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    DoxHoliday

    @DoxHoliday

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    Posts made by DoxHoliday

    • RE: Admin kick

      The patch made it kinda a pain.

      From the scoreboard, initiate the kick, then TAB out of the scoreboard, the go into the console (tilde ~). You should see in the text above the console prompt something like:
      0 BadTKer1

      That corresponds to the person you highlighted in the console. To kick them, just type:

      confirmkick 0 reason - where reason=reason why they are kicked.

      If you want to do it all in the console just put this before the confirmkick:
      adminkick playername

      Personally I use the scoreboard method, then confirmkick from the console, because I want to scan the scores from time to time for obvious TK. If for example I see someone has -30 and it’s a quarter of the way through the match, then they’re booted.

      Plus you don’t have to remember the name if you use the scoreboard, and you can still boot people with jacked up characters in their names, because the confirmkick command just wants a number and a reason.

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: [Release] Chivalry RCON Tool

      Great news! Thanks again OneSize!! I can’t wait to try it out.

      Huzzah!

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: [Release] Chivalry RCON Tool

      Has anyone had success yet?

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: [Release] Chivalry RCON Tool

      Is the password the password to your server, if you have it password protected? Or is it the admin password that you log into in-game? If it’s the former, and my server is open to the public and not locked, I’m assuming the value is null?

      Also, what is the ‘Join Port’ ? Does that correspond to the ‘Port=XXXX’ value in PCServer-UDKEngine.ini?

      Thanks!

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: [Release] Chivalry RCON Tool

      :o Well well what do we have here. Outstanding job!! Downloaded and will wait for your update on the config file / server connectivity.

      Yeah I installed B3, disabled a few plugins (TK especially), and while the resource footprint is small enough, it seems to render UDK unstable over time. And the B3 community does have other 3rd party plug-ins, but there’s no guarantee those will work with Chiv, and their documentation is even more piss-poor than B3 if that is even possible.

      THANK YOU for providing an alternative. We need to be able to reliably admin our dedicated servers, damn it.

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: Bigg Brother Bot and FFA

      Thanks for the info. My server is currently running all the TDM maps, and one FFA (Arena).

      What did you tweak in the TK plug-in for TO mode? I disabled the plug-in after running it for a while, but did take a look at the config file and it looked like there were min and max values for TK points approved before auto-kick.

      I want to try to get this dialed in for the TDM maps. When I had it enabled by default it was slanging warnings all over the place. There’s a lot of splash melee damage in Chiv, much more so than a shooter, and I really want to get it tweaked to where it will autoboot the obvious TKers.

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: How to get a peasant hat?

      Want: cat helm. Would go perfect with Meowric’s cousin emblem (my fave)

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      DoxHoliday
    • RE: Server Admin Tools

      Thanks Kimiko! I was able to get it installed and running this past weekend. I still have a lot of tweaking to do but I dig all the features. Some of the third-party B3 plugins look great also, and I’m looking forward to testing everything. Now I’m able to run news feeds, auto-tk kick, and advertise for a forum. That was one of the main things for me. My server is nearly always full and I wanted to get people’s feedback regarding map changes, etc. Some of the native admin functions are a little clunky but I can definitely work with it. Thanks again ! :)

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: REQUEST: Big Brother Bot Tutorial

      @TacTicToe:

      Massengil or Summer’s Eve?

      Thank you TB for finally answering our requests to implement a proper working rcon. Please ignore the clueless noobs that do not understand the need for what you have accomplished. The B3 implementation is exactly what I was hoping, and asking for. NOW I can actually recruit and add admins to our server.

      Again, thank you.

      Installed and working perfectly so far on our server.

      That was uncalled for. I too have installed it and was testing it this weekend. But the overall documentation for B3 is piss poor, and you know it. So quit gloating at others’ expense - it just makes you look like a tool. :?

      Thanks TB for including this! Overall I am pleased with it, and there’s not that much of a performance hit on the server itself. The config files are easily tweakable, and you can test changes on the fly and stop/restart B3 while UDK is running. The default plugins allow for several levels of admin access, news feeds/advertising, etc which is great.

      I’m going to try to document the install procedures for the Windows installer package of B3, including the mySQL install.

      The TK plugin config out of the box needs to be tweaked a bit for Chiv, imho. Specifically the max point # before auto kicking (not sure if there’s a minimum value?). There’s lots of splash melee damage in this game and the module was designed more for a shooter.

      As Tac said, now we can recruit. For me one of the main things I was looking for was the ability to spam our website/motd etc in-game, and this can now be done. Thanks again TB - Huzzah !

      posted in Server Operator's Hub
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      DoxHoliday
    • RE: Config options for CPU performance (HELLO HIGH SLOT SERVERS)

      @bestrafung:

      I’ve enabled the three settings as originally posted. Upon testing the server the gameplay is fine and there was no noticeable lag however the player latencies are very high. I didn’t see anyone with a ping under 100 the entire time we tested and more often than not the latencies averaged about 180-200. After looking at all of the settings it looks as if logging was enabled (UDKLogging.exe). I have since disabled logging but am wondering if it could increase latencies or if it may be a more serious issue. I’ll be testing the server again later so we’ll see what happens. Does anyone know if logging could increase the latency that much?

      UPDATE: So apparently having logging enabled essentially doubles the latency all the way around. Disabling logging dropped our pings from ~200-210 down to ~90-100. If anyone has high ping problems it’s worth checking.

      Is logging enabled by default? Is that in either the game or engine ini?

      posted in Server Operator's Hub
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      DoxHoliday