I also agree about the indie fad death, and i am glad for it. Darkfall, earthrise, xyson, mortal online, WarZ, how many others, all hyped up and advertised their indie-ness, but all it really meant was “we dont have the money, man power, support, or ability to realize our goals, but we are going to try anyways, and we want your money ahead of time.” Notice all of the above have either failed, or are on death row.
Now thats not to say i think Chivalry fits in with that group, because i dont. I think they’ve accomplished a lot, and they have a lot of content already in this game, BUT they do need to prioritize better. I am obviously referring to the exploits/cheat engine speed hacks.
I am guessing they had all of this stuff in the works for a long time now, maybe even before they realized the game could be so baldy abused by cheat engine/hacking/whatever else (or didnt think many would find out), so they went ahead with the content patch.
I am happy to hear they are planning to release a slew of bug fixes, and anti-cheat, and the content all at the same time, but unfortunately the tone is ominous to me, something i’ve seen many times before.
I instantly grow suspicious when i see developers saying things like:
We hope to get this in by x date. We plan to add this feature. We want to do this. We aspire to change that. We will try our best to x. We promise to x. etc etc. We plan to add <insert massive="" amount="" of="" stuff="" here="">by <upcoming month="">!!!"
Ive seen indie devs go this path before, and it never turns out well. These attempts to drive up hype and stifle fears of a dying game only end up backfiring. The list and list of hopes, dreams, and aspirations for their game just gets bigger and bigger, deadlines are not met, and the community dwindles after losing faith.
Chivalry should take the guild wars 2 route and be extremely vague/reluctant with dates and promises.</upcoming></insert>