SpeedHackDetection



  • ;Enable [b]EXPERIMENTAL[/b] speed hack detection. We have not yet determined the false positive rate. Enable at your own risk.
    bDoSpeedHackDetection=false
    ;Allow the user to trip the speed hack detection multiple times before getting kicked (in case of packet loss, etc.)
    bUseCustomSpeedhackCountThreshold=true
    ;Number of times user can trip detection before getting kicked
    iSpeedhackCountThreshold=10
    
    

    I’m curious if anyone has noticed any results with this yet? I have no idea if there’s a way to check logs of how often it’s being executed, but I have noticed more frequent dropping of players at random times.

    How can we tell it’s working, short of downloading and running a speedhack ourselves? Seems like an awesome idea if it’s working.



  • Yes, i’d love to hear people’s experience with this addition…I’ll hit some of my ‘tech’ buddies up 'n see if they can help me test it:)

    -Park Ranger Jeff



  • Well, I gave it a whirl with a buddy on a private server of his last night, and the server did not kick for any speedhack packets being transmitted. We used these settings:

    bDoSpeedHackDetection=True
    bUseCustomSpeedhackCountThreshold=false
    iSpeedhackCountThreshold=1

    Unless I’m not enabling something that needs to be on, it would appear the system isn’t working.



  • @JHoersten2:

    Well, I gave it a whirl with a buddy on a private server of his last night, and the server did not kick for any speedhack packets being transmitted. We used these settings:

    bDoSpeedHackDetection=True
    bUseCustomSpeedhackCountThreshold=false
    iSpeedhackCountThreshold=1

    Unless I’m not enabling something that needs to be on, it would appear the system isn’t working.

    What if you set bUseCustomSpeedhackCountThreshold=true ?



  • Still no actions taken by server with that set as true. As far as I can tell, speedhack detection is broken.


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