Accelerated and decelerated attacks



  • 1. I am a firm believer that it does help with gameplay a tad bit

    2. There are a few issues revolving around weapons going through blocks that have been acknowledged by the dev’s that they are not intended.

    3. realism should not always correlate into gameplay, simulators are out there to give the closest experience of this.

    4. Why the hell are so many things being numbered off

    5. Adding this one as a filler so that I can show that I’m more organised than you and thus show that I am that much more mature

    6. DIdn’t number 5 just quell its own arguement?

    7. Probably should’ve stopped doing this awhile ago but the sugar and caffeine are insisting I continue.

    @BB:

    “giantyak wrote:
    Lookdown overhead doesn’t really take much skill, but there is a cost and thats that you are looking at the floor.”

    you’re right on the first part, I keep saying it’s the least skill based “high skill” maneuver
    and looking down isn’t a downside for experienced players that know the weapon times and how the work

    8. Saying that an experienced player (IE: Skilled) knowing the weapons timings and how weapons work is a contradiction in its own statement. Skill is not only performing the action, but knowing when and how. Especially if it involves in being able to cover where you left off.



  • @childofthekorn:

    8. Saying that an experienced player (IE: Skilled) knowing the weapons timings and how weapons work is a contradiction in its own statement.

    not really

    lookdown overhand doesn’t take skill to use

    skilled players don’t risk anything by using the lookdown overhand

    both of these statements are true



  • @BB:

    @childofthekorn:

    8. Saying that an experienced player (IE: Skilled) knowing the weapons timings and how weapons work is a contradiction in its own statement.

    not really

    lookdown overhand doesn’t take skill to use

    skilled players don’t risk anything by using the lookdown overhand

    both of these statements are true

    Nor does any other swing, or block at that.

    But when you put all these little pieces together, you need to actually learn how to make them flow properly and actively allow you to overcome an offensive or defensive opponent. So no, looking down while swinging does not take skill. However, recovering from the downward look to objectively block or attack another individual is where the skill comes into place.

    If your complaining because someone was able to look down and kill you, and not suggesting that he went 40-0 afterwards, that’s all fine and dandy. However if he was able to kill you, using that method, and then was killed shortly afterward by another individual…sounds balanced to me.

    Playing devils advocate. I’d agree it doesn’t take skill. However, nor would any of the game play. Or any other game past, present or future that doesn’t actually use the bodies movements and ‘real world’ physics. Its a video game, not real life.

    Its available for all to use and has not been deemed an exploit or bug.



  • @childofthekorn:

    Nor does any other swing, or block at that.

    except that’s wrong
    blocking hits takes skill, and putting the beginning of the release inside of somebody takes skill

    I keep saying there is nothing inherently wrong with bypassing the release period of a weapon
    bypassing the release with slashes takes a lot of skill and precision
    there is a problem however when bypassing the release of a weapon is as easy as looking down



  • @BB:

    @childofthekorn:

    Nor does any other swing, or block at that.

    except that’s wrong
    blocking hits takes skill, and putting the beginning of the release inside of somebody takes skill

    I keep saying there is nothing inherently wrong with bypassing the release period of a weapon
    bypassing the release with slashes takes a lot of skill and precision
    there is a problem however when bypassing the release of a weapon is as easy as looking down

    So looking to the left, to the right and just moving forward while pierce takes skill. But looking down does not?

    Blocking > Mouse drag apparently.

    makes sense. #Swag#Yolo.



  • @childofthekorn:

    So looking to the left, to the right and just moving forward while pierce takes skill. But looking down does not?

    yes
    it’s almost impossible to get the very beginning of the slash inside of someone, you might look too far left or not enough, either way it does not happen very often
    it takes a crap load of precision to do this

    no precision necessary when all you need to do is look straight down

    also, getting closer for a stab to land faster is much riskier than staying at your weapon’s preferred length and lookdown overhanding



  • @BB:

    @childofthekorn:

    So looking to the left, to the right and just moving forward while pierce takes skill. But looking down does not?

    yes
    it’s almost impossible to get the very beginning of the slash inside of someone, you might look too far left or not enough, either way it does not happen very often
    it takes a crap load of precision to do this

    no precision necessary when all you need to do is look straight down

    also, getting closer for a stab to land faster is much riskier than staying at your weapon’s preferred length and lookdown overhanding

    So even though the only difference between the mouse dragged attacks is the direction. When your attempting to mouse drag “Chop” (as I call it) and your attempting to hit multiple opponents. As well as defending against other players.

    I do not follow as part of “skill” as I understand it is knowing how to use the weapon (length, speed, recovery, parry, combo). To suggest that one form of mouse drag is skill while the others are just bad, IMHO, is a fallacy.



  • @childofthekorn:

    So even though the only difference between the mouse dragged attacks is the direction. When your attempting to mouse drag “Chop” (as I call it) and your attempting to hit multiple opponents. As well as defending against other players.

    I do not follow as part of “skill” as I understand it is knowing how to use the weapon (length, speed, recovery, parry, combo). To suggest that one form of mouse drag is skill while the others are just bad, IMHO, is a fallacy.

    we aren’t talking about dragging the mouse
    we’re talking about putting the very beginning of the release period inside of the enemy

    and doing this with the slash is much harder than with the overhand
    also doing it with the overhand requires no skill or precision



  • @BB:

    You’re pretty much asking to remove all high skill play
    You understand that right?

    no skills involve in staring down, just a big exploit in my opinion!



  • @Mgqc:

    no skills involve in staring down, just a big exploit in my opinion!

    read more than the first response, guy
    @BB:

    2. Lookdown Overhand takes no skill to use, everyone knows this, figure out a way to make it skill based and your thread can get off the ground

    accelerated attacks don’t just entail the lookdown overhand


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