Yes, Lions and Tempest have scrimmed together against other clans - been a good time.
boingloin might mean scrims between eu and na clans though. Not yro monsters seeping in to take over na scene.
I dont think many people would be against old camera and old animations.
Projectiles having big hitboxes may or may not be true then. However it would explain why sometimes I swear a projectile goes over my head, I hear the sound, then half a second later I take damage.
Wasnt that with just the old camera. It was lower so some of your head was above your fov and it distorded arrows going norrowly hitting u in the top of the head look like going way over.
Neither is telling me to go learn how to play. They aren’t the only ones with a history of tourney wins.
@Sophax. By choosing hatchet you forfeit anything close to initiative due to the crappy range it has. It’s also very easy to abuse the short range and dance around it if you have trouble blocking it. Especially with the op fast kick everyone loves to bitch about, its very easy to space yourself against it.
Shorter range = lack of target switching, you are forced to tunnel vision a target. Tunnel vision = easier to catch someone off guard, unless they are being careful, well then you are alleviating the problem of having a hatchet dude keeping constant pressure on one person and leaves open opportunities to attack. Holy-water does everything a hatchet does only better (especially the stab).
Anything with MAA + Shield = no fire pot… no firepot = useless MAA.
Can hatchet be frustrating to play against at times? Sure. Most fast weapons are, but what isn’t?
Hatchet buckler lacks iniative? U see your opponent begin wind up of any kind you just smash in an overhead and flinch it.