General Map Feedback
- liked the general layout
- the narrative connexion between the objectives isn’t obvious
- the third objective seems frankly useless in its current form
- meteorologically speaking, the succession of weather conditions is weird
1st objective
- liked the layout, even if the palette might be too clean
- numerous paths to fall down on the tents makes playing Agatha interesting, but to the detriment of Mason side as all they have to do is to wait and hope for Agatha to show up
- as stated by Xylvion, camping outside of your own thick walls isn’t logical at all
- moreover, I didn’t see any explanation to the fact that burning tents makes a fortification’s door to open, it made no sense to me
- where does the cart come from ? It seems it was just waiting for Agatha troops, as if Masons had placed it here as a matter of courtesy for theirs assaillants :o
- maybe Mason would benefit more ways to organize/boost defense, such as ballistas or ways to flank approaching Agatha troops
2nd objective
I share all feedbacks posted above, especially about pathways; imho Darkforest should be regarded as a reference to improve this sequence
3rd objective
- I don’t like objectives where all the action focuses on a single fixed position on the map, this sequence looks like more a TD than a TO sequence
- there is very few manoeuver available for defenders to organize defense
4th objective
- I think that clearing the weather again breaks the impression of progression into the heart of the Mason territory; I would have made so that the weather becomes badder and badder as Agatha troops go along
- I’m not fond of bots chieftains
- I liked the thing of proposing two objectives, it adds up suspense and allows tactical choices