SpeedHackDetection
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;Enable [b]EXPERIMENTAL[/b] speed hack detection. We have not yet determined the false positive rate. Enable at your own risk. bDoSpeedHackDetection=false ;Allow the user to trip the speed hack detection multiple times before getting kicked (in case of packet loss, etc.) bUseCustomSpeedhackCountThreshold=true ;Number of times user can trip detection before getting kicked iSpeedhackCountThreshold=10
I’m curious if anyone has noticed any results with this yet? I have no idea if there’s a way to check logs of how often it’s being executed, but I have noticed more frequent dropping of players at random times.
How can we tell it’s working, short of downloading and running a speedhack ourselves? Seems like an awesome idea if it’s working.
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Yes, i’d love to hear people’s experience with this addition…I’ll hit some of my ‘tech’ buddies up 'n see if they can help me test it:)
-Park Ranger Jeff
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Well, I gave it a whirl with a buddy on a private server of his last night, and the server did not kick for any speedhack packets being transmitted. We used these settings:
bDoSpeedHackDetection=True
bUseCustomSpeedhackCountThreshold=false
iSpeedhackCountThreshold=1Unless I’m not enabling something that needs to be on, it would appear the system isn’t working.
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Well, I gave it a whirl with a buddy on a private server of his last night, and the server did not kick for any speedhack packets being transmitted. We used these settings:
bDoSpeedHackDetection=True
bUseCustomSpeedhackCountThreshold=false
iSpeedhackCountThreshold=1Unless I’m not enabling something that needs to be on, it would appear the system isn’t working.
What if you set bUseCustomSpeedhackCountThreshold=true ?
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Still no actions taken by server with that set as true. As far as I can tell, speedhack detection is broken.