Great work on the maps
King on stoneshill now has a hatchet instead of a war-axe? intended?
Some stuttering fps during game-play to the point i think im going to crash but recovers smoothly.
Some Archer weapons still do to much dmg for how easy they are to use.
Sling needs its rate of fire toned down significantly or a damage reduction,
light crossbow is still the king of dmg when it comes to archer projectiles. reduce to 70 dmg and change all crossbow dmg types to cut instead of pierce like the table below suggest.
Bows are actually pretty balanced right now
Vangaurd: in a good place
MAA: in a good place
Knights: in a good place
Gameplay annoyance maybe bugs
When you successfully hit an opponent and get hit during release of your attack you are locked out of all actions. You cannot parry untill your release is over. This is a huge problem for weapons like the poleaxe/grandmace/zwiehander that have the highest release times in the game because once you are hit during release you are unable to parry their next attack. Flinch should take you out of recovery state so you are allowed to parry if you take damage. If this option is not possible to fix/implement these weapons need a shorter recovery or higher damage values to compensate for the (high risk -low reward) of attacking against multiple opponents that other weapons with significantly lower recovery times don’t have.
Health recovery needs to be increased to promote faster game play. I don’t like waiting 30 seconds to regenerate my health when ive just won a fight. I cant push without being at a disadvantage and my chances of staying alive diminish.