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    donjpclarke

    @donjpclarke

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    Posts made by donjpclarke

    • RE: Two Weeks Update!

      yeh completely posted on the wrong thread.

      wooo.

      posted in Official News
      D
      donjpclarke
    • RE: Can't see servers after fix.

      this only happens occasionly to me.

      why is this…most time i can find server,m other times i cant

      posted in Technical Support
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      donjpclarke
    • RE: No servers

      get this issue occassionly every day for like half an hour.

      Its kind of annoying

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: How do the ranks work?

      id also like to know what the point, in “points” is.

      No pun intended.

      sorry for hi-jacking ur thread, but there kind of similar.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: Initial Impressions - Post here!

      First impressions

      I love it, absolutly love it, my only big gripe is the fact no multi-million/billion pound company hasnt realised this is how every Fantasy MMORPG combat mechnicas should be, and havnt made a MMORPG like this (though….that has nothing to do with u guys),

      The game in itself is great, few minor bugs, such as animations glitching ect and Spears still doing insane damage when swung at point blank range, but there easily fixable.

      More Team Maps would be nice but i understand ur only a indie developer company, and cant afford to release a fully polished game, im sure more will follow.

      The dev team seem to really listen to the community, or at least give the image that they are.

      so far ive lost 6-7 hours of my life, and im sure i’ll loose another 200 before becoming bored.

      some sort of 1v1 gladiator ranked matches would be nice, were u can unlock asthetic only armour/wep upgrades that would really add some flavour to the game, maybe something for the future?

      Heres an easy update for you -
      some sort of Map, were its 60 v 60 on a open map, just a massive battle, and maybe some more interactive siege modes, were u can put ladders against walls ect, and open the gate from the inside, if u cant knock it with a battering ram
      I think u just need to focus on making it abit more “sandboxy” rarther than set objectives,

      my 2cence, but apart from that im enjoying it

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: What is with the lame animations?

      @mrcjevans:

      Bump I think they should fix this asap! only reason I’m dieing!

      course it is tyrone

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: New "Main Menu"

      if i understand the way this game works (probarly dont), the actuall devs or development studio dont actually host anything, its all 3rd party servers, (to cut down on costs).

      wudnt this mean they wud need there own cluster for this?

      just saying…tho wud be a good idea.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: Arenas and arena teams

      i really like this idea, especially if some sort of 1v1 gladiator type of style.

      the better u become u can customise ur toon with astetics only upgrades.

      and make ur vanguard ect look like a roman gladiator ( i know its not enirly in the theme of medieval) but u gotta admit, some of the helmets/armour out of spartacus blood and sand would look pretty bad ass.

      also, maybe give u some sort of custom title ingame depending on ur rank, be a nice competitive side to the game, which could carry over onto the fun normal side, and ofc any sort of ranking wud be good, 1v1 wud be the best type for this

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • RE: Hardcore mode

      i was morning aiming it towards longer tactical, team play games with no respawns.
      ive never been a fan of deathmatch, its just everyone plays this game way to un-caring about if they die or not

      wouldnt it be fun to have knights line up with shields in a choke point with archers supporting, rarther than everyone just running around willy nilly, as they know oh well if i die i r/s in 6 seconds!

      the “hard core mode” more refrains to that fact u dont respaw, which imo is the true meaning of “hardcore”, :P, when you die, you die.

      the reason for increasing the HP was making it last longer, as obviously in a shieldwall ur going to get hit alot, and if people die in 2hits it wouldnt be as much fun :P, maybe not increasing health by 3 or 4x, maybe even keep it same as it is now.

      just make it alot more skill based, rarther running in swinging which is what u see alot of in general play

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke
    • Hardcore mode
      1. Only avilable on team objective map types. as wouldnt reallt work on deathmatch style
      2. 4x increased hitpoints
      3. No respawn.

      would be interesting no? be good to see how differently people will play, not more click click and kill 3/4 of ur own team lol, may also encourage more tactical team play and voice comms.

      just an idea……

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      donjpclarke