Having two separate sprints coexist?
Hi guys, I was wondering if is possible to have two separate keys bound for sprint: one toggleable and the other for continuous feedback. Obviously this isn’t possible with the ingame menu so I was wondering what I would modify/add.
DokB last edited by
They still need to fix sprinting in general, where you need to hammer the sprint key in a hurry and your character viewmodel does the sprint animation but you are still moving at normal speed.
But yeah I’d like for this to eventually be an option.
All right so I came up with the solution myself, here is what you do: open
Chivalry Medieval Warfare\UDKGame\Config\UDKGame.ini
one of the rows should say something like this:
Bindings=(Name="GBA_Sprint",SecondaryKey=,Command="SprintState true | Onrelease SprintState false | CameraSprint true | Onrelease CameraSprint false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,Flag=,FriendlyName="Unknown") ```mine is set to have sprint on toggle and bound to middlemouse so I copy paste a line right below this one but change _GBA_Sprint_ to _GBA_Sprintalt_. Since this new command is going to stop sprinting on release I modify my GBA_Sprintalt _Onrelease SprintState_ and _Onrelease CameraSprint_ to **true** . Now I found _Bindings=(Name="LeftShift"_ at the bottom and made _Command="GBA_Sprintalt"_ so that my shift key execute my new sprint command.