Can't connect to server. (ANY Help would be nice….)



  • Hi there.

    Ive been running my own server from my PC which i put up when my mates want to play. All was going good until today….

    One of my friends tried to join for the first time. But he couldn’t.

    Its impossible to find my server in the browser, so we all connect via console (I.E. Open 124.171.157.83?password=test)

    I have had two other people (not including myself) join my server. But he can’t. Normally with us we enter the open command and after a few seconds its starts loading. But it never does for him.

    I can see on my server someone attempting to join.
    It says this:
    NetComeGo: Open TheWorld 02/13/13 19:54:55 101.103.18.148
    NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_12 101.103.18.148:63010 02/13/13 19:54:55
    NetComeGo: Open TheWorld 02/13/13 19:54:55 101.103.18.148

    His logs give a bit more info but not alot that i can see being usefull:

    ! Log: Log file open, 02/13/13 19:39:13
    ! Init: FEngineLoop::PreInit Here
    ! Init: –-- call app init here
    ! Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    ! Init: Call platform pre init
    ! Init: **** Pre InitSHAHashes() ****
    ! Log: **** InitSHAHashes() ****
    ! DevSHA: InitializeFileHashes udkeditorudk.ini
    ! DevSHA: InitializeFileHashes udkengineudk.ini
    ! DevSHA: InitializeFileHashes udkgameudk.ini
    ! DevSHA: InitializeFileHashes udkinputdefaults.ini
    ! DevSHA: InitializeFileHashes udkweapondefaults.ini
    ! DevSHA: InitializeFileHashes udkdamagetype.ini
    ! DevSHA: InitializeFileHashes udkeditorudk.ini
    ! DevSHA: InitializeFileHashes udkengineudk.ini
    ! DevSHA: InitializeFileHashes udkfamilyinfo.ini
    ! DevSHA: InitializeFileHashes udkgameudk.ini
    ! DevSHA: InitializeFileHashes udkinputdefaults.ini
    ! DevSHA: InitializeFileHashes udknewweapon.ini
    ! DevSHA: InitializeFileHashes udkweaponattachment.ini
    ! DevSHA: InitializeFileHashes udkweapondefaults.ini
    ! DevSHA: InitializeFileHashes core.upk
    ! DevSHA: InitializeFileHashes engine.upk
    ! DevSHA: InitializeFileHashes gfxui.upk
    ! DevSHA: InitializeFileHashes ipdrv.upk
    ! DevSHA: InitializeFileHashes windrv.upk
    ! DevSHA: InitializeFileHashes gameframework.upk
    ! DevSHA: InitializeFileHashes onlinesubsystemsteamworks.upk
    ! DevSHA: InitializeFileHashes udkbase.upk
    ! DevSHA: InitializeFileHashes utgame.upk
    ! DevSHA: InitializeFileHashes aoc.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes aoc-udkfrontendmap.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes udkbase_loc_int.upk
    ! DevSHA: InitializeFileHashes startup.upk
    ! DevSHA: InitializeFileHashes startup_loc_int.upk
    ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory.usf
    ! DevSHA: InitializeFileHashes gpuskinvertexfactory.usf
    ! DevSHA: InitializeFileHashes apexgpuskinvertexfactory_1bone.usf
    ! DevSHA: InitializeFileHashes localvertexfactory.usf
    ! DevSHA: InitializeFileHashes decalfactorycommon.usf
    ! DevSHA: InitializeFileHashes terrainvertexfactory.usf
    ! DevSHA: InitializeFileHashes landscapevertexfactory.usf
    ! DevSHA: InitializeFileHashes fluidvertexfactory.usf
    ! DevSHA: InitializeFileHashes lensflarevertexfactory.usf
    ! DevSHA: InitializeFileHashes particlespritevertexfactory.usf
    ! DevSHA: InitializeFileHashes meshinstancedvertexfactory.usf
    ! DevSHA: InitializeFileHashes particlebeamtrailvertexfactory.usf
    ! DevSHA: InitializeFileHashes resolvevertexshader.usf
    ! DevSHA: InitializeFileHashes definitions.usf
    ! DevSHA: InitializeFileHashes common360.usf
    ! DevSHA: InitializeFileHashes common.usf
