Guide now updated with a guide to improve your aim, as well as more melee tips.
Posts made by DifferentFrogs
RE: [ARCH] A how-to archery guide for the Common Man
Tracking server usage while I'm AFK
Just wondering if there’s any way to keep a record of the number of players in my server, while I’m at work or sleeping and can’t be in-game.
EDIT: Second question - is there a way to prevent votekicks against the admin? (I ask because I tend to be idle for long periods of time while moderating)
RE: Racial slurs: Why you should speak up.
Not tolerated on games on net servers down here. Its a temp ban no warning. Off 27 servers were 90% of the playerbase plays.
To be honest, I’ve never seen anyone banned for racial slurs (although I play mostly NW NA servers.) And if it is happening, there’s lots more people coming in to replace them, to the point where I’ve seen this sort of language much more often in recent months.
Racial slurs: Why you should speak up.
As I’m sure everyone on these forums is aware, a small minority of Chivalry players are racist or homophobic, and readily and regularly express their views in-game. While this problem is far from unique to Chivalry (and indeed, Chivalry suffers from this much less than many other games), it’s still common enough that a few times every evening I see people typing slurs in chat. I think most of you think you know where this is going.
But you’re wrong. I’m not calling for censorship. I’m not calling for an end to insults or banter or name-calling. I’m not even calling for votekicking offenders, unless the player in question is spamming the chat with insults and stopping others from talking. What I’d like is for people in the community to speak up and let others know that this sort of language is not okay.
Why? Not because it’s going to stop the offenders - they’re racist and nothing you can say or do through a computer screen will change that. Nor necessarily because gays, black or Jews feel insulted by it, although that in itself should be reason enough, if you care about those sorts of people. No, the real evil of this sort of language is that if you hear it over and over every day, some small corner of your brain becomes convinced it’s true. If you get called a faggot (or see others getting called faggots) every time you log on, you start to associate gays with weakness and shittiness and lesser persons. This is especially true of younger players, who are much more impressionable and haven’t yet got their moral compasses completely calibrated.
And when you just sit back and watch as “faggot” and “fucking Jew” roll through the chat, you’re tacitly agreeing with everything the offender says. If he can call people “homo” the whole game long and no-one says anything, well obviously the rest of the community is okay with it. Perhaps that particular player hasn’t annoyed us, or perhaps we’re simply too busy to shout out the insults ourselves, but we’d probably call people the same thing if we could be bothered to take the time to type, right?
So next time you see someone called a “nigger” in Chivalry, take a few seconds to politely ask the offender to stop. Something as simple as "please don’t use that sort of language here" lets the other 30 players on the server know that the majority of the Chivalry community is not racist or homophobic, and that calling others by those sort of names is not an okay thing to do. With a bit of luck, you’ll prevent some teenager from growing up thinking it’s okay to parrot those phrases in online games.
And who knows? Maybe you’ll make some racist have second thoughts too. :)
RE: Please TornBanner save the game!
Some of the official servers have been legitimately lagging, but only recently as far as I know. I believe TB is looking into it.
How long has this been going on?
RE: Can't attack while dodging? seriously
You can see that a MAA is windingup while they dodge, if you see a maa start an attack that’s out of range…. What the f do you think they’re going to do?
No, you can’t. Perhaps you play on slightly less laggy servers than I do, but I find it impossible to tell if an MAA is attacking while dodging forward. They can begin their attack whilst teleporting, and since dodge really IS a teleport (i.e. you can’t see the player as they move) there’s no way to tell if he’s attacking or not. There’s also no way to predict where his attack is going to land on your screen (did he stab? Did he alt-swing? Who knows!!)
I have 200 hours into the game and solid 1.5-3 KD in pub servers, so take this testimony as coming not form an expert, but from a mostly-decent player. Attack dodge forward is a real issue for non-experts.
RE: Interesting notes about AOCTO-Citadel_p
Vanguard sprint attacks count as two hits.
Do they really? :o
Well there we go they are useful for something.
They also make excellent pincushions :P
RE: TOP 10 archers in comp play who u think ?
To address the OP, I can’t speak for competitive play but the two people who dominate consistently in NA West and Central are:
1. Bill Door
Haven’t actually seen the Bill Door in game for a while so I’ve forgotten why I think he’s so good, but Korr is just an aiming monster. He takes Broadheads with the Warbow and utterly rapes any archer who ventures out from cover for even a second. His melee is amazing too (cudgel if I remember correctly.)
RE: Thoughts on transitioning into F2P
See absolutely no negatives and many positives.
F2P would make at least as much as they are currently making, given the limited number of sales now, that will keep falling as is natural in any normal game the further away from the release date you go. Early on F2P wouldn’t make sense, but transitioning into it later as the standard sales decline, it seems to be the best bet.
Massive increase in population while at least maintaining the same revenue if not surpassing it. Two birds, one stone.
We’re seven pages into this thread and I still haven’t seen a single proposal for how Chivalry F2P could be successfully monetized. Where does all this magic revenue come from? How would it surpass the potential revenue from a sequel? The fact is that all successful F2P games are monetized via a) power upgrades or b) content upgrades. Runescape, World of Tanks, Planetside 2, League of Legends - these ALL generate revenue primarily through one of the two aforementioned strategies. And since this thread’s strongest proponents of F2P have shot these ideas down as ridiculous and stupid (JCash and Radiant - I’m looking at you), that leaves us with precisely zero ways to make money.
You know what game is F2P and doesn’t allow for power or content upgrades to be purchased? Team Fortress 2. Guess what: it also loses Valve money (although it provides massive advertising for their Steam distribution platform which is why they keep it around).
So until someone can lay out a strategy that would generate serious revenue, the whole F2P argument is completely pointless, because if Chivalry went F2P TBS would be a dead studio within months.
RE: Thoughts on transitioning into F2P
F2P is only sustainable through either advertising or microtransactions.
… in an mmo. Which has a huge overhead. Paid moderators, paying for server hosting, constant glitches/patching, the need to constantly release/make/animate new content to keep selling stuff, to keep paying for the overhead.
Do you really want this to be a game in which you gain 10% health with every level? Where you can pay $5 and get a maul that does 20% more damage, or $10 and get an extra-long Zweihander? Where newbies are stomped even worse than they are today because they can’t compete with the uber gear of veterans?
Now your argument fails to make any kind of sense. Just none at face value, none of those things need to be true.
No one, wants chivalry to be pay to win. That is not required, you’re thinking of how MMOs work.
Alright, so what’s your model for generating revenue? Microtransaction of cosmetic items? Do you have any idea how little money that would generate? I doubt it would pay the salary of even a single developer.
I have no idea why you have your heart set against a sequel. The death of Chivalry would be perfectly fine, if the result is that people migrate to Chivalry 2.0 with better graphics, more scenarios and who knows what other improvements. Are you really so afraid of change and improvement that you’re going to shoot down any sort of paid game upgrade without a second thought?
There is absolutely no incentive for the devs to transition to F2P. I’m afraid you’re living in lala-land, where developers put in months of their time out of the goodness of their hearts so that people can go on playing an old game, at no benefit to themselves. Developers need to eat, and they need to pay for office space. F2P will not accomplish that.
Games and franchises have been revitalized through expansions and sequels since PCs were first invented. The model still works, both for small franchises and for large ones.