Why do we have to look at the tip to block



  • It doesnt make any sense that you have to block the tip of a weapon. you can use any part of a weapon’s shaft to block in real life.



  • Some part of the opponents weapon will be on the screen, pretty much at all times. If it was like that, you wouldn’t have to try to aim your block whatsoever.

    Gameplay over realism.



  • It’s just general advice on how to successfully block. The reality isn’t really that you have to look at the tip but more in the general direction of the swing.



  • @boomandvibe:

    it doesnt make any sense that you have to block the tip of a weapon. you can use any part of a weapon’s shaft to block in real life.

    Because that would make it that much easier for a defensive player. It would put too much emphasis on the feint mechanic to get past any offense since you can no longer hit around the block.



  • Poorly-kept Chivalry secret: you don’t have to look at the tip. You have to look at the area where their hittracers will connect with you first. This is very rarely the tip, and weapons which force you to parry at the tip are considered much harder to parry. E.g. warhammer. I’m pretty sure because the model has a protrusion at the very tip (compared to say a straight and narrow sword), it forces connects at that location faster and forces your parry to actually be there, as opposed to at the middle. 1h axes can behave the same way sometimes.



  • @DSMatticus:

    Poorly-kept Chivalry secret: you don’t have to look at the tip. You have to look at the area where their hittracers will connect with you first. This is very rarely the tip, and weapons which force you to parry at the tip are considered much harder to parry. E.g. warhammer. I’m pretty sure because the model has a protrusion at the very tip (compared to say a straight and narrow sword), it forces connects at that location faster and forces your parry to actually be there, as opposed to at the middle. 1h axes can behave the same way sometimes.

    please explain falchions :/
    http://www.youtube.com/watch?v=hK0KwR8qBlo



  • @Coaster_Man:

    @DSMatticus:

    Poorly-kept Chivalry secret: you don’t have to look at the tip. You have to look at the area where their hittracers will connect with you first. This is very rarely the tip, and weapons which force you to parry at the tip are considered much harder to parry. E.g. warhammer. I’m pretty sure because the model has a protrusion at the very tip (compared to say a straight and narrow sword), it forces connects at that location faster and forces your parry to actually be there, as opposed to at the middle. 1h axes can behave the same way sometimes.

    please explain falchions :/
    http://www.youtube.com/watch?v=hK0KwR8qBlo

    lol time to abuse the falchion before this is patched.



  • @theuprising:

    lol time to abuse the falchion before this is patched.

    Late to the party are we? ;) People have only been doing this for the last 1-2 months. :|



  • Another post that should be in Balance and Game Mechanics. Why is it here?



  • You don’t need to backseat moderate and respond to every topic you think should be elsewhere; reports by themselves are fine. The topic is also fine here.



  • @bada:

    Another post that should be in Balance and Game Mechanics. Why is it here?

    loool u mad bruh

    because im not talking about balancing the game and instead asking a question. Because of this thread I learned something new about Chivalry.


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