This forum is kind of hilarious sometimes, people really fall over themselves to point out how good they are. Always some form of “I am immune to said tactic due to my utter brilliance, therefore it’s balanced” and the general assumption that the only reason anyone would bring it up is that they’re terrible and die to it all the time. I do fine, but thanks for your concern. Naked self-interest isn’t the only reason to discuss these things.
Then why demand it nerfed if you can do just fine and it heightens the skill ceiling? You’re the one not making sense here buddy.
I wonder why almost nobody ever uses them, when everybody has them all the time.
They’re underused and so they deserve a buff, until at least 50% of community plays regularly a match or two just with fists.
You do bring up a good point, 1-5 servers possibly not having enough players. I suppose the point I was trying to make is that the low-rank servers should be meant so players can acclimate themselves with the controls of the game, so they aren’t getting 0-20’d when they are still trying to figure out the different mouse attacks and basic win conditions of the maps.
Agreed, and don’t forget that any noob can join a “normal” server at any point, they are not trapped on their nooby servers forever…
Edit: They have put it on their tips section it wasn’t there when I last looked http://www.bandicam.com/support/tips/h264-fourcc/. It tells you to get both but in is for 64bit the other is 32bit. They only say get both as many don’t know if their OS is 32 or 64bit.
Yup, that’s the specific article I was referring to.
My problem is that I followed those steps AFTER I had recorded 40 gb of vids with the default H264 codec and FourCC “H264” instead of “x264”.
Even Gspot does weird things when analysing the vids encoded with H264.
I’ll keep investigating how to get them into Vegas with little conversion because my reencodings are all slightly fucked up (audio/vid sync wise).
ok whatever, but first person is NOT realistic, because in real life you have more awareness than that.
seeing behind you is a problem, but I see no problems with being able to see your character, and off to the sides a bit, so maybe there is still room to fix that ^_^
But my first statement still stands, in first person you can read your enemy better.
Edit: they just need to fix zooming so you cant see 2 feet behind you.