Looking at Chivalry (Which I have nearly 2000 hours in), it’s clear to me that you were considering people who didn’t play much of it when you were developing this game (Lack of dragging).
Why did you remove dragging? This has causes 1v1 combat to be extremely boring between two good players because it’s literally just attack, parry repeat unless I use feints, but people just complain about that. I guess there is the “magical” element, but after a certain amount of time playing, that will also be easily countered with a simple parry. It’s even worse in 1v2 situations because unlike in Chivalry when you could outsmart two weaker opponents by using advanced dragging to hit one opponent first (perhaps with a reverse) and then drag your weapon to hit another enemy, you can’t, and will die 3/5 times. Furthermore, the max fov is too low to allow long time chivalry players to feel self aware, which makes 1v2 combat even harder.
Dragging is one of the major things which kept people playing and is what kept the skill gap so large between long time players and short time players and it’s clear that by removing it that you either aren’t in touch with the Chivalry community, or you would rather get higher sales to people who quit Chivalry after the first 30 hours because of dragging.
Most of the people who I’ve talked to about the game (All Chivalry vets with at least 800 hours) have agreed, and unlike Chivalry, I can’t help but think the game will be dead within a year of release.
Sorry for the criticism, but that’s just my own, and allot of other long time Chiv players opinions on the removal of drags.
As a quote from someone who I won’t name because I haven’t asked him. “It feels like I’ve already reached the limit”