A lot of people seem to be, as usual, applying arbitrary rules to the game and to, well, life as well.
Feinting discourages swordplay? I like the use of the term “swordplay” because it’s vague and nebulous. Because feinting definitely plays a role in actual sword combat or competition.
I think it’s quite funny that swordplay, to some, is defined as weapons clashing in a block. And without that happening OFTEN sword play, to them, isn’t happening.
Go grab some sticks. Find a person. Try hitting each other with the sticks. You’ll notice that you aren’t very likely to stand around waiting for someone to swing so you can “block” it. In actuality, most blocks/parries are really just supplements to evasive maneuvers.
You’ll also notice that you will be prone to try to feint rather than just pick a direction and attack.
And these are with non-lethal sticks where lives aren’t on the line.
The reason feinting is beating the crap out of people is because it’s effective. It’s because people rely too much on parries. Parries are a mechanic and maneuver that people take to early on, like most blocking moves in games. Feints dominate them like they do only because the results are skewed due to the discrepancy created by a newer player’s initial reliance on parries.
I believe the STRATEGIC element created by a non-reactable feint is invaluable. I don’t think people should be able to react. I think the game benefits from having people have to make a decision early on as to whether it’s optimal for them to attack, feint or block. And choosing wrong can mean damage AKA consequences.
No petulant “fixes” like “cooldowns” and that kind of thing because if you’re blocking against multiple feints you have responded wrong and should get hit. If they choose to needlessly feint a bunch of extra times that doesn’t make it worse. It just makes it harder to succeed at the (wrong) choice you have made. Stop blocking and hit them.
A skill based counter to feinting? Attacking.
Feints are bad because people use them often? How does that not apply to attacks (used often) and parries (used often)?
So many feints. and predictions. If you think those guys are reacting to all that with no prediction… Look at all the situations in which they make a bad move and have NO way to recover. That’s awesome. Mind games.