On Outpost tents are just a time sink imho. And choke points on torches are not that hard to defend with communication i guess. Especially when you think of 5v5. Relatively close to each other it’s quite possible to gank both ways.
Cart and gate…beauty of a map there, love the shading and ancient forest feel…little bit hard to read colors with all settings turned on in chiv…but it’s cool. Unfortunately ride is too short and gate bashing is bonkers.
What if…Cart would go as far as bottom of the hill on which fort stands. Imitating camp/spawn placement for attacking team. Then proceed to gate bashing.
Last obj. on Outpost map with 4 chiefs as players would be interesting…not one king…4 kings!! Just think about possibilities! And when we are at it, maybe cart will open and Agathians will get their own officer/hero of some sort? For me it would be more fun than stupid immersion breaking AI :D.
But it’s just a fantasy ;)
The other map…coldfront…played it whooping 3 times as most of my clannies do not want to waste time on it due to lags and framedrops. Major issue I have with this map is that it is designed for more than 10/16/24 players. Other than that it is just empty big spaces, that is until you get into the castle…Can’t say about King obj. much as I was there for brief moment watching my king slaughtered in clusterfcuk between gates. Map could be epic for 50+ person server…but laaags with 12 people, can’t imagine what is going on with more folks out there.