    ! DevSHA: InitializeFileHashes resolvepixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintdilatepixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintdilatevertexshader.usf
    ! DevSHA: InitializeFileHashes meshpaintpixelshader.usf
    ! DevSHA: InitializeFileHashes meshpaintvertexshader.usf
    ! DevSHA: InitializeFileHashes gfxcmatrixpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxfilterpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxpixelshader.usf
    ! DevSHA: InitializeFileHashes gfxvertexshader.usf
    ! DevSHA: InitializeFileHashes gfxvertex3dshader.usf
    ! DevSHA: InitializeFileHashes fluidsurfacesimulation.usf
    ! DevSHA: InitializeFileHashes velocityshader.usf
    ! DevSHA: InitializeFileHashes depthoffieldcommon.usf
    ! DevSHA: InitializeFileHashes random.usf
    ! DevSHA: InitializeFileHashes materialtemplate.usf
    ! DevSHA: InitializeFileHashes flattessellation.usf
    ! DevSHA: InitializeFileHashes pntriangles.usf
    ! DevSHA: InitializeFileHashes tessellation.usf
    ! DevSHA: InitializeFileHashes ldrextractvertexshader.usf
    ! DevSHA: InitializeFileHashes texturedensityshader.usf
    ! DevSHA: InitializeFileHashes perfragmentmaskshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectioncommon.usf
    ! DevSHA: InitializeFileHashes modshadowprojectionvertexshader.usf
    ! DevSHA: InitializeFileHashes shadowprojectionvertexshader.usf
    ! DevSHA: InitializeFileHashes shadowdepthpixelshader.usf
    ! DevSHA: InitializeFileHashes shadowdepthcommon.usf
    ! DevSHA: InitializeFileHashes shadowdepthvertexshader.usf
    ! DevSHA: InitializeFileHashes downsampledepthpixelshader.usf
    ! DevSHA: InitializeFileHashes gammacorrectionvertexshader.usf
    ! DevSHA: InitializeFileHashes gammacorrectionpixelshader.usf
    ! DevSHA: InitializeFileHashes occlusionqueryvertexshader.usf
    ! DevSHA: InitializeFileHashes hitproxypixelshader.usf
    ! DevSHA: InitializeFileHashes hitproxyvertexshader.usf
    ! DevSHA: InitializeFileHashes filtervertexshader.usf
    ! DevSHA: InitializeFileHashes filterpixelshader.usf
    ! DevSHA: InitializeFileHashes postprocesscommon.usf
    ! DevSHA: InitializeFileHashes lightshaftshader.usf
    ! DevSHA: InitializeFileHashes simplef32pixelshader.usf
    ! DevSHA: InitializeFileHashes simplef32vertexshader.usf
    ! DevSHA: InitializeFileHashes deferredlightshaders.usf
    ! DevSHA: InitializeFileHashes dynamiclightingcommon.usf
    ! DevSHA: InitializeFileHashes deferredlightingcommon.usf
    ! DevSHA: InitializeFileHashes lightfunctionpixelshader.usf
    ! DevSHA: InitializeFileHashes lightfunctionvertexshader.usf
    ! DevSHA: InitializeFileHashes hitmaskpixelshader.usf
    ! DevSHA: InitializeFileHashes hitmaskvertexshader.usf
    ! DevSHA: InitializeFileHashes fogvolumeapplypixelshader.usf
    ! DevSHA: InitializeFileHashes fogvolumeapplyvertexshader.usf
    ! DevSHA: InitializeFileHashes fogintegralpixelshader.usf
    ! DevSHA: InitializeFileHashes fogvolumecommon.usf
    ! DevSHA: InitializeFileHashes fogintegralvertexshader.usf
    ! DevSHA: InitializeFileHashes heightfogpixelshader.usf
    ! DevSHA: InitializeFileHashes heightfogcommon.usf
    ! DevSHA: InitializeFileHashes heightfogvertexshader.usf
    ! DevSHA: InitializeFileHashes translucencypostrenderdepthpixelshader.usf
    ! DevSHA: InitializeFileHashes depthonlypixelshader.usf
    ! DevSHA: InitializeFileHashes depthonlyvertexshader.usf
    ! DevSHA: InitializeFileHashes positiononlydepthvertexshader.usf
    ! DevSHA: InitializeFileHashes simpleelementvertexshader.usf
    ! DevSHA: InitializeFileHashes simpleelementcolorchannelmaskpixelshader.usf
    ! DevSHA: InitializeFileHashes simpleelementhitproxypixelshader.usf
