would do this for sure
Posts made by dedcat
RE: If Looking For Clan! - POST HERE
looking for a clan:
Steam Account: Slantedskarekrow
Current profile name: Dedcat
-Veteran with all classes(everything unlocked)
-Have a mic
-Live on East Coast usa
willing to go through any tryouts, available to play most nights after 7 and all day weekends(pretty much anytime, just ask).
Sword of war w/Kite sheild: used with the idea of being quicker to land multiple hits on enemy vanguards and knights
side Norse Sword: used against archers and man at arms in order to reduce the advantage of their fast weapons while maintaining the knights advantage of tankiness.
alternative knight build:
long sword-morning star-kite shield to gain better reach, in this case the morning star is used after landing hit’s on enemy vanguards or knights to quickly finish the job.
Ok with the claymore, using the short sword as backup and to fight archers and MaA.
Man at Arms:
Morningstar w/Heater sheild: used to maximize damage vs heavy classes, with shield mainly for blocking ranged attacks
side: short sword: to fight archer’s without getting overwhelmed
can use javelin, longbow, or sling for a positive score in most games with thrusting dagger or spoon club on the side, depending on enemy team.
Unlocks reset/Rank reset
Hello, starting today all of my unlocked weapons were reset and my rank was reset to 0. Is this a known issue? I had 3 of the classes veteraned and was only 16 kills away from unlocking my last weapon(the heavy crossbow) and being completely done with the unlocks. This is very annoying, is there anything i can do about it?
RE: Developers Q&A
Q: are there plans to add variations on the sling, polehammer, quarterstaff, and flail weapons to bring them up to the three each of other weapons? if so will they require kills to unlock like all of the other weapon variations?
RE: It can happen a draw ?
I’ve been hit as i killed someone and killed someone as i hit them, and either time only one person ever dies. I think if your blow kills someone while they are starting an attack against you(so you hit each other at almost the exact same time) even if their attack would be killing you it, it reduces it so you live with an empty bar.
Never confirmed this but prepatch I knew all the hit’s to kill and sometimes things like this would happen when I was pretty sure enough damage was being done to kill normally.
Streamline the existing content
First of all I wanted to say thanks to all the dev’s for making one of my favorite games of all time and thanks again to the dev’s for not only releasing new content quickly, but releasing it for free!(for anyone who bought the game).
That being said the new content feels a little unfinished, the sling for example doesn’t have it’s own icons, not a big deal but I don’t feel the arrow icons are sufferance in post beta content. the sling in general feels underwhelming and I don’t know if it’s a bug but when i see a teammate/enemy swinging it around it just sticks on a single frame of animation(although playing with it the animations seems smooth).
I hate to sound so complainy because again I’m thrilled about the new content, but what it seems like to me is lot’s of little issues are adding up to make the new patch feel sort of rushed. I don’t know what the next objectives are, but what i would like to see next in this game is some refining of the mechanics and content currently in the game. I love this game and would hate to see new players discouraged from playing but what looks like an incomplete game.
RE: Chivalry Animated Review
fist off I don’t mean to be rude, just giving some constructive criticism.I know you were going for an intentionally simple drawing style, but some of the drawings need work, also more actual animated parts would be awesome as opposed to series of still images that are shown now. More screenshots/ video from the game would also be nice. the narration was a little quite also. over all a pretty good video. Good luck with future projects!
RE: FFA character model
I think the models for ffa are chosen randomly for now.
RE: Classes max hp
thanks guys, this makes the information on the chart a lot more useful.(although i know some of these numbers will change post patch)