I applaud and endorse any displays of violence towards the archers as they are a group that needs to be chopped, diced, and mauled!
Posts made by Blade
RE: Massacring Archers to Classical Music
RE: The community is really this retarded?
If folks have been playing online games for sometime then this isn’t really anything new. It’s like real life in the sense of there are places you can go where unpleasant people hang out. There’s also places you can go where decent people hang out. Just because you’re at home in your gaming room doesn’t mean you’re safe from the trolls.
So the power of the decision remains with the individual, which means you can choose to go elsewhere until you find a group that is your vibe.
RE: |SOLVED|*VIDEO* Proof That I am NOT hacking….
So I did some more research as to WHY this would happen especially on a newer title and ran across this, you may not be using SETFSB but check out Unclewebb’s explanation of Win 7’s correlation of FSB timings and OS performance. Link to the article is http://forum.notebookreview.com/gaming-software-graphics-cards/569893-must-read-setfsb-o-c-game-problems-fixed.html
TO ANYONE THAT USES SETFSB FOR GAMING LAPTOP OVERCLOCKING
and that’s a lot of us
I recently discovered a problem with SetFSB causing ‘timing issues’ in games when overclocking. After a certain point, it becomes very noticeable that your games are out of sync; ever run an older game without a frame limiter and had it go in ‘turbo mode’? Well, this is the same thing: even modern games can run ‘too fast.’ When overclocking my core i5, my character in Crysis would be running 50% faster! This is highly undesirable, and I have been searching for a fix for a week or so now. Apparently the issue hasn’t been discussed much, but someone unexpectedly graced me with a solution!
Thanks to Unclewebb, the awesome, highly knowledgeable developer of the (IMHO) must-have overclocking utility ‘ThrottleStop’ (ESPECIALLY necessary for those of us with Core i 3/5/7 series CPU’s in our laptops!!), I have found a solution for the game timing problems. Please read this post that he replied to me with, explaining the Why’s and How’s of it all:
Quote Originally Posted by unclewebb View Post
The problem you guys are running into is a new Windows 7 “feature”.
To accurately measure time in a Windows PC, software uses the QueryPerformanceCounter function. Many applications, especially games, depend on this Windows function to accurately calculate FPS as well as for many other timing purposes in game including sound.
The problem is that for many computers, this function in Windows 7 is now based on the clock speed of the processor. If you overclock in the bios and then boot up, this timer is calibrated and will work 100% correctly. If you use SetFSB or a similar program and you change the bus speed from within Windows, you have now just screwed up this very important timing mechanism. The number of applications that can choke after you do this is surprising, especially games.
I wrote a program called WinTimerTester to test for this problem.
Download WinTimerTester_1.1.zip from Sendspace.com - send big files the easy way
What it does is it runs two different clocks in your CPU at the same time and compares them to make sure they are both running at the same speed. It compares the Windows GetTickCount function to the QueryPerformanceCounter function and within approximately 60 to 100 seconds, these two timers should be running at a perfect 1.0000 : 1 ratio.
If you overclock your CPU with SetFSB and WinTimerTester reports that these timers are not running at a 1.0000 : 1 ratio, that shows that you have this bug and you have also overclocked this important timer within your computer which can screw up a variety of programs in a variety of ways.
Luckily there is a solution to this Windows bug. Microsoft actually considers this a feature but for anyone that uses SetFSB on a regular basis, it’s a big bug.
To fix this problem, open up a command window and type in this:
bcdedit /set useplatformclock true
You will have to exit the command window and reboot before this setting can take affect. What this does is it changes Windows so the QueryPerformanceCounter function will be based on a fixed counter that is not influenced by SetFSB. That one line of code should correct this problem and your games will run fine when using SetFSB.
If you ever want to go back to the original buggered up timer that Windows uses then open up a command window and type in this.
bcdedit /deletevalue useplatformclock
Once again, reboot and things will be back to the default Windows 7 timer. These two images should show you when your internal timers are broken and what WinTimerTester will report when your internal timer is fixed. This only applies to Windows 7. There is a similar fix for Windows XP so PM me if you need it.
Let me know if this finally solves your problem. My friend some_one over on XtremeSystems told me about this little trick.
[In reply to]Disgustipated: On a different note. It would be a good idea to run ThrottleStop and increase your TDP/TDC settings to ensure that you get full turbo boost when you are overclocking with SetFSB. If you don’t increase TDP/TDC then your bus speed can go up but your multiplier might go down when fully loaded so you won’t get the full benefit of your overclock. Send me a PM if you need to know more about how to properly test for full turbo boost at full load.
One last thing. Many 3D gaming benchmarks don’t correct for this problem so you can’t trust their results when using SetFSB if your laptop has this timing issue. I believe the 3DMark series corrects for this problem and can be trusted.
Again, huge thanks to Unclewebb for figuring this out and taking the time to reply to me.
I am now running a constant 3.1 Ghz overclock while gaming, and my games are perfectly ‘timed/syncd.’ Awesome!
Also, if you want to achieve maximum Turbo Boost under load or push your laptop’s performance to the max, ThrottleStop is a must-have.
