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    Calradian

    @Calradian

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    Posts made by Calradian

    • RE: Speed Hacker - IGotThatHangDang

      @Retsnom:

      All the devs really need to do is to give hosting servers the admin tools necessary to easily ban steam IDs, and IP addresses and also too be able to easily access this info while in game or remotely.

      Or better yet mantain an official list of offenders that every game server access to check like the rank and serial number of every connecting player to penalize hackers/griefers… and chat annoyances (so they start muted by default http://penny-arcade.com/patv/episode/harassment) on all servers and make the voting mechanism log not only the offender but also the poll starter and has a 3rd option to reverse the poll (kickban SkilledPlayer? - insert:yes, delete:no, home: kickban BadLooser that started the poll) to minimize poll spamming.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      Calradian
    • Get ARMA3 devs home: Ivan and Martin jailed in Greece

      A quote form http://www.armaholic.com/page.php?id=17655

      Ota Vrtatko has sent us an official statement with more background info about the situation of both Bohemia Interactive dev’s who were jailed in Greece.

      Quote :
      Prague, 17th September 2012

      Since last Sunday, when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It’s been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3.

      Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority’s investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development.

      They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It’s very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk.

      We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it’s far from an identical replication of the real place. It was heavily modified to fit the game’s backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos.

      To summarize the situation:
      They visited Lemnos on their holiday as tourists.
      They did not enter any military area.
      They did not take any pictures of any military objects to be used in Arma 3.

      Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family:
      “The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon.”
      We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome.

      http://www.helpivanmartin.org/

      posted in Off Topic
      C
      Calradian
    • RE: KickStarter Goal Reached!

      @Zebanamana:

      will you guys consider a single player campaign?

      To get bored fighting dumb bots? (AI will never be as smart/interesting opponents as humans in the foreseeable future) I’d rather have…

      1. …the AoC multiplayer campaign mode (maps loading depending on which side wins) will be ready at release, even beta maybe? :)

      2. can you include more than 1 way to win a map (for each side) so the next map depends on that too (ie players of one side can decide to complete the harder goals chain here so the next map will have easier goals/starting position or some additional siege/anti-siege ammunition)?

      3. can you give us different limits of lives (at least on siege-like maps - like 1,3,5,10, unlimited for the defenders and 10,30,50,100, unlimited respectively for the attackers) that players could poll for?

      4. how will goal-completing player behavior (pushing the ram, fighting near a goal capturing/defending it) be rewarded? Only with achievements/points in the stats screen or some in-game bonuses like health/stamina/damage boosts and additional lives too?

      5. how many AoC/new voice commands (quick voice actors’ shouts like: incoming! need help here! stand ground! to the gate!) or other team-work enhancing mini-features like that are planned/in already?

      6. how team-hitters/killers and goal-disturbing player behavior will be punished? Automatic (or triggered after some amount of players push the “WTH are you doing?!” command looking at him while/seconds after the griefing) stamina/damage/lives reduction maybe? Also could you include the “kick the poll spammer starter” as the 3rd option on all player started polls? :D

      7. can you make the the volume/hearing of voice chat (as an additional all-talk mode perhaps) be based by proximity/range (like in Resistance and Liberation mod) to have some ambushes/sneaky tactics fun?

      Ok, enough for now ;)

      posted in Official News
      C
      Calradian