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    ChizFreak

    @ChizFreak

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    Posts made by ChizFreak

    • RE: Stomping newbies in FFA is fun but…

      @Pilgore:

      It’s best to stay humble and kind to the new players, please don’t be a dick. This thread title alone says enough about some chivalry players that, that is not going to happen across the board. A good and helpful community is important, don’t drag us all down by “stomping newbies” it’s quite pathetic.

      All I’m realizing here is that a part of this community doesn’t know how to read, or that you should read an entire thread/book before judging it.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: I can prove with pen and paper…

      @The:

      Feints are random for two reasons:

      Not enough information is presented to predict when they will be used.

      And of course, human brains are not fast enough to analyze the information in the attack, it simply happens too fast with insufficient time to process the required information.

      Now, even with a severe lack of input from the game, over time you can develop a sense of a player, how often they feint, when they are most likely to, which is why it’s more of an educated guess against someone you fight often. That’s as far as it goes though, beyond basic mastery of feint to parry which is very easy.

      It’s shallow.

      I don’t agree, enough info is presented IMO, because people can’t make it perfect so you can’t see them.

      The next patch will change a few things which will make them more easy to detect, like right now, you grunt a bit before you start attacking, so by that you can “try” to read when it’s a feint and when it’s a real attack, with the patch, I think they made the grunt to start with the release of the attack so you can rely on them more effectively to detect feints, and I think we will all feel more comfortable, as I said, feints could use some tweaks, removing them is not an option, AT ALL.

      That’s the point, part of “reading” a feint is to do an “educated guess” (like you say) based on what you know about your opponent, but also feints GIVE info to be able to read them, it’s hard, but it’s possible. Again, remember I’m saying they give enough info, because of the physical limitations humans make them unable to use them so you can’t parry them (in case you see them, meaning they are not broken), and because the in-game mechanics punishes someone who abuses or spams feints.

      Let me give you an example of what I mean, let’s see the Dagger, let’s say we have this perfect player, with inhuman reflexes, every time you try to attack him, he will attack you right away, timing perfectly his attack in order to interrupt yours, I think only another dagger or the shortsword (and maybe the cudgel) could attack before they get interrupted. Is this situation, is the Dagger OP? Or are the weapons that can’t interrupt or trade swings with the dagger not good enough? Neither, because this is an impossible situation, we have to base things on REAL facts (I mean let the game be played by people, and analyze what happens), not guesses and not impossible scenarios.

      That’s what happens with feints, they may have some god-like element to them when used perfectly, but they just can’t be used like that, because humans can’t do it. I know this is not an exact comparison, but I’m trying to project my point of view on the subject through this analogy :) .

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: Stomping newbies in FFA is fun but…

      @gregcau:

      @ChizFreak:

      (74-8, lol)

      what is far more entertaining is answering their stupid questions

      newbie question: hey how do I make this work.
      ChizFreak: Just press F10

      [image:2z1f6xok]https://si0.twimg.com/profile_images/1860092438/True-story-neil-patrick-harris.png[/image:2z1f6xok]

      (just tell them F10 is to switch to 3rd person, they always buy it)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • Stomping newbies in FFA is fun but…

      (74-8, lol)

      what is far more entertaining is answering their stupid questions, help them learn the basics, maybe some more advanced tips, and so on, just to make them feel comfortable, convince them to stay (buy the game), and hopefully make this game’s community larger :)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: I can prove with pen and paper…

      @Dr.Nick:

      @ChizFreak:

      Snip

      Ah the old “no u” argument.

      I know, I was giving an example of a typical pro douche, who thinks others are inferior and that everyone are noobs; he (Jcash) is close minded, and acts aggressively against people that differ with him, his mindset is very similar to how a “pro douche” acts, he thinks everyone is like him, and that his problems are the community’s problems, his only arguments are bare numbers, there are players that can overcome feints, and read feints (not perfectly obviously); I’m not going to explain it again, but the point is, feints are not broken, because feints’ successful use depends completely on the player using it, and how his opponent reacts, it may seem “random” or “luck”, because people are (or try to be) random. Feints are in no way unstoppable, are counter-able, and don’t have anything game breaking right now, only some small details like the one I mentioned (feints should consume more stamina so you can’t spam them so much).

