Great. Just because Halberd was the easiest choice for noobs in ffa and was overused, it got nerfed. Makes perfect sense.
Posts made by Dr Snuggles
RE: Considering quitting because of Archer Class
Archery makes sense in a medieval fighting game. Of course archery will stay. That said, it’s not very pleasant to deal with if you do not have a shield. Besides moving erratically, if the archer is good, there’s very little you can actually do to avoid getting hit.
Especially in Last team standing, getting shot while fighting someone else… not even seeing what killed you. It’s frustrating.
I’m not saying that archery is easy. In fact, it’s very difficult to play as an archer. I personally suck at it. The difference is, if I die to a superior player in melee combat, I don’t get upset because I knew it was my own mistake (most of the time). Dying to an archer, even a good one, simply isn’t very fun or fair.
But this will be solved when the next patch comes out, which will allow for server class restrictions, so if I want to play on a server without archers I will be able to. Works for me.
Well, technically speaking, you DO get killed because of your skill. You obviously are in a vulnerable position where the archer has a chance of shooting you. Sure, there are luck shots and what not, but that doesn’t mitigate the fact that a skilled player is aware of his surroundings and potential threats, even from far away, and strives to minimize them.
With that said; yes it is freaking annoying. As a vg, I relish every time I get close enough to an archer to punish him for his evil deeds.
RE: Is this the direction melee combat is going?
I don’t find that this tactic is very effective to use all the time. I find it quite easy to outmaneuver people doing this a lot with footwork, probably because they don’t see where they are going when they do it. I guess it could be used with 3rd person view, but I don’t find it so hard to block anyway. The block hitboxes are quite generous imo, which makes this tactic not all that easy.
If it should become a huge problem I’m guessing it will be adressed. They already adressed feint spamming, for instance.
RE: Feinting frustration
I like it. It makes the game more about awareness of your opponent, his patterns, and game theory type strategy. It adds an element of chance, sure, but just like in poker your skill in reading your opponent, and using better strategies than him, is what will prevail.
At any rate, feinting has been changed with windup speeds etc so you can’t really spam it anymore.
RE: Nerf LMB
Ok so any public FFA game is littered with LMB mashing helicopter vanguards/knights. LMB is waaaaay too rewarding for…well…everyone… The power of a LMB slash should be like cut down at least 25% to promote more difficult attack styles like overhead and stab (ones you actually have to aim…sorta :P) Maybe take away LMB mashing combos and force use of scroll wheel to do the follow-up combo attack.
Basically what I am getting at here is that spamming shouldn’t be rewarded, the more difficult to land types of attacks should be rewarded…
Get better at defending it. ;)
This. I love spammers, especially with two-handers. So easy to kill droves of them.
RE: This Vanguard needs some advice
Currently I am level 33 primary Halberd player that in pub servers is usually on top with an average 4-1+ KDR.
Currently avoid archers as their melee is totally OP. Archers ability to parry any heavy weapon indefinitely with a dagger or cudgel then to spam combo is completely OP. I have played archer with only the cudgel and easily taken out 3 heavys far easier than with the Halbred. In my opinion, archers should not get both a huge range advantage then only to have a very strong melee capability. A stupid choice if you ask me. Vanguards are specially vulnerable to the archer both at range and the hyper fast melee combo spam.
Ok, mr wall of text, Archers melee is OP? I’m about at your stats, and have very rarely had any problems with Archers up close. If you took out 3 heavies easily with the Archer in melee they obviously weren’t very good players. Oh, and they can’t parry a lot without running out of stamina. You lose a lot more stamina when you parry with a small weapon against a big one.
The problem is getting close to them, especially now after the arrow velocity buff.
Since bootcamp exists, small user base, and that the development team are still battling bugs as is, don’t hold your breath.
RE: Calling all javelineers
It’s absolute bullshit. Playing a Javelin archer as it is now is so unforgiving that they might as well delete them. It’s a class that suck both at Archery and at melee at the same time. I can’t seem to grasp what the developers had in mind for them. Something needs to be done in my opinion, I think giving archers enough HP to survive 2-3 attacks and removing the unnecessary delay on blocking would maybe fix it.
As a bonus, while we wait for the developers to fix the class, I have decided to write this guide for Archers having trouble who want to be do good in game:
1. Roll a Vanguard
2. Bind left mouse button to move forward.
3. Bind the rest of the Keyboard to “swing attack”
4. Proceed to hold down LMB while bashing your head against the keyboard.
Congrats, you have now mastered the game.
You obviously haven’t played much, or just aren’t very good.
Javeliners are hard to master, yes, but they are pretty damn good when you are good at them. A good javelin archer is one of the more annoying classes to play against. Yes, still. Do you think they nerfed them just for the hell of it?
Vg:s are noob friendly in ffa:s, yes, but they are also very easy to play badly. I love noob vg:s coming at me, they are by far the easiest class to kill. Also, now with the buffed arrow speed, it’s damn annoying to be a vg a lot of the time, if you are up against decent archers in team objective. If they have a heavy crossbow, you are usually fecked.
And it’s quite clear that you are a skillguard that has never played an Archer and that you know next to nothing about game balance in general.
A players skill is irrelevant to the overall balance. Just because a good player can do well with a crappy class doesn’t mean that the class anything other than crappy.
A good game isn’t and shouldn’t be balanced around making it more frustrating, harder and unforgiving to play one class over the other. That is terrible design, and anyone not a moron can see that.
For the record though, since this forums is a large pissing contest I’d like to state that I do far better then average playing a Javelin Archer usually with a at least a ~3:1 KD ratio depending on if I’m screwing around or not.
I’ve unlocked all weapons and have played as archer plenty after that, thanks. I have even won at ffa:s with an archer (pre-patch), so I think I have an inkling about the class.
Skill is hardly irrelevant, unless you only play with noobs while you yourself being pro.
Balance has to do with whether the class fulfills it’s given role well. If you can’t adapt your playing style to suit the class, it’s really not the game’s fault. After the patch, I’ve seen archers leading the scoreboards in objectives (because of kills) quite often, and I’ve very much noticed it’s a complete pain in the ass if the other team has several decent archers and you play as a vg and have bad teammates. By the same token, it’s a pain in the ass to play as an archer with crappy teammates.
That’s because both classes, to varying degrees, are support classes with specific weakness and specific strengths.
And javelin archers very much are support, also. Just less so than regular archers (and there even are differences between crossbow and bow in that regard) but they also are significantly better in melee.
I can tell you that I always go after a non-javelin archer if I have the choice, because that shield is a pain in the ass, especially if he has backup.
Maybe they went overboard with the nerf, it’s hard to say, but obviously there was a reason for it, and I’m not finding javeliners all that much easier now after the patch, so then again, maybe not.
It’s very much a skill based class, I find. If you are good at it, you are extremely powerful.
RE: Great Game, Lousy Players
You ever look at peoples rank? That on average will tell you how good a player is. Most players aren’t very good at first, especially in a genre that is pretty rare. So, want better players? Just allow people over a certain rank.
Rank has nothing to do with skill, only with hours invested in the game. People who played age of chivalry can usually piss on anyone twice their rank after a couple of hours of practice.
Eh, yes it has. You can’t get good without investing hours into the game. As with any. other. skill.
That some people never will get good no matter how much they play, and that some people already played aoc so their ranks are decieving, does not change the fact that on average rank will tell you how good a player is. As I already stated.
Idk what kind of anomalies you have encountered, but in my experience being on a server where the average rank is around 25 and a server where the average is around 5, is VASTLY different.