The Halberd is fine.



  • To the main people who say it’s OP and broken, I dare need to correct you and maybe even educate you.

    The halberd is far from OP and/or broken, in fact it could be better… Now as someone who plays VanGuard maybe 1/10 matches and I am an Man at Arms player who has killed countless VanGuards with halberd I can safely say the halberd is weak.

    Why? - The halberd was the main choice in medieval combat due to it’s 3-way use, it can stab with superior reach, it has a killer over-head and same with slash, it’s a multipurpose weapon.

    Now in-game if you cannot block this weapon you need to time your blocks better, the one thing wrong with it, is that it can bug out and stab through blocks and shields. (seems to be lag related). Putting that aside the halberd can 3 hit a knight only with poking and maybe one kick, the (I forgot the name) Last unlocked spear can 2 hit a knight, I have tested this many times, a lucky stab with the last spear can one hit a MaA, but in all my deaths I have never been one hit by a halberd.

    Now if we look at the halberd and it’s poke.
    See here: http://www.amazon.com/gp/product/B002AU … B002AUJJO6

    The sever size of the tip is an indication that the halberd is a clear poke weapon, however some have a small tip and long shaft (get sexual and I’ll report your post).

    So if we look at this and the poke damage, the halberd in real life is capable of piercing up to 2 people through armour.

    Looking back into the ancient Chinese dynasty some of the mightiest warriors wielded the halberd.

    For many reasons the halberd lacks and should be buffed.

    Now regarding the “the halberd is to fast” complaints, that is realism, the halberd was a quick striking weapon.

    That is all.



  • Gameplay>Authenticity, though I will say that I don’t think the Halberd is TOO OP, just needs a slight speed nerf and a little less damage on the slashes, since from your picture it doesn’t have nearly the cutting edge of a Bardiche. It can be the stabbing polearm (somewhat redundant considering Van also has spears, but it can be the stabbing specialist that also has an actual overhead).



  • Okay, 2 things.

    First of all, you seem to be saying: “the halberd is a very, very powerful weapon in real life. So it is reasonable that it be more powerful in the game”. That is not a valid point for the purposes of balanced gameplay.

    Second: you don’t seem to actually realise why people say that halberd is OP. I don’t know if you’re just a bit inexperienced or whatever but I’ll sum it up:

    a) It is far too fast considering its range AND power. The fact that it is useful with all 3 swings makes it very flexible, as well.

    b) Lookdown overheads are virtually instant with it and, as you mentioned, its stabs can often poke through shields.

    c) FEINTS. This is the main reason why it’s broken. It is impossible to distinguish between a halberd feint and a halberd swing on a thrust. The thrust swing is just so fast that unless you are standing really far away you have to guess during the windup whether he’s going to attack you or not.



  • Balance Discussions go in the Balance Discussion forum section…

    -Moved-

    Also please clarify whether you are referring to the current, or Beta Content Update 1 Halberd, as balance changes have been made to weapons in that too.



  • What’s the point of making yet another thread about this weapon when here is a thread dedicated to the halberd which has been discussed in more detailed manner already?



  • @Holy.Death:

    What’s the point of making yet another thread about this weapon when here is a thread dedicated to the halberd which has been discussed in more detailed manner already?

    Agreed. OP fails to realise gameplay & balance comes before realism and that the halberd outclasses all spear weapons - the numerical comparisons of damage, HTK and animation speeds have been discussed to death on the other thread.
    Please lock this thread.



  • The 'berd got the death penalty in the new patch :(

    The halberd is dead. Long live the halberd!



  • @ReMixx:

    The 'berd got the death penalty in the new patch :(

    The halberd is dead. Long live the halberd!

    You big baby. The nerf, just means you actually have to take into account the size of the weapon. Instead of just flailing it around amongst a group. Stab+Overhead Stab+OverheadFeint+Overhead Stab… This nerf makes you now earn the long reach of the halberd by using timing, but the ability to combo still makes this a great weapon. Sure its not super spamzilla anymore, but it is still a great weapon.



  • @Ex:

    Last unlocked spear can 2 hit a knight, I have tested this many times, a lucky stab with the last spear can one hit a MaA, but in all my deaths I have never been one hit by a halberd.

    The brandistock cannot one-shot an MAA. Both the lunge and the sprint attack do 96 damage to MAA’s if landed on the head. And you neglected to mention that the Brandistock needs to land a headshot to 2-shot knights.

    Not that bringing up the brandistock’s strengths actually supports your reasoning in any real way.



  • As others have said, balance always trumps realism.

    You want realism? How about one hit kills for all weapons? I don’t think it would matter if you got your head smashed by a Maul or if you got stabbed in the liver with a 10-inch blade, you would be just as dead.

    How about epic, rampant diarrhea? That was a pretty realistic thing back in the armies of medieval times. How cool would it be, if between every map, you had to spend an hour taking a violent crap?

    I thought so.



  • This thread is correct. The Halberd is fine… after the nerfs. :P

    It’s hard to use, now. But I feel it’s fairly rewarding, and a distinct weapon in its own right. Versatile, yet slow, and punishing if you miss.



  • @Sir:

    @Holy.Death:

    What’s the point of making yet another thread about this weapon when here is a thread dedicated to the halberd which has been discussed in more detailed manner already?

    Agreed. OP fails to realise gameplay & balance comes before realism and that the halberd outclasses all spear weapons - the numerical comparisons of damage, HTK and animation speeds have been discussed to death on the other thread.
    Please lock this thread.

    You’re yet to realize that the halberd is a poke weapon, in my opinion it needs to be faster seeing as the poke at this point seems choppy and slow.

