Having tried Mordhau and absolutely despising it due to it’s broken community. Everyone, and I mean everyone using nothing but feinting in every fight. Something frowned upon greatly in Chiv:DW, I found myself having to adapt and in doing so the fun of the game was completely stripped. Even in fights I win I feel at a loss for winning in an exploitative kind of way. If I could make one suggestion. Just one suggestion and the rest you may have free reign over. Please, PLEASE take out feinting ENTIRELY out of the game. I know this sounds drastic and a lot of For Honor players rely on this tactic to save their lives, but coming from over 1k hours in Chiv and god knows how much in DW, as an all time fan and supporter of all things Torn Banner, let the melee genre have one game that actually takes timing and skill to play rather than cancelling attacks repeatedly. I know this game will without any doubt in my mind become the reigning champ of melee combat games, but I want to see it flourish and last. With all that said, thank you again. Thank you for finally bringing to us what we’ve so dearly missed.
Posts made by 393r601592625
THANK YOU FOR THIS ANNOUNCEMENT
RE: I'm devastatingly disappointed in this game....
@Reithur I’ll try to overlook my own gripes and see what good I can find out of this, but I doubt my opinion will change. I’m a realism junkie so for me personally it’s really hard to overcome that gap, though as stated I’ll give it a serious go out of respect to you guys at Torn Banner. You’ve given me countless hours of fun in the past and I figure I owe you at least that much.
RE: I'm devastatingly disappointed in this game....
@393r601592625 we appreciate your honesty, but would very much like to hear the reasons why you feel this way. All I can piece together from your comment is “I don’t like it because it’s not Chivalry.”
Is it the overall theme that you dislike?
Is it the inclusion of abilities powered by magic?
Is it the changes to the combat system?
I apologize for the crudeness of my original post, but this hit me on an emotional level. You’d never find a stronger supporter of all things Torn Banner and when I heard you guys had a hidden project in the works I was ecstatic. I would of never guessed that I’d be here expressing my absolute devastation, but to your question.
The theme is much too over-the-top. It’s “cartoony” to put it bluntly. Realism is what you guys did best and this just feels like an Overwatch competitor. Which to me makes no sens because Overwatch is the worst game Blizzard has ever released in all their lengthy game making history. The characters seem obnoxious and yes I do agree it fits with the overall theme, but again that is the issue.
The abilities make the game less skill oriented. The thing about MW and DW was no matter what class you were it was all a mind game based on real world tactics. I could easily take out 2 heavy nights as a swordsman in MW, but with the inclusion of magic I find myself having to deal with unrealistic nonsense that just deters me from even bothering to try. The only guard is a momentary animation and there is no real counter to an enemies guard besides waiting for them to guard too soon or not at all. Having a battle take place only to have one of your opponents go flying in the air while another launches a magic spell at you… Ugh, I feel disgust just talking about it. Realism is what made me and many others LOVE MW and DW.
The combat system, if it can be called that is sluggish. Each character moves as slow as the knight in MW. Even the smaller characters who wield one-handed weapons move so slow you’d think they had 2 sets of full plate mail. There is no block break. Yes you can use magic to get around it sometimes but the idea of outwitting your opponent through sheer combat skill is next to non-existent. Linking combos is quite literally impossible as all anyone would have to do to stop it would be right click once and that’d be that. Where as you could win or lose a fight in Chivalry based on your understanding of an oponents class, with this it’s a guessing game based on their magical skills… The list is endless.
I understand this game will appeal to some. It will catch on to those few to fit their “neat idea genre”, but Torn Banner’s work meant a lot more to me and to many of those who reveled in the glory that was Chivalry DW and MW. I understand this is how the industry works and you can only do so much to appease your fanbase while bringing in new customers, but as it stands your old followers are left with 2 choices. Either go back to MW/DW or wait for one of your competitor games to be released. I’m sorry to say it but 3 quarters of the first match I played with absolute strangers was spent talking about other games soon to be released.
I'm devastatingly disappointed in this game....
Played MW for a while and DW religiously. To go from those triumphs to this mess… I’m heartbroken. I won’t compile a list or explain my reasoning and to those who say this is just an alpha, get real. I knew this was going to be a disappointment from the trailer alone, and now having played it I’m devastated. What a shame. Everyone in my first match felt exactly the same way. I just don’t know how this even happened…
It’s almost as if you guys were all drunk one night and had an idea for a game and really gave it some consideration only to come to the conclusion that it wasn’t worth the effort, but then at the last minute you had someone on the team really push for the idea and you all thought “we got nothing else in the works so why not” and here we are…
DLC to the DLC
Are we going to get any new content for Deadliest Warrior or no? Imo it’s infinitely greater than Medieval yet it seems like it’s been forgotten. I’d love to see new classes, maps and gear added. It isn’t a huge request and honestly I expected it to be released soon after the DW dlc was released… What is going on?
RE: Chivalry: Medieval Warfare (Saga of the Crypts) A Halloween Update!
What would I have to type in the console to change the map to the crypt?