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    Dreadnaught396

    @Dreadnaught396

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    Posts made by Dreadnaught396

    • RE: How do I mod the music?

      You’ll have to wait for the official mod tools to be released. Everybody is real excited to get the tools, I’m sure. I know I am. I want to do a sound mod, myself. The reason we have to wait is because at the moment people can only extract files from the upk’s but not recompile them, as there is no compatible too to do so. Since the content update has been released it should hopefully not be too long of a wait.

      posted in General Ideas & SDK chat
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      Dreadnaught396
    • RE: Sound modding

      Running into another issue… I haven’t used UDK since it was called UnrealEd. Are the Chivalry upk’s locked or something? Whenever I try to fully load one of the files, UDK crashes.

      posted in General Ideas & SDK chat
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      Dreadnaught396
    • Sound modding

      I’m about to try changing some of the Mason teams voices. Replacing one of the classes voices with Tourettes Guy because…well, it’d be hilarious. My main concern is: If I do mod any sounds, is there a chance I can be VAC banned or anything?

      posted in General Ideas & SDK chat
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      Dreadnaught396
    • RE: Countering, Knights, and Mauls

      Way to alienate newer players. So far I’m finding this community INCREDIBLY ignorant and unhelpful.
      **After going through many posts I see its mostly the same 10 people that even use the forum and they seem to be opposed to anything that actually changes gameplay and shoot down any ideas with nothing to back it up other than “because I don’t like it” for a reason. I thought this was a forum but I guess I was wrong. No use trying with a community like this. Later, neckbeards.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • Directional slash

      Can there please be a way to choose whether you slash left to right or right to left? Its silly that you always do a slash the same way.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • RE: Omg its so unbalanced

      I find it works if you join a friend through steam 2 times in a row. The first time brings you to the “not enough invite space” popup. Don’t touch anything, click join game 1 more time through steam and it works pretty much every time.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • RE: Countering, Knights, and Mauls

      On a side note, I really enjoy how this community attacks me because of my post here. Already been bitched at by several people in game regarding this post. I took screens of the chat but don’t really feel like uploading them at the moment.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • RE: Countering, Knights, and Mauls

      Maybe have it turn on when there is less than 4 players remaining? I’m still strongly opposed to it… As for being able to do a 360 spin and block everything, that is a whole new level of me not liking this game anymore. You should have to block individually, not hit right click once and do a spin. That is so lazy lol.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • RE: Countering, Knights, and Mauls

      This “chase mechanic” should be a serverside option that can be toggled, then. Other games don’t have this sort of thing and they are quite fine and balanced. It is completely ridiculous that someone in full plate armor runs faster than someone in leather. There should be more tactic involved instead of simply running at them. The issue of the game taking forever to end would be entirely up to the players. You keep running off and hiding when you’re the last one left, you get votekicked. Not rocket science.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396
    • RE: Countering, Knights, and Mauls

      @-Thylacine-:

      Can’t kill someone when they parry all the time? Do you know what a feint is, sir?

      I played pretty much all day yesterday, had an awesome time. That is until I went up against someone who was alone on a team vs 4 or 5, and he won EVERY time with the halberd. For 20 some odd games. I was playing with people on skype against him and we aren’t exactly new to the game. He was parrying 99.9% of every attack, no matter how fast our weapons were or how many times in a row we wailed on him. There were even instances where he’d have someone in front of him, behind him, and on the side, We’d all swing at the same time and he’d block in all directions. Only halberd players do this. There should not EVER, EVER, EVER be a “best weapon in the game”. Whether you’re good at the game or not, it shouldn’t mean you use one specific weapon/class and the rest are garbage.

      Something else I’ve noticed with the halberd - it has the shortest animation for an attack, so its hard as **** to parry. The characters arm/halberd moves like an inch and apparently its a 10 foot thrust.

      posted in Chivalry: Medieval Warfare (PC/Mac/Linux)
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      Dreadnaught396