…noticed the same thing about the voice commands. My attacks are keybinded to 1-6. So when i do a voice command, I also do an attack. Never had this problem in Chivalry, am I missing something?
Posts made by DeadEyeCool
RE: First impressions thread!
Whatever’s on your mind!
God if you guys could just merge this, with Vanilla WoW, you guys would be multi trillionaires. If you need an IT guy to help, let me know, LOL!
What was your most rewarding/memorable experience
Going 14-0 in TDM as Vypress
What class did you enjoy the most and why?
Vypress hands down. Most fast paced class, and most similar to Vanguard in Chivalry. Plus you get projectiles, just lethal. So fun.
How did you find the pace of the game?
I think the pace is fine for what it is. I know people have been complaining about that, but I think it’s fine. You have abilities that let you cover ground fast, so I don’t know what everyone is complaining about.
run times to engagement - fine
how long fights lasts - fine
general impression of amount of stuff going on at any one time
Love it, love the action. Larger player maps would be awesome.
Crowd control, were you frustrated by interrupts or the amount of movement imposed on you?
Im an old school WoW player, 2k rated in PvP, this part made me laugh.
Queueing, did you accidently queue something or did queueing ever fail/feel wrong?
yes, but who doesn’t?
What was the most frustrating experience?
Learning how to play mage, and their slow melee. After sometime, they rock tho, with the bullet curving you can do. They are good when there isn’t a lot, or any of them on your team. You need at least 1.
What do you think we could do to improve the game the most?
maybe larger maps with more players, but shit might just get too crazy with all the abilities. Would be fun for mods/custom servers custom maps etc. to try out. Make an MMO using the exact formula as Vanilla WoW, and I would literally have no life. Maybe next game? You guys are doing a great job. It’s so refreshing having a game that’s not a hitscan arena shooter, or any other played out genre. Thank you TB!!!
RE: Regarding speed/pacing
I felt the same way about the projectiles at first… I felt the Mage class was kind of useless, but after sometime, I think it is awesome. In 6v6 you need at least one mage. IMHO, Archers kind of make Chivalry not so fun. I like the slower projectiles, and more up close combat of Mirage.
I think the pace of the game is fine, because every class has some sort of dash ability, it works out.
RE: There should be more options for server size
@borreLore I agree with this statement. The more the merrier imho.
Kind of agree with the Overwatch thing too, the difference being there are less classes, and no OMFGBBQPWNGE Ult abilities, which makes for a more balanced, and strategic game experience. This game makes Overwatch seem like childsplay. At the end of the day, Overwatch is just another arena shooter with hitscan weapons. Blizzard is now playing it safe to make as much $ as possible. Glad there are studios like TB that are doing something different. Just my two cents
Just played this last night for the first time. As a die hard Chivalry fan, all I have to say is, GREAT JOB!!! Game is tons of fun. I love how this game builds on the Chivalry mechanics. Art style is awesome, all the classes actually work to compliment each other, and there is real balance between the classes. You guys are making games that no one else is, or is too afraid to do so. Keep up the great work! Long live TB Studios!!!