You just calculate and talk numbers and characteristics about humans like if they were computers. People are different, and people aren’t, and can’t, be perfect, FEINTS aren’t about luck, are about tricking your opponent into thinking you’re gonna do something, but you do something different instead.
If you want to handle numbers and calculations to make your theories objective, then you should immediately realize that humans are abstract and subjective. In every game, there is a weapon and/or a tactic, that when used/done perfectly, can be used to win every time. Humans, aren’t perfect, and can’t do perfect actions, they make mistakes, they think, they guess. The most important thing about PvP games is not just to use the best, fastest and most damaging weapon and practice with it forever to achieve perfection (which is impossible), it’s about players, developing new tactics to counter everything, because nothing can be done perfectly, everything is counter-able.
Think of this: Why, duels in games aren’t just one 1v1 round? Because of LUCK, and SKILL. LUCK may cause you to surprise your enemy when they see something they didn’t expect, and react badly against it. SKILL is what lets you ADAPT to NEW THINGS, and such, REMOVES LUCK.
Good players of Chivalry aren’t just good feint-ers, but also they are SMART, and are SKILLED ENOUGH, to read patterns in their enemies, to understand, and be able to PREDICT when a FEINT is coming, to create STRATEGIES that counter your opponent’s way to attack.
Feint, right now, are ok. Some small issues with them? Yes, like they shouldn’t be so easy to spam, that will be tweaked (hopefully enough) in the next patch.
The only true problem with Chivalry right now, is the hit and parry detection of some swings when facehugging, everyone knows the infamous facehugging swings of the falchion, yes they can be parried, but they require excessive effort and maneuvers to do so, it’s simple yes, but it’s harder than it should be.
This comes from a lvl 41 with 479 hours of gameplay, that plays in a clan, competitively against other clans.