    ! DevSHA: InitializeFileHashes simpleelementpixelshader.usf
    ! DevSHA: InitializeFileHashes basepasspixelshader.usf
    ! DevSHA: InitializeFileHashes basepasscommon.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringcommon.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniccommon.usf
    ! DevSHA: InitializeFileHashes basepasstessellationshaders.usf
    ! DevSHA: InitializeFileHashes basepassvertexcommon.usf
    ! DevSHA: InitializeFileHashes basepassvertexshader.usf
    ! DevSHA: InitializeFileHashes ambientocclusionshader.usf
    ! DevSHA: InitializeFileHashes uberpostprocessvertexshader.usf
    ! DevSHA: InitializeFileHashes uberpostprocessblendpixelshader.usf
    ! DevSHA: InitializeFileHashes motionblurcommon.usf
    ! DevSHA: InitializeFileHashes temporalaa.usf
    ! DevSHA: InitializeFileHashes temporalaamaskshader.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringpixelshader.usf
    ! DevSHA: InitializeFileHashes subsurfacescatteringvertexshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfmodprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfcommon.usf
    ! DevSHA: InitializeFileHashes modshadowcommon.usf
    ! DevSHA: InitializeFileHashes modshadowprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes spotlightpixelshader.usf
    ! DevSHA: InitializeFileHashes spotlightvertexshader.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniclightpixelshader.usf
    ! DevSHA: InitializeFileHashes sphericalharmoniclightvertexshader.usf
    ! DevSHA: InitializeFileHashes shadercomplexityapplypixelshader.usf
    ! DevSHA: InitializeFileHashes shadercomplexityaccumulatepixelshader.usf
    ! DevSHA: InitializeFileHashes screenvertexshader.usf
    ! DevSHA: InitializeFileHashes screenpixelshader.usf
    ! DevSHA: InitializeFileHashes radialblurscreenshader.usf
    ! DevSHA: InitializeFileHashes fxaashader.usf
    ! DevSHA: InitializeFileHashes fxaa3_11.usf
    ! DevSHA: InitializeFileHashes mlaashader.usf
    ! DevSHA: InitializeFileHashes pointlightpixelshader.usf
    ! DevSHA: InitializeFileHashes pointlightvertexshader.usf
    ! DevSHA: InitializeFileHashes lutblender.usf
    ! DevSHA: InitializeFileHashes lightmapdensityshader.usf
    ! DevSHA: InitializeFileHashes imagereflectionshader.usf
    ! DevSHA: InitializeFileHashes imagereflectionmeshshader.usf
    ! DevSHA: InitializeFileHashes memcopyshader.usf
    ! DevSHA: InitializeFileHashes restorecolordepthshader.usf
    ! DevSHA: InitializeFileHashes splashscreenshader.usf
    ! DevSHA: InitializeFileHashes onecolorshader.usf
    ! DevSHA: InitializeFileHashes nullpixelshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomblendvertexshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomblendpixelshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomgathervertexshader.usf
    ! DevSHA: InitializeFileHashes dofandbloomgatherpixelshader.usf
    ! DevSHA: InitializeFileHashes distortaccumulatepixelshader.usf
    ! DevSHA: InitializeFileHashes distortaccumulatevertexshader.usf
    ! DevSHA: InitializeFileHashes distortapplyscreenpixelshader.usf
    ! DevSHA: InitializeFileHashes distortapplyscreenvertexshader.usf
    ! DevSHA: InitializeFileHashes directionallightpixelshader.usf
    ! DevSHA: InitializeFileHashes directionallightvertexshader.usf
    ! DevSHA: InitializeFileHashes depthdependenthaloapplypixelshader.usf
    ! DevSHA: InitializeFileHashes branchingpcfprojectionpixelshader.usf
    ! DevSHA: InitializeFileHashes bokehdof.usf
    ! Log: … running in INSTALLED mode
    ! Log: Read config file: …\UDKGame\Config\DefaultSystemSettings.ini
    ! Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    ! Log: Read config file: …\Engine\Config\BaseSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\UDKSystemSettings.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultLightmass.ini
    ! Log: Read config file: …\Engine\Config\BaseLightmass.ini
    ! Log: Read config file: …\Engine\Config\BaseLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\UDKLightmass.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultEngine.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultEngineUDK.ini
    ! Log: Read config file: …\Engine\Config\BaseEngine.ini
    ! Log: Read config file: …\Engine\Config\BaseEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\UDKEngine.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultGame.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultGameUDK.ini
    ! Log: Read config file: …\Engine\Config\BaseGame.ini
    ! Log: Read config file: …\Engine\Config\BaseGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\UDKGame.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultInput.ini
    ! Log: Read config file: …\Engine\Config\BaseInput.ini
    ! Log: Read config file: …\Engine\Config\BaseInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\UDKInput.ini
    ! Log: Read config file: …\UDKGame\Config\DefaultUI.ini
    ! Log: Read config file: …\Engine\Config\BaseUI.ini
    ! Log: Read config file: …\Engine\Config\BaseUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\UDKGame\Config\UDKUI.ini
    ! Log: Read config file: …\Engine\Config\ConsoleVariables.ini
    ! DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
    ! Init: Version: 10246
    ! Init: Epic Internal: 0
    ! Init: Compiled (32-bit): Jan 30 2013 13:18:25
    ! Init: Changelist: 1340247
    ! Init: Command line:
    ! Init: Base directory: F:\Program Files\Steam\steamapps\common\chivalrymedievalwarfare\Binaries\Win32
    ! [0000.15] Init: Computer: REECE-PC
    ! [0000.15] Init: User: Reece
    ! [0000.15] Init: CPU Page size=4096, Processors=4
    ! [0000.15] Init: High frequency timer resolution =3.122802 MHz
    ! [0000.15] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB
    ! [0000.25] Log: Steam Client API initialized 1
    ! [0000.40] Log: Steam Game Server API initialized 1
    ! [0000.40] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    ! [0000.40] Init: Object subsystem initialized
    ! [0000.41] DevDataBase: Connection to “Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2” or “10.1.20.20” failed
    ! [0000.44] Log: Shader platform (RHI): PC-D3D-SM3
    ! [0000.49] Log: PhysX GPU Support: DISABLED
    ! [0000.49] Init: Initializing FaceFX…
    ! [0000.49] Init: FaceFX 1.7.4 initialized.
    ! [0000.49] Init: WinSock: I am Reece-PC (10.0.0.32:0)
    ! [0000.77] Log: Read config file: …\UDKGame\Localization\INT\Engine.INT
    ! [0000.77] Log: Read config file: …\Engine\Localization\INT\Engine.INT
    ! [0000.77] Log: Read config file: …\Engine\Localization\INT\Core.INT
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKWeapon.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\DefaultCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.03] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.04] Log: Read config file: …\UDKGame\Config\UDKCharInfo.ini
    ! [0002.20] Log: Incomplete cached shader map for material CharPortrait, quality 0, compiling.
    ! [0002.20] Log: Can’t compile CharPortrait with seekfree loading path on console, will attempt to use default material instead
    ! [0002.20] Warning: Warning, Failed to compile Material UI_HUD.Materials.CharPortrait for platform PC-D3D-SM3, Default Material will be used in game.
    ! [0002.34] Log: Read config file: …\UDKGame\Localization\INT\AOC.INT