    I will block every 9/10 Halberd strikes without an issue, because halberd users are predictable, this is what makes the weapon so easy to counter.

    And yeah I have heard it was nerfed, which is sad as it was a pretty under rated weapon. I think people forget to realize that this game is based of real weapons so the weapons need to have some realism on them.

    If any weapon needed to be nerfed it’s the Cudgel, it’s faster then the dagger and it does a lot more damage + the animation on it is off.



  • @Ex:

    @Sir:

    @Holy.Death:

    What’s the point of making yet another thread about this weapon when here is a thread dedicated to the halberd which has been discussed in more detailed manner already?

    Agreed. OP fails to realise gameplay & balance comes before realism and that the halberd outclasses all spear weapons - the numerical comparisons of damage, HTK and animation speeds have been discussed to death on the other thread.
    Please lock this thread.

    You’re yet to realize that the halberd is a poke weapon, in my opinion it needs to be faster seeing as the poke at this point seems choppy and slow.

    I will block every 9/10 Halberd strikes without an issue, because halberd users are predictable, this is what makes the weapon so easy to counter.

    And yeah I have heard it was nerfed, which is sad as it was a pretty under rated weapon. I think people forget to realize that this game is based of real weapons so the weapons need to have some realism on them.

    If any weapon needed to be nerfed it’s the Cudgel, it’s faster then the dagger and it does a lot more damage + the animation on it is off.

    No offense, Ex, but your arguments are entirely composed of anecdotal evidence which doesn’t really hold any weight. You should rely on cold, hard facts rather than stories, and people might see from your perspective.

    https://docs.google.com/spreadsheet/ccc … TZnc#gid=1

    This is a spreadsheet containing damages and animations for all the weapons in the game. Please draw conclusions from this, rather than what you experience in-game (as that is subjective and not measurable).

    The Poke was nerfed because it was outclassing the entire line of Spear weapons. It can’t be as good at thrusting as a tree of weapons that can only do thrusting. The Slash attack is really only there to give the Spears a chance at agile opponents and getting around parries; they’re by no means primary attacks.

    Further, the assertion that the users of a weapon are predictable has absolutely no bearing on balance, just what opponents you’re fighting against.

    And finally, your assertion that the Cudgel is faster than the daggers is just plain wrong. The spreadsheet proves that.

    While the game may happen to appear realistic, realism is not the focus of this game. No balance choices will ever be based on realism, only the aesthetic direction of the game. It doesn’t matter how unrealistic any given balance decision is as long as it’s for the sake of getting the game into a balanced state.

    No weapon should be outright superior to the other. Each one needs strengths and weaknesses.



  • @NikolaiLev:

    This thread is correct. The Halberd is fine… after the nerfs. :P

    It’s hard to use, now. But I feel it’s fairly rewarding, and a distinct weapon in its own right. Versatile, yet slow, and punishing if you miss.

    Nope, it is broken as predicted when you add in the buffs to some of the other classes. Sorry but 10% nerf effectively makes it useless and guess what nobody is playing it. All the servers I have been on it is all archers and MAA, some knights, few if any vanguards and even fewer halberds. It is a dead weapon, Slygoat is right.



  • @Retsnom:

    Sorry but 10% nerf effectively makes it useless and guess what nobody is playing it. All the servers I have been on it is all archers and MAA, some knights, few if any vanguards and even fewer halberds. It is a dead weapon, Slygoat is right.

    I too see less people using it, but I find that to be favorable. Before, 50% of vanguards I saw wielded it religiously or switched to it after getting killed too often, now it’s just a few baddies who can’t rely on it to win their fights anymore and good players that’ve already adjusted and are using it effectively again without the cheapness attached.

    What makes you think it’s too weak now? Or are you saying it was balanced before?



  • @Retsnom:

    Nope, it is broken as predicted when you add in the buffs to some of the other classes.

    What ‘buffs’ did other classes get that made the halberd ‘broken’?
    All weapons got alternate swings, yet the spears only get to use it with one attack - the slash which is inherently unusable in most situations because it is a pathetically weak attack.

    @Retsnom:

    Sorry but 10% nerf effectively makes it useless and guess what nobody is playing it.

    Sorry, but you don’t get to have a weapon with spear-like range and damage without some drawback, this is something you can never seem to understand. Halberd still is essentially, a 4th comboable spear with a slash that doesn’t suck. Useless? No, but maybe your arguments are.

    @Retsnom:

    All the servers I have been on it is all archers and MAA, some knights, few if any vanguards and even fewer halberds.

    Maybe because all classes got new weapons and people are trying them out rather than sticking to vanguard and it’s no-longer-overpowered halberd?
    Personally I have seen vanguards still using halberds, albeit less than before.
    This is all nothing but anecdotal evidence.

    @Retsnom:

    It is a dead weapon, Slygoat is right.

    Exaggeration won’t help you get the halberd’s overpowered stab back.

    We provided weapon HTK ratios, windup speed differences etc. proper evidence showing that the halberd was outclassing spears to a high degree and you did nothing but dismiss this evidence as meaningless with your own words “stats mean nothing”.

    Your reasons for keeping the halberd the way it was were completely irrational and baseless. Enjoy your no-longer overpowered weapon.



  • Nope, it is broken as predicted when you add in the buffs to some of the other classes.

    What buffs, specifically?



  • I find the halbert useless since the patch.



  • @stealthstorm:

    I find the halbert useless since the patch.

    Useless compared to what? Please elaborate.



  • The halberd is fine now. If you can’t do well with it atm, it’s a problem on your end.


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