I’m also interested in what level of scripting support there is going to be.
I’m interested in making a mod that overhauls the stamina model to use what I’ve documented here.
In order to do that I’d need to be able to dynamically manipulate stamina burn/return rates for actions, attack damage and block effectiveness, attack/block/bow draw/etc speeds, movement speeds and jump heights. I would like to add variable intensity panting sounds played “in your ear” (so you can hear how tired you are) and at the location of other players (so you can hear how tired they are). Also nice would be variable intensity panting bob and sway offsets to your view direction, and perhaps adding custom shaders. Being able to add some sort of trip/collapse/stand support would also be nice.
I’ve already done this for Oblivion but its scripting support couldn’t do all of this. I’ve not used the UDK before, and probably won’t bother learning unless there is some hope of being able to do this. I can probably work within whatever limitations Chiv has, provided I can do at least half of this.