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    2. dimon
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    dimon

    @dimon

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    Posts made by dimon

    • RE: KnH Glitcher

      how did this guy hurt you anyway?

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      D
      dimon
    • RE: What does the Future Hold for Chivalry?

      some1 has to tell everyone how to dodge out of stun so everyone does and it becomes useless ;D

      posted in Chivalry: Deadliest Warrior
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      dimon
    • RE: What does the Future Hold for Chivalry?

      am i the only one who loves chiv bugs? spiderman is a piece of art, plz add it as ninja class :D

      posted in Chivalry: Deadliest Warrior
      D
      dimon
    • RE: Has anyone else lost interest in this game since expansion?

      well if you are willing to pay for new maps, you consider the eexpansion to be the new content we are going to pay for :D I am personally happy to hear the news about expansion and gonna hope it will come out soon and with sdk, and matchmaking/comp scene :D

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      dimon
    • RE: Has anyone else lost interest in this game since expansion?

      @alterbyme:

      @dimon:

      imho tornbanner should just steal the way competetive scene is managed in worldoftanks. Mb invest several thousand dollars per month. It would make it more popular :D

      I see the competitive scene as Chivalry’s endgame, and for TB to not invest in it at all is the causation for Chivalry’s inevitable demise.

      On top of everything, TB has shown that they positively resent the competitive community.

      i totally agree with you. Mb as inscenitive they should take money from professionals, so you join some league or tournament, or can play more games per day etc, and make some shit like fighting on a map in wot, or even some normal tourneys with coverage on main site. I realise there seems to be no point in helping the comp scene grow, as we have alrdy payed out money, but there must be a point as such successful games as dota2 spend so much on it.

      bout that patch, i have to say i understand them , they probably dont play the game too much, and have to hear all the whining from nubs :D

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      D
      dimon
    • RE: Feinting with shield

      i fought puma and didnt notice any abuse, neither did i on this video. He pressed block several times when you didnt attack but i doubt that helped him anyhow, then he attacked and you failed to block. Nothing special imho :D

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      D
      dimon
    • RE: Weird Interactions - Rule or Bug?

      I remember when i began playing chivalry one of the first servers i joined was Io duel server, where King killed me with a jumping round house kick, followed by some other wierd stuff. A lot of this stuff, like back overhead, turning around 3 times whiles jumping and stabbing, matrix overhead, whore bending etc is almost useless, all it gives you is a very slight advantage that works out in very specific conditions. Eg. back overhead only will work if the enemy is motionless, waiting to block, because its range is so short, you cant drag it to follow enemy cuz you look the other way, and you get a very small adv of release times compared to acceled downlooking overhead. Yet if it get blocked, you end in a very compromising position :D. Same with other wicked attacks. What they give you if you master it is mainly confusing the opponent if he is not used to them, which makes them fail to concentrate on telling your feints and punishing your mistakes, while doing more of their own, but if you ignore all this circus the fight will be still decided on blocking ability and being calm (smoke weed ftw :D). Considering fast counter attacks, they all begin with animation different to normal attacks (kinda skipping frames) so you can tell it if you concentrate (have to be calm not to panic block his siezures), also keep moving cuz fast attacks cant be dragged on moving target + he usually cant see you well. Keeping preasure with your own quick strikes + making opportunistic attacks help making your enemy think twice before turning his back on you.
      Overall try to get into mentallity that when the starts twisting his body and turning around, running, spinning and what not - hes a circus clown, let him do his show while keeping distance, then block and feint him him or attack if you are sure of your range. Dont be like ammagad his gonna round house kick me while bending his demon body i have to stand and spam block cuz hes neo from matrix. The fucking dude is dude is looking into ground or in the sky or on the mountain behind him, surely you can abuse that ))

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      dimon
    • RE: How many people know about the Jump Glitch?

      well most places you can go dont give you any advantages, tho maas shooting ballistas at ffa is quite annoying. I do understand why you dont like this super jump, i myself find it fun, as long as its used for fun only :D

      what i actually ment in my previous post is that spiderman lets you do much more gamebreaking stuff, like camping on trees, skipping stages and god knows what else, so i dont see much point to whine about superjump and not spiderman. As much as i love these features, i do agree they and some other should be removed at some point )

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      D
      dimon
    • RE: Has anyone else lost interest in this game since expansion?

      imho tornbanner should just steal the way competetive scene is managed in worldoftanks. Mb invest several thousand dollars per month. It would make it more popular :D

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
      D
      dimon
    • RE: [MECH] Full turn overhead?

      are you talking about backswing overhead, that is turned into normal delay ?:D

      posted in Tactics and Tutorials
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      dimon