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: I can prove with pen and paper…

      ! @JCash:
      !
      !
      ! > @ChizFreak:
      ! >
      ! > > Stuff he thinks is intelligent and biting commentary
      ! >
      ! > > You just calculate and talk numbers and characteristics about humans like if they were computers.
      ! >
      ! > What exactly do you think humans are? What do you think our brain is? something that does not process information and respond to it? We’re organic computers brah.
      ! >
      ! > @1f3yzosl:
      ! >
      ! > > FEINTS aren’t about luck, are about tricking your opponent into thinking you’re gonna do something, but you do something different instead.
      ! >
      ! > We went over this… a TRICK is in principle see-through able. A FEINT is a guess at best, a free hit for attackers at worst, depending on the weapon i suppose.
      ! >
      ! > > This comes from a lvl 41 with 479 hours of gameplay, that plays in a clan, competitively against other clans.
      ! >
      ! > Cough
      ! >
      ! > >!
      ! > >!
      ! > >! > Clan players don’t care bout feints, firstly because they all have overly high estimations of themselves.
      ! > >! >
      ! > >! > ‘i can read feints!’ ‘i’m so skilled at pressing q!’ and due to relying on the q crutch, a lot of them find they do far worse in no feint combat.
      ! > >! >
      ! > >! > They also have a different set of interests - they have personal ties making them want to play the game. They have friends they play with, they have learning to cooporate together. (part of the difficulty in playing against the same people often is you get used to their patterns/capabilities, possibly giving you the illusion you have some sort of super esp)
      ! > >!
      ! > >!
      ! >
      ! > If i was in a clan, i’d be more worried about teamwork and having fun with a group, than my individual skill and ability to have skill based duels
      ! >
      ! > But that doesnt mean the perspective of the clannie should be valued as compared to the soloist
      ! >
      ! > /MOST/ People that want to play this game will want to improve as singular entities and not as a cog in a machine.
      ! >
      ! > Especially, when as has been oft repeated, feints RUIN duels. They are IRRELEVANT in TO.
      ! >
      ! > @RushSecond:
      ! >
      ! > > Stuff that doesnt make sense
      ! >
      ! > I got 3 people on my ignore list in the past few hours. Stacking up.
      !
      !

      I said that I’m in a clan not to say I’m right, but to prove I’m someone that gave a lot of time to this game and I have enough experience to make an insightful opinion about feints, and that I have buddies which I practiced lots of different things. Obviously we are talking from a 1v1 POV right now, and, no, feints don’t ruins duel, at all. Wanna try a duel without feints? Go do it, it will be a rush of counter attacks and who can maneuver better their character and swing to go around their opponent’s parry, it can be fun sometimes, but it gets boring and repetitive very easily.

      You give me impression you think feints = win, because any noob can use it easily (in your opinion), and it’s not like that.

      Want me to talk like a “pro” douche? Here it is: You don’t know how to overcome feints and you hide between numbers and calculations to fund your argument that feints are luck-based. They are NOT. They must be well-used, taking into consideration which person you’re fighting, their fightstyle, if they already know how you fight, etc, if any idiot can come to YOU, and spam feint, and win, then you’re the noob.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: I can prove with pen and paper…

      You just calculate and talk numbers and characteristics about humans like if they were computers. People are different, and people aren’t, and can’t, be perfect, FEINTS aren’t about luck, are about tricking your opponent into thinking you’re gonna do something, but you do something different instead.

      If you want to handle numbers and calculations to make your theories objective, then you should immediately realize that humans are abstract and subjective. In every game, there is a weapon and/or a tactic, that when used/done perfectly, can be used to win every time. Humans, aren’t perfect, and can’t do perfect actions, they make mistakes, they think, they guess. The most important thing about PvP games is not just to use the best, fastest and most damaging weapon and practice with it forever to achieve perfection (which is impossible), it’s about players, developing new tactics to counter everything, because nothing can be done perfectly, everything is counter-able.

      Think of this: Why, duels in games aren’t just one 1v1 round? Because of LUCK, and SKILL. LUCK may cause you to surprise your enemy when they see something they didn’t expect, and react badly against it. SKILL is what lets you ADAPT to NEW THINGS, and such, REMOVES LUCK.

      Good players of Chivalry aren’t just good feint-ers, but also they are SMART, and are SKILLED ENOUGH, to read patterns in their enemies, to understand, and be able to PREDICT when a FEINT is coming, to create STRATEGIES that counter your opponent’s way to attack.

      Feint, right now, are ok. Some small issues with them? Yes, like they shouldn’t be so easy to spam, that will be tweaked (hopefully enough) in the next patch.

      The only true problem with Chivalry right now, is the hit and parry detection of some swings when facehugging, everyone knows the infamous facehugging swings of the falchion, yes they can be parried, but they require excessive effort and maneuvers to do so, it’s simple yes, but it’s harder than it should be.

      This comes from a lvl 41 with 479 hours of gameplay, that plays in a clan, competitively against other clans.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: Unofficial soundboard/SMS tone picker app for Android phones

      You good sir, have won the internet for today.

      Thanks a lot, I will try it on my Samsung Galaxy SII, and comeback here to tell how it went.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • RE: The Bald Archer

      @akazi:

      I think the problem here is the fact that the head is whiter then the rest of his body. :?

      +1.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak
    • A Knight just required 5 hits from my SoW… Possible?

      WTF, I don’t think he is a hackerl, but I mean it’s really weird. It’s true that I hit his feet a lot of times, but still, it’s strange. It was a 1vs1 fight, so no one hit him midfight besides me.

      Maybe I hit him with thrust (lowest damaging attack) many times in the feet (less damage)?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      C
      ChizFreak