I like the big maps, though… Will server admins be able to set the round time themselves if they wanted to use them?
Posts made by dilbadil
RE: Spartan problems
Bumping the thread back up because I take major issue with the javelin reload speed. I mained javelins in MW, and yes I understand there is a vast difference between the archer and the spartan, but regardless: Reloading javelins is atrocious right now. I have two problems:
- Reloading any spear as spartan takes much, much longer than the heavy javelin ever took in MW (max time was 1 second and even that got brought down to .65)
- Getting hit while reloading still resets the reloading animation
I’ll take long reloads, but getting hit is still a death sentence. If I chuck a spear at a knight who is fifteen meters away, I should be able to fight in melee after that because, well, I’m a spartan. I was in an engagement like that last night where I threw my spear, knight came and clipped me before I was finished so I started over. I kite away, he turns and attacks a teammate then decides to come back to me after that and I still hadn’t finished reloading. So I restart the reload again. He runs away and comes back, starting my reload again. Then the next hit kills me. I was removed from melee combat for upwards of ten seconds because you can prolong the reloading process for a crippling amount of time.
I can take longer reload times because I know I’m not an archer anymore, but please address the flinching issue because it makes the short spear and javelin unreasonably risky to throw. The dory is already an awesomely superior melee weapon, but I’m a ranged player at heart and I can’t justify the benefit of taking extra ammunition if there’s a 2 second “Kill Me!” window every time I throw one.
RE: When to use the Shortbow?
Get a buddy on shortbow as well so you guys can work in tandem. Shortbow squads are some of the most fun games I’ve had in Chivalry! Calling out who to fire at and just laying down rapid fire is all sorts of satisfaction and giddiness.
I never really gave much thought to the flail. In beta it was a broken monster of death, when released it was a pitiful shadow of its former self, then it slowly got patched up and up since then. I picked it up this evening and did poorly with it (as expected), but then I discovered a phenomenal move: the punch.
I main javelins, and believe me when I say I envy the punching arm of the flail knight. The archer’s punch barely goes anywhere and is incapable of hitting all that much without actively running into your opponent. The knight’s punch stretches much farther and is a viable way of opening up your combo and keeping your rhythm varied. It’s crazy how much flexibility it gives the weapon! I love it, I wish javelins could use it, but then I’d feel more broken than I already do.
Thoughts? I still don’t feel the real differences between the two flails, but tonight that falcon punch has done me well and I am definitely experimenting with this thing this weekend!
RE: Want combo for javelin player
I main heavy javelin. Before “the patch” fighting two-handers was something like this:
Stab > Hit > Block
Due to the slow nature of my weapon, I wouldn’t be able to stab twice in a row without risking getting my face mauled by an eager opponent. “The patch” made melee faster, now I can do this:
Stab > Hit > Stab > Hit
If I land one stab, I can almost assuredly attack again without fear of dying since I will be able to flinch my opponent in time. That counts as a combo in my book. This isn’t worth anything against one-handed weapons, though, you’ve got to come up with something else to fight them.
Javelins are stronger and more popular than they’ve ever been. I don’t know what the future of this game holds, but if we assume that it keeps on chugging then we’ll see increasingly more proficient javelineers. Remember that many of this game’s best players have had more time to acquaint themselves with their weapons that javelineers with their tweaked weapons. No disrespect intended, but javelins are drastically different from any other weapon in the game and require a bit of practice to do become proficient with them.
RE: Flail knight's buckler shield.. What did you do to it?
IIRC it has something to do with the buckler being the only shield with attack animations.
RE: Javelins. I feel they are a bit too strong.
I guess I’m in a minority since I agree with OP to an extent. For reference I main the heavy javelin so my experience comes from that.
The latest patches have essentially done the following:
- Longer windup, faster recovery for throws
- Faster melee timings
- Damage buffs to stab
- FOV fix for buckler (For which I am eternally grateful)
The javelin class got made better in every way possible. Faster throws, faster stabs, faster bashes, better buckler. It’s now much easier to play the class (not necessarily a bad thing!), but it also raises the skill ceiling as well. Any javelin player who performed well before is performing superbly now because they are allowed to be much more aggressive.
But my main reason for believing that javelins are to strong is this: I no longer feel threatened by any melee weapon. I’m still scared of good players, but not their weapon choice. I used to hate zweihanders, curse the greatsword, and begrudge the brandistock (still do, but for different reasons), but with all of these buffs I no longer feel disadvatanged because I brought a javelin. I’m still an archer, and I shouldn’t feel in control at all times. Vanguards used to be my most dreaded enemy because I could get one shot at a moment’s notice but still have to land three stabs to get a kill. Now less weapons one shot me and I only have to stab twice. The faster stab means I can attack twice in a row compared to before where I wouldn’t be able to land a second stab before my opponent squeezes in a counter attack.
Javelins are challenging to learn, yes. Javelins are very powerful, yes. But javelins got a bit too easy to do well with. Sure, I dumped a lot of time into playing with them so I expect to do well in pubs. Except it’s never been easier to excel in pubs and that feels problematic too me. And it’s true that it gets harder to do well with javelins in clan scrims but that’s true for everyone. So OP, I also believe javelins got too strong, but I definitely don’t know what to do about it or if anything should be done at all.
RE: Dominated Weapons
Archer, well i actually love the shortbow. Something about being able to pluck people with arrows quickly appeals to me, and i use the new bodkins with it.
I highly recommend teaming up with another shortbow on a pub and just rolling around together laying down rapid fire on anyone who tries to approach you. One of the most fun things I’ve done in this game!
And to OP, what about the Falchion? Granted, the weapon works and has a wicked overhead, but any serious MAA or Knight player I see will go for the Broadsword or the Norse Sword over the Falchion. It has the worst poke out of these weapons which makes it unattractive to players who riposte, and we all know that its stubbiness doesn’t help.
RE: The long lost class, shunned and forgotten
I’m scrimming quite happily with the heavy javelin right now. They’ve arguably stronger than ever right now with faster cycle times for both throwing and melee in addition to stab damage buffs.
RE: What i'd like to see in the next update
1. Top Priority is the Javelin Shield Bash. http://www.youtube.com/watch?v=s9DqTElGv_A
Despite being hilariously funny, it is also depressing.
Whoa, that’s…. really wrong. It’s not like that on the live build right? I use it regularly but I usually place my opponent on the far edge of my screen or slightly off the screen so I’m not totally sure.
I would really like to try playing with spears and polearms without tracers on the shaft. Makes it more challenging, yes, but it would place even more emphasis on keeping your distance and I think it would be interesting to experiment with.