They fixed the speed exploit gained by combo feints in the last patch, you can no longer machine gun your attacks together, most notably the stab. You still have to wait to feint the second swing in your combo, and you still have to raise your big ass sword up for the parry after that. Point is, you’re still blocked from performing an action, it’s just not as long as your recovery period.
Great technical response. I particularly liked the part where you noted that you had to “raise your big ass sword up”. Really spectacular.
No, the fix for offensive combo-feinting (for example, stab, combo-feint, stab again) has NOTHING to do with defensive combo-feinting. It completely does not effect it at all. There is no difference between parrying out of a combo-feint pre-patch and post-patch. There is no waiting. You can literally block the instant your release animation finishes.
As far as “raising your big ass sword up”, there is no difference between a zwei and a knife. Parrying is near-instant for any weapon.
Basically your entire paragraph is completely mechanically incorrect.
Unblockable hits happen bro. If you fail to understand this or refuse to believe it when you see it happen in game, I feel really sorry for you. You’re literally the only one arguing this doesn’t happen.
And we get back to your entire argument that you always fall back on, “It just happens!”
Oh sorry. you also have exactly one clip with a weird camera angle that kind of demonstrates what you claim to be happening. How could I forget. Not to mention we have no clue if there was any lag or other variable involved that would make your clip an outlier. You can give all the anecdotal “evidence” you want. I’ve made it pretty clear that most of these claims aren’t even mechanically possible even mostly without feint-parrying.
I’ve probably recorded around 5+ hours of melee gameplay and basically none of the “problems” that have been brought up in this thread been replicated. I even spent an hour in an empty server with a friend trying everything possible to replicate all of these scenarios people are bringing up (which I also recorded and looked over to see if I missed anything). Nothing. Couldn’t replicate a single thing no matter how much we tried (I wasn’t feint-parrying either).
I was specifically looking for and focusing on the things brought up in this thread of the course of more than 10 hours of gameplay (6 of which were recorded and 1 of which was with a friend intentionally trying to break the game mechanics together on vent). Everything perfectly followed what I mechanically expected to happen pretty much every time (and when it didn’t it was because my opponent was flinching MORE EASILY than I expected!). You can believe what you’re saying and blame the game mechanics, but I just CAN’T logically agree with you. It makes no sense. It’s impossible by the numbers and in 100 hours of gameplay I can’t recall anything particularly unfair ever happening regarding flinch. I even tried very hard to break the game mechanics intentionally and I just couldn’t do it. No logical person in my position could ever agree with you.
Maybe it’s just a different mentality. After I get hit-traded while trying to combo as MAA vs Knight after hitting him on a recovery frame for the 10th time in a row, I generally STOP DOING IT or find a work-around. I don’t get mad and blame it on the game mechanics. I tend to always favor utilizing mechanics to their absolute maximum and only advocate fundamental mechanical changes as an absolute last resort.
! When a Ragna gets backdash-360’d for the 99th time in a row trying to Hell’s Fang a Tager, the lesson isn’t that backdash-360 is unavoidable and unfair, the lesson is to NOT F**KING HELL’S FANG A TAGER.
It isn’t even worth it for me to post such a long reply in this thread. I just got carried away writing again.