    ! [0002.34] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.34] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.34] Log: Read config file: …\UDKGame\Config\UDKDamageType.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\DefaultSettings.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.36] Log: Read config file: …\UDKGame\Config\UDKSettings.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.40] Log: Read config file: …\UDKGame\Config\UDKCustomization.ini
    ! [0002.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.43] Log: Read config file: …\UDKGame\Config\UDKStats.ini
    ! [0002.44] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.44] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.44] Log: Read config file: …\UDKGame\Config\UDKFamilyInfo.ini
    ! [0002.51] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    ! [0002.55] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    ! [0002.57] Log: Read config file: …\UDKGame\Config\UDKNewWeapon.ini
    ! [0003.05] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    ! [0003.05] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    ! [0003.05] Log: Read config file: …\UDKGame\Config\UDKWeaponAttachment.ini
    ! [0007.13] Init: Finished loading startup packages in 6.51 seconds
    ! [0007.14] Log: 102790 objects as part of root set at end of initial load.
    ! [0007.14] Log: 0 out of 0 bytes used by permanent object pool.
    ! [0007.14] Log: Initializing Engine…
    ! [0007.14] Warning: Warning, Failed to load ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’: Failed to find object ‘ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap’
    ! [0007.14] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    ! [0007.14] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    ! [0007.14] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    ! [0007.15] Init: UEngine initialized
    ! [0007.16] Init: XAudio2 using ‘Speakers (USB PnP Sound Device )’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    ! [0007.20] Init: XAudio2Device initialized.
    ! [0015.64] Init: Client initialized
    ! [0015.64] Log: Size of window 1920 1080
    ! [0015.64] Log: Read config file: …\Engine\Localization\INT\UnrealEd.INT
    ! [0021.24] Log: Initializing Steamworks
    ! [0021.25] Log: Logged in as ‘ShaddowBlade117’
    ! [0021.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKEngine.ini
    ! [0021.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKGame.ini
    ! [0021.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKInput.ini
    ! [0021.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKSystemSettings.ini
    ! [0021.27] Log: Read config file: …\UDKGame\Config\PCServer-UDKUI.ini
    ! [0021.27] Log: Read config file: …\UDKGame\Config\WrangleContent.ini
    ! [0021.28] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    ! [0021.28] Warning: Warning, Failed to load ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’: Failed to find object ‘PostProcessChain CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap’
    ! [0021.28] Log: LocalPlayer 0 - Failed to setup default post process…
    ! [0021.29] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    ! [0021.29] Warning: Warning, Failed to find object ‘Class None.’
    ! [0021.29] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    ! [0021.29] Warning: Warning, Failed to find object ‘Class None.’
    ! [0021.30] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    ! [0021.30] Warning: Warning, Failed to find object ‘Class None.’
    ! [0021.30] Warning: Warning, Failed to load ‘Class None.’: Failed to find object ‘Class None.’