For reference and context, please refer to this thread:
SetFSB Game Timing Problem? (G60JX)
RE: What's your in-game name(s)
Mines easy just Blade, normally west coast servers. Depending on my mood (and alcohol level) I could be trying or really just being an ass. I’m generally very horrible to terrible depending on if I can hit the appropriate keys before being slaughtered.
Oh and this game is one of the best games I’ve played in a while. So simple and yet challenging I keep coming back to it.
RE: So with all this medievalness lately..
Welcome! The Noble thing may be a bit over rated though :)
There’s something about selecting the MAA and running around with no weapon yelling for help as Van’s and Knights chase you around the map swinging for the fences. Not “Noble” but sure is fun to do…
RE: |SOLVED|*VIDEO* Proof That I am NOT hacking….
Well logically you have a couple of options setting everything to default including your game client, which specifically means your custom .ini files. If out of the box you still have a speed issue then there is something with the UDK client that is malfunctioning with your hardware.
You should then just Google your CPU and or MB, RAM, and GPU to see if there are known issues with UDK and your particular setup. Now it’s very possible that you’re trolling the shit out of me but in the off chance that you’re legitimately stumped on this start from as vanilla as you can and slowly add pieces in until you can duplicate your problem.
Since a large amount of people can play this game with out the speed “bug” it may be on you to find the solution. Which if you knew how to OC your CPU I’m guessing you know how PC gaming is, it’s not uncommon to have to find fixes to get a game to work right on your rig.
This bug can be very damaging to your reputation as a competitive gamer since for all intents and purposes it’s an exploit. When I watched the video I could see that you were moving and attacking faster than everyone there. So it would seem to be in your best interest to find your own solution if you want to keep playing competitively. This of course is just one man’s opinion, I’m sure you have your own outlook on it.
Edit: I forgot to comment on the servers, yes the servers would do that if this was a server side app but if my memory serves me correctly this is a client driven game that tells the server what’s happening on your end. So no the server wouldn’t correct your game speed, that’s why hacks work in the first place since someone just modifies the client values in memory prior to the app sending them to the server. At least that’s my basic understanding of it, someone can chime in if I mis-spoke or has a better explanation of it.
RE: |SOLVED|*VIDEO* Proof That I am NOT hacking….
I’ve seen something like this before, somehow the game client would speed up the player due to a faster clock speed on their CPU. Have you tried resetting your CPU to the default clock speed to see if that’s the problem? You may also need to reset your RAM timings if they are set higher than normal to coincide with your CPU bus speed.
Just going off your video that seems to be the only thing, beyond cheating of course, that could make your game do that.
RE: Enough with the Archer hate.
Once the server setting limiting classes comes out this will be a moot issue. Archers will be able to play on servers that permit them and folks joining that server know what they’re getting. I will be plenty happy to play on a server sans archer and I’m sure there will be many melee focused players that will say the same.
Archers will be able to play where people won’t be so upset to see them and everyone is happy.
RE: Considering quitting because of Archer Class
I think the proof of how much people like or don’t like this class will come down to server controls allowing admins to adjust how many archers can take the field. I won’t be surprised to see servers that either limit or out right ban archers. I also won’t be surprised to see lots of people wanting to play on those servers just to avoid the aggravation that is archer.
Let me be clear in stating yes they were present during Medieval times and contributed to battles. I agree with a previous poster that they didn’t contribute in the same fashion as this game but that doesn’t really matter since this isn’t a simulation. For the most part they are an easy melee kill which is boring and if they are good then you’ll be an easy kill for them which is….boring.
I’ve killed many an archer that was looking down field to be snapped back to reality with an axe to his ass. Although after doing that for a while I just want some good melee battles, I know there are archers out there that will argue with me or call me names, It’s just my opinion. When I first started playing this game in September I told friends that it’s chess with swords. You have to think to do well in this game however, when I come up against an archer that’s not the case. I’m either getting shot or getting an easy melee kill which either way isn’t really fun.
RE: Patch notes are WRONG, server browser STILL broken
I agree with most of the views on here, the view point of this should be fixed now is just as valid as we don’t know what their workflow is or more over their priority list for fixing this. I think the bigger question is what is a reasonable time to wait for something to be fixed that you’ve already paid for?
The gaming industries is one of the only industries that I know of that you can get a “brand new” product that is still broken. If you purchased a car that didn’t start normally with your key and you were told by the dealer that the workaround is to hot wire your car you’d be upset. Yet in gaming time and time again we’ll pay for a product that we come to realize isn’t complete. Regardless of time frames it’s disappointing to see a lot of issues with a game that’s as fun as this one.
Since TB already has the money of folks that have purchased this game, there isn’t as much of an incentive for them to stay on top of these issues. That doesn’t mean they’re not dealing with it but who knows how much effort is or isn’t going into these complaints. Maybe gaming needs a type of escrow service so that both gamers and companies can enter the agreement knowing if the product is good they’ll get paid and if it isn’t then the gamer gets their money back. Right now the system heavily favors any company that charges for their software with no way to return said product for a refund.