Unchangeable config values
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I’ve noticed while trying to play with my server values, that many of the options take no effect when changed.
-Damage in UDKWeaponAttachment.ini
-Faster speeds in UDKNewWeapon.ini
-Lower gravity in ‘’ ‘’I’m trying to create a very specific gametype with a difference weapon/class balance than normal, but am completely unable. Are these settings not server-side? Can they not be altered?
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Currently no, there’s a bug that prevents modding of any kind. I’m trying to see if we can do something for a patch at some point after the content update though.
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Changing gravity works.
[Engine.WorldInfo] DefaultGravityZ=-520.000000
In the server version of the UDKGame.ini (I forget what it’s called offhand).
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Changing gravity works.
[Engine.WorldInfo] DefaultGravityZ=-520.000000
In the server version of the UDKGame.ini (I forget what it’s called offhand).
No no, not world gravity. I’m talking about ballistics gravity:
ConfigProjectileBaseDamage[2]=(Damage=30,InitialSpeed=6000.0,MaxSpeed=6500,AmmoCount=15,InitialGravityScale=0.55,Drag=0.000005,PitchCorrection=240.0)
Changing these values would have the ability to transform arrows into bullets.