I was playing Guildwars 2 WvW and was thinking, man could this only be in Chiv it would be awesome. I know technical its not possible yet… but some day it will be. I know I am a dreamer, but I just had to share it here on the forum.
I can imagine huge battles where numbers count, and small groups sneaking around, castle sieges, long epic journeys, intense fights interspersed with just hanging out etc etc. situated in a never ending battle, I would love it.
I just don’t understand why nobody tried to make a huge map, both Mason and Agatha have to defend and attack at the same time and the winner is the one who conquer a certain number of objectives first, once a objective is conquered you have to defend it and conquer the next one. Its less static than the objective maps system now, and it gives a more WvW feeling, because you can conquer lost objectives back, you have a chance to fight back and still win. For Agatha and Mason are the same objectives to be met in order to win.
Ok that was it, my two cents… is this to much to ask or is this possible to realize in Chiv ?