So if someone wanted to do a total conversion ie replace existing classes (archer,maa,vanguard,knight) with their own models(obv with the same rig, joint names so the animsets carry over), is the sdk capable of that?
So the sdk is out 8-)
I was wondering if theres any word on whether it is possible to replace assets (like player models) with our own models so that we can maintain all the scripting work and animations. Basically just some model swaps… I know we cant modify the packages because there cooked, is there any other way?
Been a while since I uploaded new content…
But, I’ve figure out how to have movable ships, so far only back and forth take a look!
Sorry for the lack of updates!
Finally got back into the full swing of things after the holidays.
I’m happy to announce a new team member:
We’ve begun brainstorming future assets and features. I’ll just leave a hint.
Chivalry player can’t climb or jump very hight
it will be a probleme for climb on ladder between 2 boat
Once we know the scale Chivalry uses the I’l make sure the area where players cross onto other ship will accommodate the player’s height and jump.
WIP roman helmet.
Here is an example for how a “naval” battle would work. 3 Large ships. On one side is where team 1 spawns, other side is where team 2 spawns. The middle ship is where most of the fighting would take place. This map would be perfect for CTF or king of the hill . One thing to note, the ships will be much larger to accommodate 32 players. Also to give the illusion of the ship sailing movement, background environments will animated to move past ships so that it looks like all 3 ship are moving forward.
Here is a quick rough udk mock up for how it will look!