Right now skills are too risky to use in 1vX fights and the reason is that they can be instantly interrupted and that they get put on their standard length cooldown. This straight up needs to change.
I was thinking about how a better method could be implemented and I came up with a few things:
- Implement an interrupted cooldown for spells that have a CD longer than the time an interrupt gives
- Make escape skills instant and cant be interrupted (you can still obviously be hit a la MaA dodge)
- cancelled spells should work like feints and shouldn’t go on any CD when you cancel them (but use stamina)
- make attack skills interruptible only in windup period but then apply the full CD and make them uninterruptible during the business end
With these changes I believe skill use in more riskier situations would increase. For example say that the interrupt CD is set at 3 seconds, the Turant could realistically use his leap skill even if he’s interrupted the first time he tries rather than sitting on it because he may be about to die and doesn’t want to wait the half minute CD after his respawn.
As of now it’s better to just rely on your melee skills in 1vXs.
Footnote: should Alchemancer dodge be affected by such an interrupt CD y/n?