Bump. I think im having this very same problem
Posts made by Apothekert
RE: Server Browser Issues
Yep, came here cause of the new server browser issues. Been like this for a couple of days now. Inaccurate player numbers and pings, also makes the filter useless, and server info doesnt work for me, since it always and only show server info the the top server in the list… Are there any known fixes for this? Is TB working on it?
RE: Configuration reset - old bug back
Ah btw, it turned out that actually worked… I was surprised since i already had the regular crosshair turned off, and thought a dynamic crosshair on wouldn’t matter since the crosshair in general was turned off, but I was wrong it seems.
Configuration reset - old bug back
Just started up chivalry, and my configuration for some reason was reset to default.
After making it the way I like it and joining a server it turns out the no-crosshair bug is back. The one where u turn off the crosshair, but everytime u swing your weapon it shows up anyway…
So, did I miss something? Did something get patched or fixed which brought this old bug back, or is my own private issue?
RE: No Servers!?
Ahh k, I did not know this post/problem of mine was so close to the release of the new patch.
Thanks for your reply, both, and I’ll wait patiently till things settle down.
…Is there an ETA on when things usually settle down and are stable as usual?
About 90 percent of the servers has disappeared, and also I do not seem able to join the 3 servers that are still online, according to my game. The server just refuses. It doesn’t tell me if it’s full, or doesn’t like me, or whatever.
I probably missed something and I hope someone can clarify. Thx in advance.
RE: Chivalry: Medieval Warfare Patch 28 (UI Refresh)
The first map I load in a session is fine, then the next has major texture streaming issues. The game runs normal otherwise.
It just started happening when I played last night, the day before it was fine.
I’m not using any custom *.ini settings except maxchannels and maxsoundcompressed.
I got standard Chivalry, average pc, no fiddling around with any files. And this problem came with the new patch.
RE: Why has TDM been changed?
Whether u like the ticket system or not, in the new TDM they also shrunk the number of kills needed to win, from 80 to 60 kills.
This is the biggest frustration I have with the new style TDM. It’s simply too short. Before one gets the feeling of being in a battle, the battle is over. Old or new style TDM, this is a waste nonetheless, and should be corrected if u ask me.
TB will probably not revert to the ticket system, but can we please please get the 80 kills-to-win limit back?
RE: [Chiv] Crosshairs won't stay turned off properly
Ah see you spotted it as well. Never thought to check the original thread. Jumped right to bug report section and found no mention of it here…
[Chiv] Crosshairs won't stay turned off properly
**What is the issue: I like to play Chivalry with my crosshairs disabled, for immersion purposes. And since the new patch (28?) whenever I strike an enemy the crosshairs appear, and stay visual in my screen until I stop hitting my enemy.:
**Full details on reproducing this issue: Just turn off the crosshairs, go up to an enemy (in-game of course) and hit them with a weapon.
It is probably important to know that I tested this melee only. I restarted chivalry several times, turned crosshairs off and on several times in the configuration screen, also using the keybind ‘U’ in-game to turn the crosshairs off and on, and the problem was always there. I expect TB will have no problem reproducing this problem. :
**Videos and/or screenshots: Since this is a dynamic problem a video would be helpful, however I am not skilled with reporting software, and found no easy in-game recording button.:
**Other comments: Hope this problem of mine turns out to be an easy fix, since it is disturbing my immersion and fun greatly.