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    13rin

    @13rin

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    Posts made by 13rin

    • RE: Community Effort: Resolving Chivalry Dedi Server Issues

      G:\STEAM\steamapps\common\chivalry_ded_server\Binaries\Win32\UDKLogging.exe AOCFFA-Arena3_P?steamsockets -dedicated=true -seekfreeloadingserver -port=27025 -maxplayers=20

      I use the above. I had heard to change your port from 27015 to 27025. You will also need to change this value in one of the files too…(PCServer-UDKEngine) QueryPort-27015 to QueryPort-27025. Also you will then need to update your port forwarding to reflect the change.

      Good luck. I’m getting intermittent crashes for no reason. It appears that the devs are focusing their attention elsewhere at the moment as I don’t see may answers around these part nowadays. :?

      posted in Server Operator's Hub
      1
      13rin
    • RE: No Audio after Reconnect (console command)

      If you hear a bump like noise when the map loads and then have no sound until you disconnect, try lowering your sound card sampling rate. I believe the udk engine doesn’t like it set past 49.

      posted in Bug Reports
      1
      13rin
    • RE: Weapons Achievement Unlocks

      My guess is in addition to having 5 players in game it is a bug.

      Sometimes if I press esc at the weapons selection and then reselect the class, the unlocks show up.

      If that doesn’t work, hit the tilde key and type reconnect. It reloads while saving your spot in the server.

      posted in Server Operator's Hub
      1
      13rin
    • RE: How do I know which server is ranked?

      @Peacerer:

      Why care about ranking in this game? I only made 1 rank up in the last 2-3 months… not because i wouldn’t play on ranked servers, but more due to not playing that much (being bored and sick of “high skilled pros” do nothing but abuse and exploit).

      Ranks in Chivalry only show level of player’s understanding to abuse bad game mechanics.

      The reason I care about ranking is because people are leaving my server as their kills aren’t registering toward unlocks and I figure if my server isn’t registering kills to unlock weapons, then it isn’t registering rank advancement either. I’ll have over 6 people in it, vac on, etc… …

      This was not an issue pre latest patch.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      1
      13rin
    • RE: MAA Aproved MAA Changes With New Poll

      Just set it back to pre patch… Stop f’n with the game mechanics to cater to the haters… Instead try adding more content. I’d love to be able to kill a spectator in the arena… But no. This stuff… Funny how the fail patch is followed by a sale in steam… Get the new guys in that know nothing otherwise and will then bitch until TB makes a .05 adjustment somewhere that gives them an advantage.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      1
      13rin
    • RE: Keep losing unlocks

      Well, since no one “official” has bothered to answer your thread (or any of mine for that matter), please let me try…

      Apparently in the weapons/character select menu, you can press escape and relaunch the menu. Another possible solution is that for some megaretarded reason the server must have 5 people on it before you can use unlocks. I also heard that you can hit the “~” key and type reset.

      Good luck, especially if you ask for help around here. DERP!

      posted in Bug Reports
      1
      13rin
    • RE: How do I know which server is ranked?

      Is this true? I’ve had several complaints from players that their kills aren’t registering.

      Thank You.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      1
      13rin
    • RE: CU1 Patch 2 Now Online! Patch Notes inside!

      I run a server on my spare box out of my house. The patch has created a weapons unlock problem that was otherwise non existent prior to release.

      My thoughts….

      Archery now takes zero skill or effort. Actually shooting weapons now reminds me War of the Roses. Also as a bow hunter, I can’t recall the last animal that I shot head exploding.

      I don’t understand why all kits have a 1 hit kill move EXCEPT mma, which was instead nerfed… Not only was it nerfed, it was nerfed to the point of making it weaker and worse than prepatch archers. I’d rather that class just be deleted it from the game.

      In my opinion, Vanguards needed the nerf, which meant of course it is buffed. But why would you speed up the sprint attack by 20% and decrease MMA’s ability to get out of the way? As you can see I at this point I like(d) the mma kit, but it is clear what the devs favor. At least the Archer has a chance to one shot him prior to attack and the Knight can parry insta kill… Also, the windup time doesn’t make any sense either but hey, I’m sure those guys back in the day swung bus length weapons at light speed. I know I could. I’m probably wrong about speed, recovery as y’all have knocked like 10 off the damage which totally offsets their hyper-speed, amiright?

      Knight seems a tad better, but heck it has to be, unless you just want to make this game Vanguards v. Archers.

      posted in Official News
      1
      13rin
    • Weapons Achievement Unlocks

      Hello. I’m running my own server and when the round ends and map switches, all player’s unlocked weapons are locked. If a player then disconnects and reconnects, the bug seems to be fixed.

      I wasn’t sure if this should be posted here or in the patch bug section of the forums as I don’t know if this is on my end somewhere due to the patch or the patch itself.

      Any ideas? Thank you for your time and help, I greatly appreciate it.

      Cheers

      Brin
      Steward of the “Castle Anthrax” Server

      posted in Server Operator's Hub
      1
      13rin