The “balance” fixes for Javelins make no sense… Can any dev bring light on why these was made? For me they just look altered for being altereds sake.
I want at least one argument to why the ammo count are being drastically lowered.
I think part of the problem is that animation of the throw and never really knowing the timing of release so that as a defender, possibly knowing when to attempt a dodge. Lowering the ammo count also prevents the throw spam forcing the player to be more accurate and Javs being more precious and then forcing a reload or melee.
This is still a pretty hefty trade off for giving the Archer little better melee capabilities with a pointy stick and shield.
The main reason i used Javelins is to Counter Archers up close because the shield gave me added protection as i prepare to throw my pointy stick of death at them.
And about throw spam… That is a good way to die, because you might not have a pointy stick to defend yourself with.
Wish the devs will make their minds up about the “Skirmisher” subclass for Archers. Are we going to use them for counter enemy Archers or do mediocre melee?