Change to red reticle to indicate enemy is in range of your weapon.
Depth perception is hard on 2D screen.
Plus remembering the exact range of every weapon is a lot to ask.
Posts made by CrimsonAvenger
make reticle red when in range of enemy.
I find it very difficult to judge distance of weapons and also remember the exact range of every weapon in the game.
Please change reticle color to signify the enemy is range of your held weapon.
Would help so much.
A 2D screen lacks the stereoscopic view required for proper depth perception.
RE: One hit kills? hit by 70 damage strike?
@Rodelero What is ambusher? is that an ability? also, the kill feed tells you how much damage was done. So there is no way a 70 damage attack can kill if you have 175 HP. So either reported damage is wrong, or damage actually dealt is wrong.
RE: Please limit Archers to 4 per Team !!!
@Goetz I think arrows do too much damage to armored fighters. Most arrows would just glance off an armored knight. Crossbows could pierce armor, but they are still way too powerful. A bolt currently does more damage than an axe to the head.
BOT clan are TKing punks…NEED AUTO KICK
BOT Thane of Bane was TKing archers in a game. I tried to vote kick him. but never got the 55% needed. Then the clan claimed I was vote spamming and had me kicked.
I had an idol time because I was explaining what had ahappened. So people said yes.
This is such crap.
WE NEED AUTO Kick in this game!
RE: Are the devs dead?
Better remove feinting because the community is a bunch of whiners who refuse to take the time to learn or practice.
I seriously hope you didn’t assume that I’m complaining about feinting.
I think we should add fainting.