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    akarnir

    @akarnir

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    Posts made by akarnir

    • Why not a Teutonic Knight instead?

      Or a crusader knight or any iconic knightly order instead of the generic Agatha Knight?

      And even if you don’t feel like creating a new model, why not the vanguard? The vanguard sure is cooler than the knight, and actually reminds me more of the traditional medieval knight than the slightly goofy knight.

      It could look more like this :

      !

      !

      !
      The knight just isn’t fancy enough.

      posted in Chivalry: Deadliest Warrior
      A
      akarnir
    • RE: Vikings should be taller than knights.

      @Sir:

      5’11 would have been huge in the middle ages. Also a knight’s height is not necessarily indicative of the average height of the common folk. If you find a meuseum with a good medieval collection, compare the size of a knight’s armour with a common soldier’s outfit. You will likely find that knights were generally bigger dudes.

      The short medieval people is actually a myth. It really depends on the place and period (the medieval era lasts 1000 years!), it’s been noticed that height varied even back then.

      In a region and a time where harvest was good, children wouldn’t suffer from malnutrition and would grow up normally. Especially Sons of nobles (knight) who would have meat heavy diet. Nobles or rich were known to be slightly taller than the common folk due to them being able to afford more meat (and dying earlier due to meat poisoning).

      In any case, it never went under 5’6 (and that’s actually a biological law on height means).

      posted in Chivalry: Deadliest Warrior
      A
      akarnir
    • RE: Developer Q&A #3

      Awesome Q/A

      I’m so glad they finally get a physical studio… We may be witnessing the birth of a new Legend!

      Love these guys :D

      posted in Official News
      A
      akarnir
    • RE: Fix the TOGGLEABLE SPRINT option. Please. My pinky hurt.

      it’s more a matter of comfort than anything. But it’s a big matter after a few hours.
      And I also believe that by releasing the tension generated, you gain more dexterity in the other 3 ‘‘wasd’’ fingers.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      A
      akarnir
    • RE: Fix the TOGGLEABLE SPRINT option. Please. My pinky hurt.

      oh well, I always assumed it was the case. Guess I was wrong :S

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      akarnir
    • RE: Developers Q&A

      @Tibberius:

      Alright I’ve swooped in and grabbed questions from this thread now and will be looking to get a video out to you guys before the end of next week!

      HURRAH!

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      akarnir
    • RE: Fix the TOGGLEABLE SPRINT option. Please. My pinky hurt.

      But what about ‘‘a’’ and ‘‘d’’. If you try to move on the right and left, without going forward, you won’t able able to sprint.
      A better toggleable sprint would just be more simple : press shift to always sprint, no matter if you encounter an obstacle or not. Press back shift to deactivate.

      That hasn’t been fixed for month. Why are the devs so oblivious?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      A
      akarnir
    • RE: Fix the TOGGLEABLE SPRINT option. Please. My pinky hurt.

      @Reubot:

      I have sprint toggle off but I’ve bound the sprint hotkey to W, so I’m constantly sprinting whenever I move forward. I’m also utilizing an Autohotkey script which releases the sprint if I press shift, so that the function is practically reversed to “walk” key. Also, it checks to see if I immediately release the shift key after pressing it, and if so, it performs a dodge with the MAA. Works quite well, but causes a little delay before dodging. I still prefer it this way though because there are less hotkeys I need to learn.

      that’s smart! I will do the same.

      But it’s a shame we have to use third party software and small tricks like that to have a smooth experience for out fingers.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      akarnir
    • Fix the TOGGLEABLE SPRINT option. Please. My pinky hurt.

      This is something that wouldn’t even require 5 min coding. Just fix the Damn Toggleable sprint. Why don’t you do it Thorn Banner, WHY?

      Right now, you press shift once to start running, but each time you encounter an obstacle, you stop sprinting. Why? You have to remember to reactivate, and extend your small finger, approximately every 10 seconds or so. Even worst if you fight in enclosed space.
      Why can’t you just make a full toggleable sprint, where you never stop sprinting, even when an obstacle cross your path and stop your movement for a fraction of a second.

      Because of this, I never use this option, and must constantly maintain a pressure on the shift key, since ,unless you are a man at arm, you sprint more in this game than in most FPS (no stamina bar).

      It’s simple, It’s a quick fix, it will only do good. Please do it TB. DO IT!

      PS : By the way, can somebody explain me why the man at arm can’t dodge while sprinting? That makes the dodge move almost useless, since you have to lift the finger from the shift for a second, quickly tap ‘‘c’’ to dodge (or Double tap), and then press shift again. That may not sound like it, but in the end, you would have taken almost the same time (and sometime less if you fuck up the synchro) by simply sprinting to the direction (since it’s all about small distance and fractions of second).

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      akarnir
    • RE: Developers Q&A

      so is the Q/A ever gonna get released? It’s been a while already, been pushed back to sometime in february, and now it’s almost march.
      It’s not like it’s that long to do?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      akarnir