OS is windows
I’d say at least a 2.0 ghz dual core.
300-500 meg just for the game. (not including OS needs)
BW 1TB should be overly fine.
Disk space, how ever big the files are for the game. I forget honestly. Not much. (not including OS)
Posts made by bosco
RE: Dedicated Server specs, how many resources needed?
OS is windows
RE: Chivalry Server Hosting + Free .COM Domain, Website & TS3
Chiv only uses around 300megs on 24 slots. CPU usage on L5420 is also very low on 24 slots, but after 24 slots it gets wild. Bandwidth is negligible since we have a 100 meg port and way more bandwidth than we require.
RE: Devs take a note please.
Half empty server isn’t really what anyone is paying money for now is it?
I prefer the term half full servers, and I think most of the problems would be fixed if they threw in the stock webadmin that is bundled with the unreal engine; or what has been paired with RO1 and RO2. Which I think is stock, someone correct me if I’m wrong of course.
RE: Half off December, Execorehosting.com Chivalry Game Hosting
Thanks for the positive review.
Our 50% off all server promotion is still running. Just put in the code HalfoffDecember
And our servers are only $0.85 per slot for Chivalry regularly.
Our game server hosting list
RE: Way to make server?
I do not have a figure for private servers, as we specifically do not sell them. But for a public server it’s .85 a slot or for 32 slots monthly (excluding the first month) 27.20, the first month with promocode"HalffoffDecember" would be 13.60
I do not understand the second question, server limits you to what the game limits you.
RE: My server reports incorrect ping in list
normally I ping to California bout 100-120. So it is a little high, but the range and inconstancy is high.
And to answer your question, it depends, if it is a distance. And since that server is in California and I’m on the east coast that seems about right. But compared to the ping I ran on the ip itself the it’s just really inconsistent.
I would contact your host, this doesn’t seem like much of a game issue but more of a network problem.