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    Auriel

    @Auriel

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    Posts made by Auriel

    • Achievement screen and bonus rewards

      I miss the achievement screen from CDW. After the match, you will see who has had the most kills and deaths, highest damage negated, highest score, longest distance traveled, most kill assists, most decapitations, etc. with medal icons and titles. I think that it’s interesting and I would like to see it in base Chivalry too.

      Even better, these achievements could be saved permanently and stored in your stats. When you have a certain number of the same achievement (such as 100x highest kill assists for example) you could get an exp bonus or something as a reward. Maybe you could even get a medal to display on your armor, with the corresponding achievement icon similar to what we can already see in CDW after the match has ended. The icons already exist, it’s not that much of a stretch to make them skins for medals.

      Increased achievements and rewards also means increased incentive for people to play.

      What do you think?

      posted in General Ideas & SDK chat
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      Auriel
    • RE: I just hit rank 16: GAME OVER

      I’m mediocre in duels but I top the tables everytime because I usually wait for my teammates to arrive and get a stab in the fray. If you do this you will not even notice that you are playing against high rank players. It’s all about positioning.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Auriel
    • RE: Chivalry screenshots/stories

      Dead MAA with bugged eyes:

      posted in Community Content
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      Auriel
    • RE: Halloween Horde Mode - Fun but needs tweaking

      @Tibberius:

      Trolls are 1 in 10 odds. A patch should be out tomorrow addressing the troll difficulty and some other minor issues.

      I’d like it that instead of fixing some minor issues, you would fix the fact that the mode is completely unplayable because it always bugs out at waves 14-15 due to enemies that don’t spawn.

      posted in Chivalry Mods
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      Auriel
    • Custom models? A modding question/suggestion.

      I’m posting this here because most other subforums are more or less dead.

      I was wondering whether it’s possible to create custom models for the classes? I was pretty impressed by the star wars mod, but it used the normal ingame character models. It wasn’t very bothersome and I could enjoy the mod nevertheless, but it made me think: is the lack of custom models because there are some limitations, or because modelling and texturing high quality characters isn’t exactly easy (and of course the voices could be lacking, too)?

      I comprised this example of how a class setup for a warhammer fantasy mod for chivalry could look like. The MMO was pretty mediocre but the armor designs were gorgeous and I think that warhammer would go well with chivalry:

      http://oi57.tinypic.com/34xgz8h.jpg

      posted in General Ideas & SDK chat
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      Auriel
    • RE: Are they ever going to add a Roman Legionnaire or Centurion?

      @Funkmaster:

      their roles (which is a little more abstract than class) are too close to differentiate.

      There are a lot of combat roles that could be added with some creativity.

      There is very little else than can be done than tinkering around with the weapon speed, reach, damage and armor, considering that the game only has historical melee weapons + a limited assortment of firearms. There is already a heavy-hitting tank, some medium warriors that have varying degrees of throwing weapons or shields, light and fast warriors and a mainly ranged class. Honestly it feels that even with the current classes they have taken great pains to even manage to make the little differences that there are.

      Due to the combat system it’s extremely hard to add anything substantially different (like it has been in practically every low fantasy medieval game such as mount&blade, war of the roses, etc), unless they made things bizarre and added a mounted class (not going to happen), or some borderline fantasy units like flamethrowers akin to the byzantine flamethrowers, but that would probably be too far-fetched even for DW.

      For example, combine the unit rosters from all the total war games. What can you find in that sea of historical warrior diversity that would be a significantly different addition to the abilities of the current selection of warriors? Besides of something that would be totally inconsistent with the game (mounted units for example), there isn’t anything truly different (except maybe the Greek firethrowers).

      posted in Chivalry: Deadliest Warrior
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      Auriel
    • RE: Are they ever going to add a Roman Legionnaire or Centurion?

      There are no more combat roles to fill, thus adding a new class in a way that makes sense would be very hard. Some people have suggested, though, that the pirate should be replaced by some other ranged class; I would agree with that but it’s unlikely to happen.

      Possibly the only way to add a new class would be to add it as a culture pack. What this means is that the class is identical OR almost identical to another class, but just looks different. For example, the Roman soldier is similar to a spartan soldier in that they have shields, throwing spears, similar swords (the gladius vs. the greek swords) and normal spears too (triarii). Thus the Roman soldier would fit into a Mediterranean culture pack.

      If the “new” classes were divided by the combat style rather than the location (for example, a ranged class group for the pirate type classes), the options for these aesthetically new classes would be much wider.

      People tend to love these sorts of RPG elements, having all these crazy ass warriors from different times and cultures fighting each other was the main reason why I became interested in the first place too. The devs would do well to add more warriors somehow, once the basic problems are sorted out.

      posted in Chivalry: Deadliest Warrior
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      Auriel
    • Polearms bad in 1vs1?

      I’m a halberd user, and I seem to have some trouble in 1vs1 if played against some of the more experienced players. It’s slow and it’s pretty hard to react in time to feints or to some attacks such as a repeated spartan shield bash. Are the polearms supposed to only excel in group fights only or am I doing something wrong?

      posted in Chivalry: Deadliest Warrior
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      Auriel
    • RE: We have to do something about spears!

      @clayton-bigsby:

      @lemonater47:

      it only says the SAME combo, can easily scroll up, scroll down, scroll up, scroll down
      ;)

      There is a combo? I have been using the halberd since forever and didn’t know that lol, I only always use scroll up.

      Anyway I would say that the polearms are slightly OP, there is really no way to defend against them if you know how to aim. People often try to strafe behind me after blocking the first attack but I have already started another stab after they have blocked the first one and quickly turn around to land a hit. The only way to avoid it is to block REALLY fast but most of the people fail because they tend not to expect such a turnaround stab (with all that reach too) and also because the stab animation is pretty hard to see especially when combined with the spinning motion.

      posted in Chivalry: Deadliest Warrior
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      Auriel
    • Knight helmets?

      What happened to the final knight helmets? There were two locked helmets in beta, one with a mouth guard and another without. Are they available only at very high levels, or have they been removed altogether?

      posted in Chivalry: Deadliest Warrior
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      Auriel