Chivalry wont work please help!



  • Ok so when i try to open it from steam the banner pops up and then it just closes without an error messege, ive tried verifying the integrity and it said that there wasn’t anything wrong, ive tried the dxsetup.exe and it didn’t work, ive reinstalled .net framework 4 and nothing, i dont know what else to do.

    ! Log: Log file open, 02/09/13 23:26:43
    ! Init: FEngineLoop::PreInit Here
    ! Init: –-- call app init here
    ! Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    ! Init: Call platform pre init
    ! Init: **** Pre InitSHAHashes() ****
    ! Log: **** InitSHAHashes() ****
    ! DevSHA: InitializeFileHashes udkeditorudk.ini
    ! DevSHA: InitializeFileHashes udkengineudk.ini
    ! DevSHA: InitializeFileHashes udkgameudk.ini
    ! DevSHA: InitializeFileHashes udkinputdefaults.ini
    ! DevSHA: InitializeFileHashes udkweapondefaults.ini
    ! DevSHA: InitializeFileHashes udkdamagetype.ini
    ! DevSHA: InitializeFileHashes udkeditorudk.ini
    ! DevSHA: InitializeFileHashes udkengineudk.ini
    ! DevSHA: InitializeFileHashes udkfamilyinfo.ini
    ! DevSHA: InitializeFileHashes udkgameudk.ini
    ! DevSHA: InitializeFileHashes udkinputdefaults.ini
    ! DevSHA: InitializeFileHashes udknewweapon.ini
    ! DevSHA: InitializeFileHashes udkweaponattachment.ini
    ! DevSHA: InitializeFileHashes udkweapondefaults.ini
    ! DevSHA: InitializeFileHashes core.upk
    ! DevSHA: InitializeFileHashes engine.upk
    ! DevSHA: InitializeFileHashes gfxui.upk
    ! DevSHA: InitializeFileHashes ipdrv.upk
    ! DevSHA: InitializeFileHashes windrv.upk
    ! DevSHA: InitializeFileHashes gameframework.upk
    ! DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    ! DevSHA: InitializeFileHashes udkbase.upk
    ! DevSHA: InitializeFileHashes utgame.upk
    ! DevSHA: InitializeFileHashes aoc.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes startup.upk
    ! DevSHA: InitializeFileHashes startup_loc_int.upk
    ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    ! DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    ! DevSHA: InitializeFileHashes localvertexfactory.usf
    ! DevSHA: InitializeFileHashes decalfactorycommon.usf
    ! DevSHA: InitializeFileHashes terrainvertexfactory.usf
    ! DevSHA: InitializeFileHashes landscapevertexfactory.usf
    ! DevSHA: InitializeFileHashes fluidvertexfactory.usf
    ! DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    ! DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    ! DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    ! DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    ! DevSHA: InitializeFileHashes resolvevertexshader.usf
    ! DevSHA: InitializeFileHashes definitions.usf
    ! DevSHA: InitializeFileHashes common360.usf
    ! DevSHA: InitializeFileHashes common.usf
    ! DevSHA: InitializeFileHashes resolvepixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    ! DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    ! DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxvertexshader.usf
    ! DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    ! DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    ! DevSHA: InitializeFileHashes velocityshader.usf
    ! DevSHA: InitializeFileHashes depthoffieldcommon.usf
    ! DevSHA: InitializeFileHashes random.usf
    ! DevSHA: InitializeFileHashes materialtemplate.usf
    ! DevSHA: InitializeFileHashes flattessellation.usf
    ! DevSHA: InitializeFileHashes pntriangles.usf
    ! DevSHA: InitializeFileHashes tessellation.usf
    ! DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    ! DevSHA: InitializeFileHashes texturedensityshader.usf
    ! DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    ! DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    ! DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    ! DevSHA: InitializeFileHashes shadowdepthcommon.usf
    ! DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    ! DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    ! DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    ! DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    ! DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    ! DevSHA: InitializeFileHashes hitproxypixelshader.usf
    ! DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    ! DevSHA: InitializeFileHashes filtervertexshader.usf
    ! DevSHA: InitializeFileHashes filterpixelshader.usf
    ! DevSHA: InitializeFileHashes postprocesscommon.usf
    ! DevSHA: InitializeFileHashes lightshaftshader.usf
    ! DevSHA: InitializeFileHashes simplef32pixelshader.usf
    ! DevSHA: InitializeFileHashes simplef32vertexshader.usf
    ! DevSHA: InitializeFileHashes deferredlightshaders.usf
    ! DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    ! DevSHA: InitializeFileHashes deferredlightingcommon.usf
    ! DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    ! DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    ! DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    ! DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    ! DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    ! DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    ! DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    ! DevSHA: InitializeFileHashes fogvolumecommon.usf
    ! DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    ! DevSHA: InitializeFileHashes heightfogpixelshader.usf
    ! DevSHA: InitializeFileHashes heightfogcommon.usf
    ! DevSHA: InitializeFileHashes heightfogvertexshader.usf
    ! DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    ! DevSHA: InitializeFileHashes depthonlypixelshader.usf
    ! DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    ! DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    ! DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    ! DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    ! DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    ! DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    ! DevSHA: InitializeFileHashes basepasspixelshader.usf
    ! DevSHA: InitializeFileHashes basepasscommon.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    ! DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    ! DevSHA: InitializeFileHashes basepassvertexcommon.usf
    ! DevSHA: InitializeFileHashes basepassvertexshader.usf
    ! DevSHA: InitializeFileHashes ambientocclusionshader.usf
    ! DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    ! DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    ! DevSHA: InitializeFileHashes motionblurcommon.usf
    ! DevSHA: InitializeFileHashes temporalaa.usf
    ! DevSHA: InitializeFileHashes temporalaamaskshader.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfcommon.usf
    ! DevSHA: InitializeFileHashes modshadowcommon.usf
    ! DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes spotlightpixelshader.usf
    ! DevSHA: InitializeFileHashes spotlightvertexshader.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    ! DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    ! DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    ! DevSHA: InitializeFileHashes screenvertexshader.usf
    ! DevSHA: InitializeFileHashes screenpixelshader.usf
    ! DevSHA: InitializeFileHashes radialblurscreenshader.usf
    ! DevSHA: InitializeFileHashes fxaashader.usf
    ! DevSHA: InitializeFileHashes fxaa3_11.usf
    ! DevSHA: InitializeFileHashes mlaashader.usf
    ! DevSHA: InitializeFileHashes pointlightpixelshader.usf
    ! DevSHA: InitializeFileHashes pointlightvertexshader.usf
    ! DevSHA: InitializeFileHashes lutblender.usf
    ! DevSHA: InitializeFileHashes lightmapdensityshader.usf
    ! DevSHA: InitializeFileHashes imagereflectionshader.usf
    ! DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    ! DevSHA: InitializeFileHashes memcopyshader.usf
    ! DevSHA: InitializeFileHashes restorecolordepthshader.usf
    ! DevSHA: InitializeFileHashes splashscreenshader.usf
    ! DevSHA: InitializeFileHashes onecolorshader.usf
    ! DevSHA: InitializeFileHashes nullpixelshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    ! DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    ! DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    ! DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    ! DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    ! DevSHA: InitializeFileHashes directionallightpixelshader.usf
    ! DevSHA: InitializeFileHashes directionallightvertexshader.usf
    ! DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes bokehdof.usf
    ! Log: … running in INSTALLED mode
    ! Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    ! Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    ! Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    ! Log: Read config file: …\Engine\Config\BaseLightmass.ini
    ! Log: Read config file: …\Engine\Config\BaseLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    ! Log: Read config file: …\Engine\Config\BaseEngine.ini
    ! Log: Read config file: …\Engine\Config\BaseEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    ! Log: Read config file: …\Engine\Config\BaseGame.ini
    ! Log: Read config file: …\Engine\Config\BaseGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    ! Log: Read config file: …\Engine\Config\BaseInput.ini
    ! Log: Read config file: …\Engine\Config\BaseInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    ! Log: Read config file: …\Engine\Config\BaseUI.ini
    ! Log: Read config file: …\Engine\Config\BaseUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    ! DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    ! Init: Version: 10246
    ! Init: Epic Internal: 0
    ! Init: Compiled (32-bit): Jan 30 2013 13:18:25
    ! Init: Changelist: 1340247
    ! Init: Command line:
    ! Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    ! [0000.21] Init: Computer: JORDAN-PC
    ! [0000.21] Init: User: Jordan
    ! [0000.21] Init: CPU Page size=4096, Processors=8
    ! [0000.21] Init: High frequency timer resolution =2.241083 MHz
    ! [0000.21] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB
    ! [0000.28] Log: Steam Client API initialized 1
    ! [0000.41] Log: Steam Game Server API initialized 1
    ! [0000.41] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    ! [0000.41] Init: Object subsystem initialized
    ! [0000.42] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    ! [0000.45] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 675M
    ! [0000.45] Log: Adapter has 1999MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory
    ! [0000.51] Log: Shader platform (RHI): PC-D3D-SM3
    ! [0000.57] Log: PhysX GPU Support: DISABLED
    ! [0000.58] Init: Initializing FaceFX…
    ! [0000.58] Init: FaceFX 1.7.4 initialized.
    ! [0000.58] Init: WinSock: I am Jordan-PC (192.168.0.137:0)
    ! [0000.85] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    ! [0000.85] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    ! [0000.85] Log: Read config file: …\Engine\Localization\INT\Core.INT
    ! [0002.02] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    ! [0002.02] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    ! [0002.02] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.02] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.02] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.19] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    ! [0002.19] Log: Can’t compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    ! [0002.19] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    ! [0002.32] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    ! [0002.32] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.32] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.32] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.33] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    ! [0002.33] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    ! [0002.33] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.33] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.33] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.39] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.39] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.39] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.47] Log: Read co



  • Everything looks fine from those two files. Is there any antimalware software blocking it? The latest troublemaker has been Comcast’s SecurityGuard or whatever it’s called.

    If that is not the case, try running the game directly from the UDK.exe (C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32). Hopefully it will give us a different result (like a hard crash). Report back!


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