I will be MAA, let’s say, have a sabre equipped. Parry a knight with a longsword, and then do a stab. By the time I do the stab and hit them, they’ve already had their weapon wound up for attack. My stab hits, I see their blow come and start smashing the M2 button, but I can’t parry because it’s currently going through the stab animation still.
Re-cap: I parry a longsword, sequential stab and hit, see their attack coming and can not parry it.
Does this sound right? I find it good that I get to punish the person for getting parried, and find it aggravating that they themselves get to punish me for going in for an attack after a parry. I’m not fond of trading blows in this manner. It just doesn’t feel right to have a one-hander, do a parry attack and still get hit for it because of animation times. Anyone else notice this?