    ! [0021.30] Warning: Warning, Failed to find object ‘Class None.’
    ! [0021.30] Log: Read config file: …\UDKGame\Cloud\CloudStorage.ini
    ! [0021.30] Log: LoadMap: AOC-UDKFrontEndMap?Name=Player?Team=255
    ! [0021.48] Log: Game class is ‘AOCEntry’
    ! [0024.55] Log: Primary PhysX scene will be in software.
    ! [0024.55] Log: Creating Primary PhysX Scene.
    ! [0024.55] Log: Bringing World AOC-UDKFrontEndMap.TheWorld up for play (0) at 2013.02.13-19.39.37
    ! [0024.58] Log: Bringing up level for play took: 3.053433
    ! [0024.59] Log: Current focused movie? SWF.GeneralManager
    ! [0024.59] Warning: Warning, Failed to load ‘SwfMovie ?INT?GFxUI.IME.MoviePath?’: Failed to find object ‘SwfMovie ?INT?GFxUI.IME.MoviePath?’
    ! [0024.59] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?]
    ! [0024.60] Log: ########### Finished loading level: 3.296199 seconds
    ! [0024.60] Init: Game engine initialized
    ! [0024.60] Log: Initializing Engine Completed
    ! [0031.69] Log: >>>>>>>>>>>>>> Initial startup: 31.69s <<<<<<<<<<<<<<<
    ! [0032.02] Log: Read config file: …\UDKGame\Localization\INT\AOCUI.INT
    ! [0032.22] Log: Read config file: …\UDKGame\Localization\INT\AOCGame.INT
    ! [0032.29] Log: Read config file: …\UDKGame\Localization\INT\AOCKeybinds.INT
    ! [0032.33] Log: Read config file: …\UDKGame\Localization\INT\AOCCustomization.INT
    ! [0036.41] Log: GFullScreen End Movie – 1
    ! [0045.10] Log: Assembled 587 auto-complete commands, manual: 92, exec: 487, kismet: 2
    ! [0049.96] Init: WinSock: Socket queue 32768 / 32768
    ! [0050.10] NetComeGo: Close IpNetDriverSteamworks_0 IpNetConnectionSteamworks_0 124.171.157.83:7777 02/13/13 19:40:03
    ! [0050.13] Init: WinSock: Socket queue 32768 / 32768
    ! [0064.68] Exit: IpNetDriverSteamworks_0 shut down
    ! [0105.68] Init: WinSock: Socket queue 32768 / 32768
    ! [0105.86] NetComeGo: Close IpNetDriverSteamworks_2 IpNetConnectionSteamworks_2 124.171.157.83:7777 02/13/13 19:40:58
    ! [0105.89] Init: WinSock: Socket queue 32768 / 32768
    ! [0133.03] Init: WinSock: Socket queue 32768 / 32768
    ! [0133.18] NetComeGo: Close IpNetDriverSteamworks_4 IpNetConnectionSteamworks_4 124.171.157.83:7777 02/13/13 19:41:26
    ! [0133.21] Init: WinSock: Socket queue 32768 / 32768
    ! [0133.51] NetComeGo: Close IpNetDriverSteamworks_3 IpNetConnectionSteamworks_3 71.29.44.1:37889 02/13/13 19:41:26
    ! [0133.51] Exit: IpNetDriverSteamworks_3 shut down
    ! [0133.51] Exit: IpNetDriverSteamworks_2 shut down
    ! [0133.58] NetComeGo: Close IpNetDriverSteamworks_1 IpNetConnectionSteamworks_1 71.29.44.1:37889 02/13/13 19:41:26
    ! [0133.58] Exit: IpNetDriverSteamworks_1 shut down
    ! [0133.58] Exit: IpNetDriverSteamworks_4 shut down
    ! [0178.88] Log: Closing by request
    ! [0178.88] Log: appRequestExit(0)
    ! [0179.00] Exit: Preparing to exit.
    ! [0179.25] Exit: Game engine shut down
    ! [0179.46] Exit: Windows client shut down
    ! [0179.46] Exit: XAudio2 Device shut down.
    ! [0179.47] NetComeGo: Close IpNetDriverSteamworks_5 IpNetConnectionSteamworks_5 71.29.44.1:37889 02/13/13 19:42:12
    ! [0179.47] Exit: IpNetDriverSteamworks_5 shut down
    ! [0179.56] Exit: Object subsystem successfully closed.
    ! [0179.60] Log: Shutting down FaceFX…
    ! [0179.60] Log: FaceFX shutdown.
    ! [0179.63] Exit: Exiting.
    ! [0179.63] Log: Log file closed, 02/13/13 19:42:12

    Any ideas on what to do next? Or what the error could be? He can join other servers through the browser (not mine once we found it btw) and can run a local server with the tutorial.

    Thanks in advance!



  • No-one? Nothing? cheers……


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