Are any of these in place?
I know they have location multipliers but anything like this?
I find it incredibly weak that weapons function at maximum damage throughout the entire swing.
Meaning if one you were to thrust your weapon as a stab move, the damage at the end of the stab shouldn’t be nearly as damaging as the initial thrusting motion.
Same with general weapon swings/slashes, I should not be able to receive full damage from a swing at the end of the swing when most of the momentum is lost. It just doesn’t make sense.
Nor should I receive maximum damage on a windup swing that somehow hits me when I am looking at the swingers back (because the weapon windup goes that far behind them). At that point there is hardly any momentum on the weapon to do much damage.
If you were to hold out a sharp weapon and I ran into it, the damage would not be close to if you had added a thrust to the action, but that isn’t the case in this game.
IMO that’s something that should be added.
It’s annoying as hell to “run into” a spammer who’s swing somehow hit you because he managed to spin around just enough so the last .1 second of swing time is able to hit you for FULL damage…
All the timing in the world can’t solve that.
I also suggested damage reduction on hit a little bit ago but that got denied by the devs for some odd reason.
As if it makes sense that you can swing through 5 people in 1 swing and the last person hit still receives as much damage as the first. Psh lol.