some point after the content update though.



  • Changing gravity works.

    [Engine.WorldInfo]
    DefaultGravityZ=-520.000000
    

    In the server version of the UDKGame.ini (I forget what it’s called offhand).



  • @ReMixx:

    Changing gravity works.

    [Engine.WorldInfo]
    DefaultGravityZ=-520.000000
    

    In the server version of the UDKGame.ini (I forget what it’s called offhand).

    No no, not world gravity. I’m talking about ballistics gravity:

    ConfigProjectileBaseDamage[2]=(Damage=30,InitialSpeed=6000.0,MaxSpeed=6500,AmmoCount=15,InitialGravityScale=0.55,Drag=0.000005,PitchCorrection=240.0)
    

    Changing these values would have the ability to transform arrows into bullets.


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