i was told to come support this thread, but after reading it - I support this thread.
Good Luck!
i was told to come support this thread, but after reading it - I support this thread.
Good Luck!
the kicks are kinda broken especially the range, but the real kicker here is why can we get a mechanics change for kick, but we can’t get any other changes? Really would like to see flinch make an epic return. Aimpunch should really be looked into as well, considering they’re so much worse. Archers needed a nerf and one way was removing their flinch, but now they have aimpunch instead which is pretty much worse. You should be able to attack thrrough their arrow hitting you point blank, yet you get knocked back and miss all the time. Happens in melee of course too which is just bad.
@Irish:
Kill those archers? Personally I’ve always looked at it like this: poor class with no shield I might actually play you if I didn’t want to be dodging arrows all day and being a pincushion. That is why you play knight and backshield for days.
Class needs to have a shield so I can get those archers.
there are some really dense people out there.
Yes, after all the deliberation, we have decided collectively as a community that shields are the answer! please give the vanguard a shield, then the 3 non-archer classes have shield, and all will be right with Chivalry. As stated by everyone that’s played this game before, shields are the #1 best way to defend yourself against archers and are a foolproof tactic in blocking arrows.
Thank you Irish for bringing that enlightenment to the table. Torn banner, please, no further discussion necessary. What we need is a shield for the vanguard, not actual archer balance please and thank you.
Exactly, Archers also help alleviate the talent. Having that bit of high unblock-able (Shield Excluded) damage helps growing talent, as well as new players stand a chance in hell with some of these juggernauts.
shitty argument “I am new, so i need something to allow me to kill experienced players”.
nerfing archers would not be an end all be all for the class, at least it shouldn’t if done right. There are ways to indirectly nerf archers without crippling their damage entirely. Reducing the damage by some to reduce htk would be good. Increasing health regeneration so that melee can at least recover and get back into the fight more quickly is another. Archers used to have a backstab bonus, removing that was absolutely necessary. Increasing reload time of crossbows, the light crossbow should not reload that fast for what it does, absolutely psychotic decision on torn banner’s part.
And many other things could be done while still maintaining a playable, functional class.
don’t stand a chance against “juggernauts”. Then stay away from them, or use a claymore. Do what I do, I know the higher level players, and if I don’t i can see by the way they move if they know what they’re doing or not. Attack them when they’re vulnerable or just stay away. Use your teammates as fodder to kill them. Keep to those you can fight, or go to low rank servers. Above that, experienced players SHOULD be killing you. That’s how games work. That’s how life works. You don’t beat a grandmaster at chess without learning the game and practice, and you shouldn’t expect to
lol arguments from archers that archers aren’t OP. Tune into me streaming TO pubs one day. No, I do not claim to be the best player in the world, nowhere near it. Maybe not even good, period. Every single time I play archer, I sicken myself. I will get #1-#3 every time damn near, at least near the top. Maul knights, zweis be damned I will top the board with a longbow and a shortsword. Can fucking talk to everyone and maybe eat a sandwhich while shooting people and laughing at their attempts to kill me.
Melee sucks for archers? are you lit? I can probably top the scoreboard of a pub with archer shortsword alone, no use of bow.
Archers are balanced? Tell me how that is when they are the only class that there was a server limit placed upon them because this was the solution rather than nerfing them? Tell me you were around before this existed and see people picking as many archers as they want per team. What you get is a team full of 50-100 percent archers, and no that is not an exaggeration. That is what happens.
2-3 + shots landed is too much to ask of the ez mode archer class? Please. They have a role and it should be supportive, not dominating and virtually unkillable by melee classes.
situational awareness? shields, smoke. Please. After 4000+ hours in this game, i’ve learned one thing. NONE of that shit matters when you’re talking about archers. Every new player comes to this forum defending archers and their shit is completely stupid and it’s simply defending a class that is loved by many either with or without the understanding of how powerful the class actually is. What I believe is that you are so used to playing on the defending team, and in this case - attacking archers are typically just not as much of a threat. If you’re always defending (which archer mains typically always play), it’s not a fair comparison to make in your mind. Defense allows you to set up, see things coming. Attacking you’re just running into a firing squad.
Furthermore, it doesn’t really matter if you equip shield, smokepots, dodge duck dip dive dodge - doesn’t matter. As archer, all you really have to do is target people fighting, simple as that. There is literally nothing they can do about you shooting at them… NOTHING. They parry, their character stops briefly, free hit. Your teammate parries their attack, free hit. Charge attack from vanguard gets parried, free hit. Oh you have a shield? You have to swing sometime right? Opens your shield wide up. Wearing it passively? Hit the front. Smoke fades, dodges are predicable, and teammates exist for the archer to hide behind.
What else? Do they not do enough damage? The majority of bows for typical attacks landed (chest,head) are doing anywhere from 50%-100% damage to 4/4 classes, including the knight. Knight being the most armored - what weapons do this damage to knight? Gmace, zwei, dubaxe, maul, polehammer, poleaxe. All heavy hitting melee weapons is what it takes to do the damage archers do from an unhittable range (unless of course you are an archer). Archers are only really counterable by other archers. Every other class can counter each other, but archers only can truly say they can counter archers.
realistic? maybe. Is this a game? yes. Should games be balanced? Probably. Are archers balanced? no. Should something be done? yes. How long has this tyranny been going on? 3+ years. When does it need to stop? now.
So what else is there to argue about?
this game would be a lot better if you nerfed archers. consider it.
it’s ruining your … what I would have considered a melee focused game amiright?
you can’t focus on melee when there’s archers ruining all melee fun.
it’s really bad.
I challenge you to play attacking team in an objective match, and have like 2 decent archers on the opposing team.
bring smoke, bring shields, bring movement.
die.
please torn banner, they are in serious need of a nerf since forever. Do the entire chivalry player base a favor and give them a little nerfy nerf. At least try it. It’s been 3 years, this same class has been overpowered for 3 years now, we’re going on 4.
my last wishes, if I die, just nerf archers.
lel it’s funny that the players that go like 140+ FOV and would say that 3rd person lacks skill.
It’s essentially giving you a lot of the same advantages, just a different viewpoint.
I played DW like last week, and the freaking turncap is way too high for parries and attacks. You move too fast in that game to have a turn cap that big, it’s silly. Feels very clunky to me, and I don’t remember it being that bad before. Trying to parry the whack ass attacks from viking and shield bashes from spartans and shit when you can only turn your mouse at -5mph is like… ehh bad
which shield stops arrows?
yeah i got hit by a firepot recently and was like holy shit - firepots are OP.
Also, can we talk about how the oil drop does like 90% damage to knights?
I mean realism i guess, but for fucks sake it just keeps on ticking damage away even if you just get barely dripped on